Akoni said: Elixir (Joshua Foley) 4 Star (Legendary) Resurrection 12 APElixir rushes to his teammate's aid to help them finish the fight. If one does not exist, create a 3-turn Purple Resurrection Countdown tile that returns a downed ally at 10% health and stuns Elixir for 3 turns. If this tile is removed, down the returned ally. If the returned ally is downed, remove this tile.(At level 70)Level 2: Returns a downed ally at 16% health.Level 3: Returns a downed ally at 22% health.Level 4: Returns a downed ally at 30% health.Level 5: Returns a downed ally at 40% health. Rejuvenate 7 APElixir shares his life force to keep his allies on their feet. Elixir loses 35% of his health, then returns a stunned ally.(At level 70)Level 2: Elixir loses 33%Level 3: Elixir loses 28%Level 4: Elixir loses 20%Level 5: Elixir loses 10% Give and Take 8 APLike the Robin Hood of life force, Elixir steals from the bad guys to help the good guys. Choose an ally and drain up to 5 additional Yellow AP, dealing 500 damage and healing the chosen ally for 500, plus 90 for each additional Yellow AP drained. If Elixir downs an enemy, this power becomes Death Touch.(At level 70)Level 2: Deal damage and heal for 700 damage, plus 108 for each additional APLevel 3: Deal damage and heal for 900 damage, plus 130 for each additional APLevel 4: Deal damage and heal for 1200 damage, plus 155 for each additional APLevel 5: Deal damage and heal for 1500 damage, plus 203 for each additional AP>>> Death Touch 8 APElixir's good intentioned, but fragile mind cracks under the guilt of hurting others. Deal 750 damage to the target, then drain up to 5 additional Black AP, dealing 120 damage for each additional Black AP drained to the remaining enemies and allies. If you have 0 Black AP, this power becomes Give and Take.(Passive) If you have more than 12 Black AP, this power automatically fires.(At level 70)Level 2: Deal 900 damage and 144 to other enemies and allies for each additional APLevel 3: Deal 1080 damage and 173 o other enemies and allies for each additional APLevel 4: Deal 1350 damage and 218 o other enemies and allies for each additional APLevel 5: Deal 1850 damage and 269 o other enemies and allies for each additional APDeveloper's Notes:For Resurrection, Elixir is stunned for all 3 turns even if the Resurrection Countdown tile is removed or the returned ally is downed.For rejuvenate, the player chooses which character to return.Give and Take & Death Touch drain AP passively. The player has no control over the AP is drained. These powers will always drain the maximum available AP (up to 5 AP).For Give and Take, the additional Yellow AP contributes both to dealing damage and healing.Elixir can be chosen to be healed for Give and Take.
MissoesRicRose said: Your suggestions are very good. But infelimost of the time it only adds repeated characters. Frustrating!
Your suggestions are very good. But infelimost of the time it only adds repeated characters. Frustrating!
Akoni said: Diamondback (B.A.D. Girls, Inc) 3 Star (Rare)Health: HighMatch Damage: Low Swapped Allegiance 9 APRegardless of her affiliation, Diamondback always remembers where she's from. Create a 2-turn Countdown tile that converts 1 tile in the enemy team's weakest color to their strongest color each turn. When the tile expires, destroy 2 tiles in the enemy team's strongest color, dealing damage and generating AP.(At level 40)Level 2: Create a 3-turn Countdown tile. Destroy 2 tiles.Level 3: Create a 3-turn Countdown tile. Destroy 3 tiles.Level 4: Create a 2 3-turn Countdown tiles. Destroy 3 tiles.Level 5: Create a 2 3-turn Countdown tile. Destroy 4 tiles. B.A.D. Reputation 8 APDiamondback infiltrates enemy headquarters to steal 1 random Attack, Strike, or Shield tile. If Black Mamba is an ally, she provides cover while Diamondback steals 1 additional random Attack, Strike, or Shield tile. If Asp is an ally, she jumps in to fortify the stolen tiles.(At level 40)Level 2: Steals 2. Steals 1.Level 3: Steals 2. Steals 2.Level 4: Steals 3. Steals 2.Level 5: Steals 3. Steals 3. Diamond Spikes 7 APDiamondback lets loose an array of diamond-like projectiles.==>Knockout Gas +0 APDiamondback hits the enemy with gas rendering them unconscious. Destroy a random tile in a selected row. If that tile is a special tile, stun a random enemy for 1 turn and destroy another tile in that row until a Basic or Team-Up tile is destroyed (does not generate AP). (At level 40)Level 2: Deals 38 damage per tile destroyed.Level 3: Deals 48 damage per tile destroyed.Level 4: Deals 60 damage per tile destroyed.Level 5: Deals 76 damage per tile destroyed.==>Venom-Laced +4 APDiamondback cuts her foe with a diamond spike laced with snake venom. Create a 3-turn Countdown tile that decreases target enemy's strongest AP by 1 per turn.(At level 40)Level 2: Decrease the enemy's strongest AP by 2 per turn.Level 3: 2-turn Countdown tile. Decrease the enemy's strongest AP by 3 per turn.Level 4: 2-turn Countdown tile. Decrease the enemy's strongest AP by 3 and 2nd strongest by 1 per turn.Level 5: 2-turn Countdown tile. Decrease the enemy's strongest AP by 3, 2nd strongest by 2, and 3rd strongest by 1 per turn.==>Flash Bang +3 APDiamondback throws diamond spikes packed with light explosives leaving enemies disoriented. Selected enemy cannot fire powers for 1 turn.(At level 40)Level 2: Selected enemy cannot fire powers for 2 turns.Level 3: 2 selected enemies cannot fire powers for 1 turn.Level 4: Enemy team cannot fire powers for 1 turn.Level 5: Enemy team cannot fire powers for 2 turns.Developer's Notes:Like Black Mamba and Asp above, Diamond Spikes is similar to Deadpool (Spirit of Vengeance) Penance Fare. The initial cost of 7 Blue AP is paid, plus additional AP for the power selected.Knockout Gas stuns a random enemy (or increases their stun count) each time a special tile is destroyed by this power.Venom-Laced decrease enemy AP according to the target's strongest AP, not the team's strongest AP.