Red Harpy (Elizabeth Ross)
4 Star (Legendary)
Health: High
Match Damage: Moderate
Aerial Bombardment 7 AP
Red Harpy is just as comfortable in the air as she is on land. If there isn't one, create a 2-turn Black Repeater tile that sends Red Harpy airborne for 2 turns and returns her for 2 turns.
(PASSIVE) Red Harpy's Countdown and Repeater tiles count down while she is airborne. When Red Harpy returns from airborne, destroy up to 3 tiles in the enemy team's strongest color dealing 214 damage per tile destroyed. (Destroyed tiles do not deal damage or generate AP).
(At level 70)Match Damage: Moderate
Aerial Bombardment 7 AP
Red Harpy is just as comfortable in the air as she is on land. If there isn't one, create a 2-turn Black Repeater tile that sends Red Harpy airborne for 2 turns and returns her for 2 turns.
(PASSIVE) Red Harpy's Countdown and Repeater tiles count down while she is airborne. When Red Harpy returns from airborne, destroy up to 3 tiles in the enemy team's strongest color dealing 214 damage per tile destroyed. (Destroyed tiles do not deal damage or generate AP).
- Level 2: Deal 256 damage per tile.
- Level 3: Deal 299 damage per tile.
- Level 4: Deal 342 damage per tile.
- Level 5: Deal 427 damage per tile.
Fangs, Claws And Talons, Oh My! 9 AP
Red Harpy rips into the enemy leaving them mortally wounded. Destroy 5 random tiles and deal 600 damage, then create up to 5 3-turn Red Countdown tiles that deal 134 damage per turn. (Destroyed tiles do not deal damage or generate AP.)
(At level 70)Red Harpy rips into the enemy leaving them mortally wounded. Destroy 5 random tiles and deal 600 damage, then create up to 5 3-turn Red Countdown tiles that deal 134 damage per turn. (Destroyed tiles do not deal damage or generate AP.)
- Level 2: Deal 720 damage. Countdowns deal 160 damage per turn.
- Level 3: Deal 890 damage. Countdowns deal 187 damage per turn.
- Level 4: Deal 960 damage. Countdowns deal 214 damage per turn.
- Level 5: Deal 1200 damage. Countdowns deal 267 damage per turn.
Pummel 7 AP
Red Harpy slams her prey to the ground and drives her foot into their chest as she stands above them triumphant. Deal 400 damage, plus 1 hit of 400 damage for every 3 friendly Countdown and Repeater tiles (up to 2 additional hits).
(At level 70)Red Harpy slams her prey to the ground and drives her foot into their chest as she stands above them triumphant. Deal 400 damage, plus 1 hit of 400 damage for every 3 friendly Countdown and Repeater tiles (up to 2 additional hits).
- Level 2: Deal 480 damage, plus 480 for every 3.
- Level 3: Deal 560 damage, plus 560 for every 3.
- Level 4: Deal 640 damage, plus 640 for every 3.
- Level 5: Deal 800 damage, plus 800 for every 3.
Developer's Notes:
- The Aerial Bombardment Repeater tile sends Red Harpy airborne when it reaches 0, if she is active. If airborne, it brings her back when it reaches 0. This includes if she is sent airborne by another ability.
- Red Harpy's Countdown and Repeater tiles count down while she is airborne, but not while she is stunned.
- If the Aerial Bombardment Repeater tile is removed while Red Harpy is airborne, she is returned from airborne upon its removal.