Pwuz_ wrote: quadiak wrote: I vote for Groot, as there is no truer healing ability than to regrow back from a twig. For special attributes he should have the ability to restart every match with full health with no timer. Every match he should start with full health no matter the previous outcome. obviously he would have to be a tank, with amazing physical abilities akin to the hulk but slightly lower hit points as he is vulnerable to a blade. (How hard is it to find a Cover prominently featuring Groot? Answer: VERY!)I AM GROOT! Groot smashes his foes with all the force of the forest. Does X damage, plus an additional x damage for every Green tile on the board. Drains all Green AP and destroy's all Green tiles on the board, does not generate AP. Green (13 AP) Level Upgrades: Level 2: Increases Base Damage. Level 3: Increases Damage for destroyed Green tiles. Level 4: Increases Base Damage. Level 5: No longer drains AP, AP cost increased to 15.I am Groot? Black (Passive): Groot's amazing healing abilities cause him to regrow his lost limbs. Recovers 3% of his health for every Green match made by either team. Level Upgrades: Level 2: Heals 4% per Green match. Level 3: Heals 5% per Green match. Level 4: Heals 7% per Green match. Level 5: Heals 9% per Green match.I am Groot. Blue (11 AP): Groot sprouts additional limbs to aid in his battle. A selected tile changes to Green and 5 random tiles of the same color also change to Green. Ability does change special tiles, but does not change effects. Level Upgrades: Level 2: Transforms 6 tiles. Level 3: Transforms 7 tiles. Level 4: Transforms 8 tiles. Level 5: Transforms all tiles of the selected color. (It's obvious that his Black is inspired from A.Wolvie, just with set percentage values and either team green matches. This plays well with his Blue which is a more versatile version of Doom's Blue, but a slightly higher AP cost to balance it's greater flexibility. Finally his Green AP drain balances against his potential to be a Green battery, but the Level 5 upgrade does force an interesting choice of how to build him. I think that the AP cost of his Green could be raised/dropped if the damage scaling is balanced appropriately, but is intended to be used by the AI before CotS or Sniper Rifle.)
quadiak wrote: I vote for Groot, as there is no truer healing ability than to regrow back from a twig. For special attributes he should have the ability to restart every match with full health with no timer. Every match he should start with full health no matter the previous outcome. obviously he would have to be a tank, with amazing physical abilities akin to the hulk but slightly lower hit points as he is vulnerable to a blade.
toowens wrote: I like this idea. But I think the "I am Groot?" move that gives him health should be renamed "We are Groot" and heal the whole team a little bit. It probably would have to change from a passive move to a normal move since you can't have the whole team getting health with every black tile match though.
Heroic Mystery wrote: Light Generation (Yellow: Passive) Description: The Blue Marvel creates his own light. Changes the board to include atleast 3 black and 3 blue tiles. Level 2: Atleast 4 black and 4 blue tiles. Level 3: Atleast 5 black and 5 blue tiles. Level 4: Atleast 6 black and 6 blue tiles. Level 5: Also constructs the board to include atleast one available Black or Blue match-up. (If board already contains enough tiles nothing is changed.)
Fast_Eddie_2 wrote: How about we get an Iceman , Ice Spike (9ap)Iceman creates a giant spike of ice that erupts from the ground and damages enemies. Deals 150 damage and converts 2 random plain tiles into blue tiles L2: Deals 250 damage L3: Now converts 3 random tiles into blue tiles L4: Deals 350 damage L5: Now converts 5 random tiles into blue tiles, and deals 400 damage Chill (8ap)By lowering the temperature in the area, Iceman can freeze the enemy team in place. Deals 100 damage to all enemies. If Iceman's team has more than 10 blue AP, also stuns the enemy team for 1 turn L2: Now deals 150 damage to the enemy team L3: In addition, if the team has more than 15 blue AP, now stuns the enemy team for 2 turns. L4: Now deals 250 damage to the enemy team L5: In addition, if the team has more than 20 blue AP, now stuns the enemy team for 3 turns. (PASSIVE) Deep-FreezeIceman spreads ice across the battlefield. Whenever you match a blue tile, convert 1 random plain tile into a blue tile L2: Now converts 2 random tiles L3: Can now convert enemy strike tiles L4: Now converts 3 random tiles L5: Can now convert enemy attack, protect and countdown tiles Iceman is all about the blue tiles of ICE. His blue active ability and black passive allow him to make more blue tiles to match, to keep himself rolling. His active green could be harder to get off, if you're generating blue tiles constantly with the other abilities, but can allow you to freeze the enemy team in place, for longer periods if you've banked up some blue AP. Developing his passive to level 3 allows him to be slightly more useful against strike tiles characters like Patch/Daken, and he will not target your own tiles allowing you to soft-counter enemy special generators. Has very obvious synergies with MMN.
Heroic Mystery wrote: *** Blue Marvel Concussion BeamsMax Level: Costs 10 Black AP, deals 5000 damage and creates a Black 3-turn Countdown tile that while on the board prevents the enemy from using their powers. Light Generation (Passive)Max Level: If there is less than 6 Yellow tiles on the board you generate 2 Black and 2 Blue AP. Energy Shield (6 Blue AP)Max Level: Place a 6-turn countdown tile on any basic tile that while on the board prevents the enemy from using abilities in order to reduce AP.