Lerysh wrote: @hatesuite - I totally misread your question. It was why too, not why AP drain at all. Likely cause is vestigial code. "Drain everything that's not red" bled over to include . I would doubt very much they put work into adding this here when they haven't added it to AP steals like OBW and Hood yet. Yes, this inclusion makes IM40 even worse than he already was. If I was redesigning IM40, I would have Unibeam cost 9, Ballistic Salvo cost 14, and Recharge cost 6 min but takes all your yellow to use with additional costs as you gain more yellow AP for additional effects by adding additional covers. Unibeam and Ballistic Salvo would NOT drain Yellow, Red, or Blue AP. At the respective cover levels they drain 4, 3 or 2 Green Black Purple Teamup. Don't change the damage numbers at all. This brings the cost for Unibeam to 9 to 17 depending on AP and Ballistic Salvo to 14 to 22. Damage per AP then is between 3559/9 = 395.4 and 3559/17 = 209.3 for Unibeam and (2669*3)/14 = 571.9 and (2669*3)/22 = 364 for Ballistic Salvo. This includes the stipulation that boosting to 6 red then matching a red to get 3559 damage on turn 2 isn't actually broken for him, it's strategy. If that stipulation makes you uncomfortable, then make Unibeam cost 10. For comparison, if you gave 18 to a 5 Thor he would do 4,264 damage and add 6 yellow tiles, Patch would do approx 6,000 - 8,000 with TBTI (assumption is he tanks 50% of the board), and Sentry would do 5,000 team damage plus 1000 damage to his own team (assumption is he destroys 9 red tiles). This would cost 16, 14, 11 AP respectively. Compared to IM40 can do 7118 damage to single targets. Not out of line I think, with what is SUPPOSED to be his best most reliable ability. This is how I would modify Recharge: Lerysh wrote: Ironman 40 AP 6 Recharges weapon systems. Drain's all your yellow. Creates 3 Countdown tiles that activate after 2 turns, restoring 3 Red AP each. Iron Man is then stunned for 2 turns as systems reinitialize. Level Upgrades Level 2: Each Countdown tile also restores 3 Blue AP if you had 8 Yellow. Level 3: Each Countdown tile also restores 2 Green AP if you had 10 Yellow. Level 4: Each Countdown tile also restores 2 Purple AP if you had 12 Yellow. Level 5: Each Countdown tile also restores 2 Black AP if you had 14 Yellow. Takes all your yellow to cast, similar to Ares Onslaught for green, but has a variant effect based on how much yellow you had. May not be enough to push some people off of 5/5/3 but it would put an end to the 5/5/1 builds at the very least. The idea that IM40 enters some kind of "Recharge Mode" where he stuns himself, and then gets the AP on exit is a good one, but it would have to reduce effectiveness because no chance to break the tiles. I know smart users of IM40 rarely if ever lose a tile anyway, but it has to be considered. Maybe reduce the CDs to 1 but stun IM40 for 1 turn upon activation and not upon receipt of the AP. Still 2 turns to get the AP but IM40 is ready to go as soon as he gets it, and it would give him enough to Unibeam immediately if it cost 9.
Lerysh wrote: Ironman 40 AP 6 Recharges weapon systems. Drain's all your yellow. Creates 3 Countdown tiles that activate after 2 turns, restoring 3 Red AP each. Iron Man is then stunned for 2 turns as systems reinitialize. Level Upgrades Level 2: Each Countdown tile also restores 3 Blue AP if you had 8 Yellow. Level 3: Each Countdown tile also restores 2 Green AP if you had 10 Yellow. Level 4: Each Countdown tile also restores 2 Purple AP if you had 12 Yellow. Level 5: Each Countdown tile also restores 2 Black AP if you had 14 Yellow. Takes all your yellow to cast, similar to Ares Onslaught for green, but has a variant effect based on how much yellow you had. May not be enough to push some people off of 5/5/3 but it would put an end to the 5/5/1 builds at the very least.
Lerysh wrote: They are a color. They are white. I don't want to cause anyone to go away from 5/5/3. What I want is for 5/5/1 to not be a thing. Right now his prefered PvE build is 5/5/1.
hatesuite wrote: Lerysh wrote: They are a color. They are white. I don't want to cause anyone to go away from 5/5/3. What I want is for 5/5/1 to not be a thing. Right now his prefered PvE build is 5/5/1. But they are treated as a separate and distinct item. After all they replaced the environment tiles. Otherwise some hero would have them as an ability. then making him produce more ap would do that.
Phaserhawk wrote: bump. This was the last topic on the character board, just wanted to bump it for old time sake
ark123 wrote: Never going over 5/5/1. Ever. Blue is there as a "huh I guess I don't want to use him with anyone who has a blue skill"