Lerysh wrote: dfields3710 wrote: Ok I see what everybody is saying. He gets replaced by other characters. I know that, that's why I said earlier that his ap cost are too high. But in my opinion (should of said that earlier), his ap cost is normal because I put him on teams that heal and steal ap( spiderman, blade, etc.) Side Note: He's the 3* equivalent of Iron Man. His cost is proportionate to his damage like unibeam. "Being Ironman" is not a reason to have high cost powers. He's simply one of the oldest characters in existence and thus his powers show their power creep rust. It doesn't matter if you have AP steal on your team, because that AP can be better fed to other characters. His power cost is just too damn high. I could see something like Cyclops/Fury working where if you don't have the bonus color AP you stun yourself, or if you DO have the bonus color AP you do extra damage and stun yourself. Bottom line is his powers need revisted. 13 AP should net you no less than 6000 damage right now.
dfields3710 wrote: Ok I see what everybody is saying. He gets replaced by other characters. I know that, that's why I said earlier that his ap cost are too high. But in my opinion (should of said that earlier), his ap cost is normal because I put him on teams that heal and steal ap( spiderman, blade, etc.) Side Note: He's the 3* equivalent of Iron Man. His cost is proportionate to his damage like unibeam.
trey9 wrote: It becomes pretty obvious how underpowered IM40 is when his red costs the same as luke cage's yellow, and does about the same damage boosted to 290 that luke cage does at 166. And drains you other ap on top of that. Granted, cage's yellow is one of the more powerful abilities and only deals the full damage conditionally, but come on. He has obviously needed a rework for some time, so hopefully the devs can repair him like they repaired doom and loki with their additional powers.
Mawtful wrote: :blackflag: Overcharge (Passive Black) Iron Man empties the reserve tanks and overcharges his weapon systems. Requires 6 AP in each colour; when Iron Man activates an ability, drain 6 AP from each colour and fire the ability again. Iron Man is stunned for 2 turns. Rank 2: Requires/Drains 4 AP. Rank 3: Reduces stun to 1 turn. Rank 4: Requires/Drains 2 AP. Rank 5: Removes stun. I think I'm still tinkering with this ability, but this is good enough to understand how I want it to work. This lets you "double tap" Iron Man's abilities at the cost of your whole AP pool. In its current state, it works better with higher costed abilities, so may I just need to pump up Unibeam again.
Pwuz_ wrote: I really like this idea! Not 100% that it needs to change from Yellow to Black, but even still I think there are better ways to change Unibeam & Ballistic Salvo. 1st change both to be the same AP cost, something around 12-14 would be good. Balance their damage so that Unibeam does single target damage equal to Ballistic Salvo's cumulative damage against 2 opponents.
Cryptobrancus wrote: Reading this thread and want to throw out a subtle but potentially significant change to Ballistic Salvo. Instead of AOE Damage make it 3 individual hits. If three enemies still up it does the same thing, but if only one enemy remains they take the entire brunt of the salvo. It is still overcosted but by the time someone has 20 blue saved up odds are there are not going to be all three targets left. But even then its 20(+?) Ap for 8k damage and a stun which is not entirely awesome.
Mawtful wrote: Pwuz_ wrote: I really like this idea! Not 100% that it needs to change from Yellow to Black, but even still I think there are better ways to change Unibeam & Ballistic Salvo. 1st change both to be the same AP cost, something around 12-14 would be good. Balance their damage so that Unibeam does single target damage equal to Ballistic Salvo's cumulative damage against 2 opponents. And now I guess he's Yellow/Red/Black. Not too much competition in that combination.
dkffiv wrote: trey9 wrote: It becomes pretty obvious how underpowered IM40 is when his red costs the same as luke cage's yellow, and does about the same damage boosted to 290 that luke cage does at 166. And drains you other ap on top of that. Granted, cage's yellow is one of the more powerful abilities and only deals the full damage conditionally, but come on. He has obviously needed a rework for some time, so hopefully the devs can repair him like they repaired doom and loki with their additional powers. Not that its entirely justified but his costs are under the assumption you are generating a lot of your own AP with Recharge. Same reasoning as why Rag's abilities all suck ****.
dathremar wrote: With Simulator rolling in today with 3* Ironman's yellow as the progression reward, I was wondering if leaving his yellow at 2 covers still a good build. He's currently sitting at 4/5/2 in my roster.