Haetron wrote: The yellow is generally viewed as his one good power, I think, and looking at the loaner version, I tend to agree. Leave it alone, fix the Red and Blue powers. They either need a cost cut, with the AP drain left in, or the AP drain taken out completely. I think they tried to balance him being able to self charge his own powers, but it's simply not worth undercutting your other characters, especially with how expensive they are.
Lerysh wrote: No shot at that ever EEEEEEEVER happening. You did see where Hood was passed over for HP buff and is now a 5100 point target on his back wuss right? A no board requirement Hood with 9690 HP is not ever going to fly, sorry.
Ebolamonkey84 wrote: Haetron wrote: The yellow is generally viewed as his one good power, I think, and looking at the loaner version, I tend to agree. Leave it alone, fix the Red and Blue powers. They either need a cost cut, with the AP drain left in, or the AP drain taken out completely. I think they tried to balance him being able to self charge his own powers, but it's simply not worth undercutting your other characters, especially with how expensive they are. Yellow is only really good at 1 or 2 covers though, as it becomes too overpriced beyond that. This has been mentioned before, but it would be great if they made it so that you could still trigger lower levels of it at higher covers. For example, if you had 6 yellow AP, the tiles created would only make red, but if you had 10 AP they would make blue and green as well.
Warbringa wrote: Ebolamonkey84 wrote: Haetron wrote: The yellow is generally viewed as his one good power, I think, and looking at the loaner version, I tend to agree. Leave it alone, fix the Red and Blue powers. They either need a cost cut, with the AP drain left in, or the AP drain taken out completely. I think they tried to balance him being able to self charge his own powers, but it's simply not worth undercutting your other characters, especially with how expensive they are. Yellow is only really good at 1 or 2 covers though, as it becomes too overpriced beyond that. This has been mentioned before, but it would be great if they made it so that you could still trigger lower levels of it at higher covers. For example, if you had 6 yellow AP, the tiles created would only make red, but if you had 10 AP they would make blue and green as well. That seems like a really flawed design in that his lower level skill is "better" because his higher levels are overly expensive compared to what you get. Unlike for OBW for example where it is more a preference with her purple color for example as some people like 3 covers for quicker AP steal and some like 5 for more complete AP steal, no one prefers 5 covers for IM40 for his yellow ability because it is straight up way worse. That is bad design, hence why it needs tweaking. I like the selective idea Ebola but I don't think the game mechanics allow you to have multiple selections. It would add a totally new and complex feature to the game that designers probably don't want to navigate.
Kolence wrote: That happens when one of his CDs ticks twice on the same turn. It's usually because of another character's CD that can cause cascades and drop one of his CDs enough rows so it activates a second time that turn. Maybe SW caused a cascade? Or mnMags? Those are the most likely culprits in my experience...