I understand the point, Phaser, but that would also require leveling IM 40 for the pile of HP and yes, never actually using any of his abilities. I can't afford to have a character specially made useless even if only one ability is actually useful; I'd rather have a fine offensive lvl 40 tool suited for PvE and early PvP climbing than a completely useless lvl 166 tank. A player only ever has to run IM 40 in PvP when he's their only viable tank; right now we have a Heavy Metal event and do you think I will give IM 40 a sliver of ISO? No! Maxed Sentry/Hood will do a much better job of scaring folks away.
Does making your IM 40 5/5/2 count as gimping if you never intend to give him levels anyway? (Maybe only if I suddenly win 2 mln ISO in a lottery. Maaaaybe.)
Edit: I might level IM 40 only for him to tank blue/yellow for cStorm when buffed, methinks. But why should I level him over Falcon, or *gasp* Psylocke?
If you have 1 in yellow you can boost +3 yellow/red, +3 all, fire it in the first turn, match 2 red pairs, and use Patch's TBTI to 1 shot a character on turn 5.
Wish I could go back.
I don't understand this. All my boosts are for 1ap, I can only double up by using the +1 to all, so at most I can get 2 ap in any particular color.
So what's the best set up for IM40 ?
Underneath the boost, there should be a green button that says "Boost more!". When you press it, you can stack an AP boost up to 3 times and a % damage boost up to 5 times.
I have both a 5/5/1 and a 5/5/2 IM40 build and I can tell you that the 5/5/1 sees a considerable amount more use. 8 AP is a lot more than 6 -- it's on average 2 turns slower to get off, and if you need to match extra yellows, one extra yellow match at 6 AP puts you one away from being able to double-Recharge, which is monstrous, whereas an extra yellow match at 8AP doesn't really do you any good.
At 5/5/2 I think he is really only suited for pairing with Captain America (although that is a really fun pairing, especially with Hood). CStorm/IM40 is fine, but you'll eventually outgrow CStorm, and anyway she plays just as well with MMN, who you already have maxed. CMags really needs a strike tile user, and he doesn't play that well with Daken (no use for green, conflict over blue, Mags' blue hurts Daken most of the time), so you're looking at Patch or Punisher; Patch strongly prefers 5/5/1 IM40, and anyway 9 blue is kind of overkill for Magneto, who really only needs 6-7 to get going, and you can get that faster than you can get 8 yellow. I also don't love IM40 as a Daken pairing because you're really not going to be spamming blue all the time, so getting 9 blue isn't really a power move.
I do think 5/5/2 IM40 might be pretty good for Nick Fury, but that's a long ways away for most people.
On the other hand, 5/5/1 plays great with Patch (easily enables early TBTI for taking out one character, I often use a second Recharge late for Thor/Hulk or similarly beefy teams), Human Torch, Psylocke, and Sentry. If I could only have one of my builds I would easily pick 5/5/1.
tl;dr: 5/5/1 is a good bit more powerful; 5/5/2 is a bit more versatile.
One additional point to make--you can always add another yellow cover later but you can't remove one once you're added to your character. If you don't have a need for the blue right now you may be better off sticking with 1 yellow. If you decide down the line that you want the blue AP you can add a cover at that time. The devs aren't exactly stingy with IM40 covers so you shouldn't have to wait too long to get one if you really want one.
I seriously don't know how people are able to pull off x/x/1 early; I can only imagine they hog ALL the yellow matches early and do double Recharge for 12 yellow. If you fire an early Recharge at 6 yellow as soon as you have 6 yellow or just boost 6 yellow before the match, most of the CDs are going to be matched and destroyed because yellow is a strong colour for many a character, even those that can't use it effectively (Patch, cStorm, Captain, Magneto).