GameloftNYC wrote: why is 5 points getting put into black again? 150 damage at level 141 is pitiful ... is that really worth 2 points into black?
GameloftNYC wrote: why is 5 points getting put into black again? 150 damage at level 141 is pitiful ... is that really worth 2 points into black? especially as skydyne mentioned, only abilities will trigger it due to his high hp. they're probably just going to spam him down with a bunch of abilities so it won't get to the next round anyway. to be fair, green 3->5 is not great either. 3 more tiles destroyed is pretty awful scaling. idk, i just don't like this hero. his main thing is "he can take a beating". i don't think that's worth 141 levels of ISO.
Ronfar wrote: GameloftNYC wrote: why is 5 points getting put into black again? 150 damage at level 141 is pitiful ... is that really worth 2 points into black? You get an extra green tile for each point put into black.
soenottelling wrote: Anybody know if his black damage is affected by strike tiles?+strike for each black tile anger destroyed +strike for the ensuing cascades could mean some very hefty damage. His lack of a truly destructive green (its not BAD though) means a team up with someone like wolvie would be pretty deadly. 5 black is too far away for me to check. Anybody have 5 black yet?
finwe wrote: Definitely going 5 black. It's true it won't trigger on normal attacks, but when I look at the most annoying enemies, it counters them all. Daken/Wolvy with their strike tile spam - triggers every time they have some on the board. Everybodys darling fake god - I've gotten up to 5 angers in a single round from his red - green - cascade spam High level boosted chars - also should trigger anger on every attack with their main colors, you can use 4 matches as honeypot for the AI
mechgouki wrote: Well on the plus side, if you have attack tiles, the passive will damage them more they damage you. Damaging your allies, yeah, not cool. His red is bad imho. Costs 14-24 AP to deal 3k damage on 141, and it deals 1k damage EACH as an AOE to your allies, while targeting only ONE enemy. Lame.
_fulu_ wrote: mechgouki wrote: Well on the plus side, if you have attack tiles, the passive will damage them more they damage you. Damaging your allies, yeah, not cool. His red is bad imho. Costs 14-24 AP to deal 3k damage on 141, and it deals 1k damage EACH as an AOE to your allies, while targeting only ONE enemy. Lame. It only hits your team if you are too lazy to count to 10. Otherwise eat up some green on the board real quick. It's not hard to manage. Ps mine hit for 9k. Read those descriptions!
_fulu_ wrote: mechgouki wrote: His red is bad imho. Costs 14-24 AP to deal 3k damage on 141, and it deals 1k damage EACH as an AOE to your allies, while targeting only ONE enemy. Lame. It only hits your team if you are too lazy to count to 10. Otherwise eat up some green on the board real quick. It's not hard to manage.
mechgouki wrote: His red is bad imho. Costs 14-24 AP to deal 3k damage on 141, and it deals 1k damage EACH as an AOE to your allies, while targeting only ONE enemy. Lame.
Skyedyne wrote: I think a 5/5/3 build will suit him just fine. At over 9k health at max level, it seems that his passive gets less used as he levels up. 5% is still about 450 damage (approx.). And as you get up there, the reality seems that it will only be abilities that will truely activate it, and even then the massive damage you will take is only going to spawn a single countdown tile anyways. 5/5/3 is gonna be my target build.
grimeon wrote: Keep in mind his black passive is based on % current health, not % max health. When he gets to low health his black can easily activate 2-3 times in one turn.
mischiefmaker wrote: grimeon wrote: Keep in mind his black passive is based on % current health, not % max health. When he gets to low health his black can easily activate 2-3 times in one turn. Wait what? Are you sure about this? I could swear it's % max health.