*** The Hulk (Indestructible) ***
Comments
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CrookedKnight wrote:5 black is mandatory because it adds AOE damage to the enemy team when the countdown goes off. Even if you get a big cascade from 4 black, it's only damaging the lead enemy character. With 5 black they all get hit by the full force of Patch's strike tiles with every shot of Anger.
The aoe damage is to your team as well so it can attrition your team as well.0 -
Soylent wrote:CrookedKnight wrote:5 black is mandatory because it adds AOE damage to the enemy team when the countdown goes off. Even if you get a big cascade from 4 black, it's only damaging the lead enemy character. With 5 black they all get hit by the full force of Patch's strike tiles with every shot of Anger.
The aoe damage is to your team as well so it can attrition your team as well.0 -
Good to know, thanks.0
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I allways wonder why Hulk´s red have a recoil and does not have an AoE, i mean, i don´t mind recoils, in fact, Supernova is one of my favorite skills in the game, because is wort it. However, Hulk smash just not worth it the recoil, even if you have enough green to boost its damage. This should changed, just look at nick fury Avengers Assemble, Hulk does AoE damage, why the original Hulk cant do that?0
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ArcanaMoon wrote:I allways wonder why Hulk´s red have a recoil and does not have an AoE, i mean, i don´t mind recoils, in fact, Supernova is one of my favorite skills in the game, because is wort it. However, Hulk smash just not worth it the recoil, even if you have enough green to boost its damage. This should changed, just look at nick fury Avengers Assemble, Hulk does AoE damage, why the original Hulk cant do that?0
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Blahahah wrote:I'd pay 14 red for a 5.4k nuke any day of the week, and thats with only 3 covers.0
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ArcanaMoon wrote:
I allways wonder why Hulk´s red have a recoil and does not have an AoE, i mean, i don´t mind recoils, in fact, Supernova is one of my favorite skills in the game, because is wort it. However, Hulk smash just not worth it the recoil, even if you have enough green to boost its damage. This should changed, just look at nick fury Avengers Assemble, Hulk does AoE damage, why the original Hulk cant do that?
I dont want low cost, all i want is if there are enough green on the board, hulk damage the target and 30% is done to EVERYONE ELSE, something like carnage.
the problem is Hulk´s recoil is not a worth it recoil and make no sense at all. Hulk falls from the sky with his to fist over his enemy, and is your team the one sufering the shockwave of the impact?.
Beside, to do 5.4K damege you need to have 14 and 30 try to get that much green with out using it...0 -
ArcanaMoon wrote:ArcanaMoon wrote:
I allways wonder why Hulk´s red have a recoil and does not have an AoE, i mean, i don´t mind recoils, in fact, Supernova is one of my favorite skills in the game, because is wort it. However, Hulk smash just not worth it the recoil, even if you have enough green to boost its damage. This should changed, just look at nick fury Avengers Assemble, Hulk does AoE damage, why the original Hulk cant do that?
I dont want low cost, all i want is if there are enough green on the board, hulk damage the target and 30% is done to EVERYONE ELSE, something like carnage.
the problem is Hulk´s recoil is not a worth it recoil and make no sense at all. Hulk falls from the sky with his to fist over his enemy, and is your team the one sufering the shockwave of the impact?.
Beside, to do 5.4K damege you need to have 14 and 30 try to get that much green with out using it...
Well I play with Daken so I get a bunch of damage from the free swords, but I know what you mean now. I thought you meant it doing full damage to the enemy and I was like "wat".
But I get you now. Yeah, him blipping everyone would make more sense than hit punching both of his friends and then himself in the balls.0 -
aye, his red needs to be AoE, I've been a member of that church for a while now. As it stands he really only has one attack (which sucks), turning him to just an aggro tank. For someone so strong in the MU, he's completely ignorable in his current form.
- Unreall0 -
Unreallystic wrote:aye, his red needs to be AoE, I've been a member of that church for a while now. As it stands he really only has one attack (which sucks), turning him to just an aggro tank. For someone so strong in the MU, he's completely ignorable in his current form.
- Unreall
agreed:
viewtopic.php?f=8&t=34801 <--topic on balancing 3 stars
The Hulk
POWER COST 14
The Hulk smashes, consuming up to 10 of the team's BLACK AP and damaging the target for 657 plus 44 to the enemy team for each black AP remaining. Does 30% of the damage to allies if there are more than 10 Green tiles on the board.
At Max Level:
Level 3: Deals 2503 damage to the target plus 209 to enemy team for each Black AP remaining.
Level 4: Deals 2712 damage to the target plus 261 to enemy team for each Black AP remaining.
Level 5: Deals 2920 damage to the target plus 348 to enemy team for each Black AP remaining.
I think this would make the hulk much more interesting his red currently is a joke, sure it can do great damage but the computer will never use it properly and he has no way to spend black AP which he can tank giving him team damage for the extra over 10 could be really interesting.0 -
elwhiteninja wrote:Unreallystic wrote:aye, his red needs to be AoE, I've been a member of that church for a while now. As it stands he really only has one attack (which sucks), turning him to just an aggro tank. For someone so strong in the MU, he's completely ignorable in his current form.
- Unreall
agreed:
viewtopic.php?f=8&t=34801 <--topic on balancing 3 stars
The Hulk
POWER COST 14
The Hulk smashes, consuming up to 10 of the team's BLACK AP and damaging the target for 657 plus 44 to the enemy team for each black AP remaining. Does 30% of the damage to allies if there are more than 10 Green tiles on the board.
At Max Level:
Level 3: Deals 2503 damage to the target plus 209 to enemy team for each Black AP remaining.
Level 4: Deals 2712 damage to the target plus 261 to enemy team for each Black AP remaining.
Level 5: Deals 2920 damage to the target plus 348 to enemy team for each Black AP remaining.
I think this would make the hulk much more interesting his red currently is a joke, sure it can do great damage but the computer will never use it properly and he has no way to spend black AP which he can tank giving him team damage for the extra over 10 could be really interesting.
Only thing is do we really need another team for Iron Fist to bum himself into?0 -
elwhiteninja wrote:agreed:
viewtopic.php?f=8&t=34801 <--topic on balancing 3 stars
The Hulk
POWER COST 14
The Hulk smashes, consuming up to 10 of the team's BLACK AP and damaging the target for 657 plus 44 to the enemy team for each black AP remaining. Does 30% of the damage to allies if there are more than 10 Green tiles on the board.
At Max Level:
Level 3: Deals 2503 damage to the target plus 209 to enemy team for each Black AP remaining.
Level 4: Deals 2712 damage to the target plus 261 to enemy team for each Black AP remaining.
Level 5: Deals 2920 damage to the target plus 348 to enemy team for each Black AP remaining.
I think this would make the hulk much more interesting his red currently is a joke, sure it can do great damage but the computer will never use it properly and he has no way to spend black AP which he can tank giving him team damage for the extra over 10 could be really interesting.
It is honestly just horrible synergy. IF it is going to drain AP, have a high AP cost, AND hurt your own team, it needs to do way more than what it currently does. Period.
- Unreall0 -
Every time I stumble upon Hulk and his pinpoint accuracy precision abilities, I can't but compare them to GSBW's tankbuster pistol and anti-matter (and no, I didn't misspell anti-materiel) rifle. And even to the Hoods blockbusting twin-peashooters.0
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elwhiteninja wrote:Unreallystic wrote:aye, his red needs to be AoE, I've been a member of that church for a while now. As it stands he really only has one attack (which sucks), turning him to just an aggro tank. For someone so strong in the MU, he's completely ignorable in his current form.
- Unreall
agreed:
viewtopic.php?f=8&t=34801 <--topic on balancing 3 stars
The Hulk
POWER COST 14
The Hulk smashes, consuming up to 10 of the team's BLACK AP and damaging the target for 657 plus 44 to the enemy team for each black AP remaining. Does 30% of the damage to allies if there are more than 10 Green tiles on the board.
At Max Level:
Level 3: Deals 2503 damage to the target plus 209 to enemy team for each Black AP remaining.
Level 4: Deals 2712 damage to the target plus 261 to enemy team for each Black AP remaining.
Level 5: Deals 2920 damage to the target plus 348 to enemy team for each Black AP remaining.
I think this would make the hulk much more interesting his red currently is a joke, sure it can do great damage but the computer will never use it properly and he has no way to spend black AP which he can tank giving him team damage for the extra over 10 could be really interesting.
I was just thinking how the alteration of Hulk's ability made into AoE damage would make him more useful. The use of AP also would make sense. It makes his powers synergistic to each other and not detrimental.
Kudos to your idea for a re-format!0 -
mexus wrote:I can see Hulk hasn't been discussed in a while.
For me, he's next in line for leveling up / champing.
I always believed him to be super-important and after spending 2 weeks on maximizing Gamora and Psylocke I was happy to focus on a good character, but now I see he obviously isn't that popular.
Do you consider him to essential?0 -
mexus wrote:Quebbster wrote:mexus wrote:I can see Hulk hasn't been discussed in a while.
For me, he's next in line for leveling up / champing.
I always believed him to be super-important and after spending 2 weeks on maximizing Gamora and Psylocke I was happy to focus on a good character, but now I see he obviously isn't that popular.
Do you consider him to essential?
Yeah, that I'll do.
How does he team up with Kamala? Doesn't he feed her greens like mad?
With the right set up, he can feed her green but I found it's better in some situation to feed green to himself. Using his green will activate Kamala's passive, healing him and thus making it possible for him to keep getting angry without losing all of his health.0 -
himatako wrote:mexus wrote:Quebbster wrote:mexus wrote:I can see Hulk hasn't been discussed in a while.
For me, he's next in line for leveling up / champing.
I always believed him to be super-important and after spending 2 weeks on maximizing Gamora and Psylocke I was happy to focus on a good character, but now I see he obviously isn't that popular.
Do you consider him to essential?
Yeah, that I'll do.
How does he team up with Kamala? Doesn't he feed her greens like mad?
With the right set up, he can feed her green but I found it's better in some situation to feed green to himself. Using his green will activate Kamala's passive, healing him and thus making it possible for him to keep getting angry without losing all of his health.
Usually its better to just use Embiggened Bash to save on HP by ending the match earlier. Even against one target it will almost certainly do better damage than Thunderous Clap.0 -
mexus wrote:Can I please ask why 5-3-5 is considered the ultimate build? I mean, the smash is more powerful than the clap. If used with caution smash won't hurt his own team, and the greens he collect could be used to superfeed another (for instance Kamala).
His red is a terrible power. It's expensive at 14 AP, sucking up to another 10 green AP, and potentially damages your entire team in the process. There are waaaay better options for red among teammates.
His offensive capabilities are sadly overshadowed by a large portion of the 3-star tier and The Hulk is best used as a meaty green battery when tanking all 3 of his colors for someone else, taking hits so his black generates green for a desired teammate who can put it to better use.
His green does straightforward damage and is an awesome board-shaker if needed.
Thus, 5/3/5 is typically considered the optimal build.0
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