CrookedKnight wrote: 5 black is mandatory because it adds AOE damage to the enemy team when the countdown goes off. Even if you get a big cascade from 4 black, it's only damaging the lead enemy character. With 5 black they all get hit by the full force of Patch's strike tiles with every shot of Anger.
Soylent wrote: CrookedKnight wrote: 5 black is mandatory because it adds AOE damage to the enemy team when the countdown goes off. Even if you get a big cascade from 4 black, it's only damaging the lead enemy character. With 5 black they all get hit by the full force of Patch's strike tiles with every shot of Anger. The aoe damage is to your team as well so it can attrition your team as well.
ArcanaMoon wrote: I allways wonder why Hulk´s red have a recoil and does not have an AoE, i mean, i don´t mind recoils, in fact, Supernova is one of my favorite skills in the game, because is wort it. However, Hulk smash just not worth it the recoil, even if you have enough green to boost its damage. This should changed, just look at nick fury Avengers Assemble, Hulk does AoE damage, why the original Hulk cant do that?
Blahahah wrote: I'd pay 14 red for a 5.4k nuke any day of the week, and thats with only 3 covers.
ArcanaMoon wrote: I allways wonder why Hulk´s red have a recoil and does not have an AoE, i mean, i don´t mind recoils, in fact, Supernova is one of my favorite skills in the game, because is wort it. However, Hulk smash just not worth it the recoil, even if you have enough green to boost its damage. This should changed, just look at nick fury Avengers Assemble, Hulk does AoE damage, why the original Hulk cant do that? The recoil is avoidable, and honestly if you pair him with some characters (i.e. Daken/wolverine/Spiderman (who can lessen the impact with bandaids) ) then its almost doesn't matter. I think its fitting to character, and giving him an AoE with the low cost and huge scaling of his red would be absurd. I'd pay 14 red for a 5.4k nuke any day of the week, and thats with only 3 covers.
ArcanaMoon wrote: ArcanaMoon wrote: I allways wonder why Hulk´s red have a recoil and does not have an AoE, i mean, i don´t mind recoils, in fact, Supernova is one of my favorite skills in the game, because is wort it. However, Hulk smash just not worth it the recoil, even if you have enough green to boost its damage. This should changed, just look at nick fury Avengers Assemble, Hulk does AoE damage, why the original Hulk cant do that? The recoil is avoidable, and honestly if you pair him with some characters (i.e. Daken/wolverine/Spiderman (who can lessen the impact with bandaids) ) then its almost doesn't matter. I think its fitting to character, and giving him an AoE with the low cost and huge scaling of his red would be absurd. I'd pay 14 red for a 5.4k nuke any day of the week, and thats with only 3 covers. I dont want low cost, all i want is if there are enough green on the board, hulk damage the target and 30% is done to EVERYONE ELSE, something like carnage. the problem is Hulk´s recoil is not a worth it recoil and make no sense at all. Hulk falls from the sky with his to fist over his enemy, and is your team the one sufering the shockwave of the impact?. Beside, to do 5.4K damege you need to have 14 and 30 try to get that much green with out using it...
Unreallystic wrote: aye, his red needs to be AoE, I've been a member of that church for a while now. As it stands he really only has one attack (which sucks), turning him to just an aggro tank. For someone so strong in the MU, he's completely ignorable in his current form. - Unreall
elwhiteninja wrote: Unreallystic wrote: aye, his red needs to be AoE, I've been a member of that church for a while now. As it stands he really only has one attack (which sucks), turning him to just an aggro tank. For someone so strong in the MU, he's completely ignorable in his current form. - Unreall agreed:viewtopic.php?f=8&t=34801 <--topic on balancing 3 stars The Hulk POWER COST 14 The Hulk smashes, consuming up to 10 of the team's BLACK AP and damaging the target for 657 plus 44 to the enemy team for each black AP remaining. Does 30% of the damage to allies if there are more than 10 Green tiles on the board. At Max Level: Level 3: Deals 2503 damage to the target plus 209 to enemy team for each Black AP remaining. Level 4: Deals 2712 damage to the target plus 261 to enemy team for each Black AP remaining. Level 5: Deals 2920 damage to the target plus 348 to enemy team for each Black AP remaining. I think this would make the hulk much more interesting his red currently is a joke, sure it can do great damage but the computer will never use it properly and he has no way to spend black AP which he can tank giving him team damage for the extra over 10 could be really interesting.
elwhiteninja wrote: agreed:viewtopic.php?f=8&t=34801 <--topic on balancing 3 stars The Hulk POWER COST 14 The Hulk smashes, consuming up to 10 of the team's BLACK AP and damaging the target for 657 plus 44 to the enemy team for each black AP remaining. Does 30% of the damage to allies if there are more than 10 Green tiles on the board. At Max Level: Level 3: Deals 2503 damage to the target plus 209 to enemy team for each Black AP remaining. Level 4: Deals 2712 damage to the target plus 261 to enemy team for each Black AP remaining. Level 5: Deals 2920 damage to the target plus 348 to enemy team for each Black AP remaining. I think this would make the hulk much more interesting his red currently is a joke, sure it can do great damage but the computer will never use it properly and he has no way to spend black AP which he can tank giving him team damage for the extra over 10 could be really interesting.
mexus wrote: I can see Hulk hasn't been discussed in a while. For me, he's next in line for leveling up / champing. I always believed him to be super-important and after spending 2 weeks on maximizing Gamora and Psylocke I was happy to focus on a good character, but now I see he obviously isn't that popular. Do you consider him to essential?
mexus wrote: Quebbster wrote: mexus wrote: I can see Hulk hasn't been discussed in a while. For me, he's next in line for leveling up / champing. I always believed him to be super-important and after spending 2 weeks on maximizing Gamora and Psylocke I was happy to focus on a good character, but now I see he obviously isn't that popular. Do you consider him to essential? Hulkbombing is still a viable tactic, so you can get good use out of him. Yeah, that I'll do. How does he team up with Kamala? Doesn't he feed her greens like mad?
Quebbster wrote: mexus wrote: I can see Hulk hasn't been discussed in a while. For me, he's next in line for leveling up / champing. I always believed him to be super-important and after spending 2 weeks on maximizing Gamora and Psylocke I was happy to focus on a good character, but now I see he obviously isn't that popular. Do you consider him to essential? Hulkbombing is still a viable tactic, so you can get good use out of him.
himatako wrote: mexus wrote: Quebbster wrote: mexus wrote: I can see Hulk hasn't been discussed in a while. For me, he's next in line for leveling up / champing. I always believed him to be super-important and after spending 2 weeks on maximizing Gamora and Psylocke I was happy to focus on a good character, but now I see he obviously isn't that popular. Do you consider him to essential? Hulkbombing is still a viable tactic, so you can get good use out of him. Yeah, that I'll do. How does he team up with Kamala? Doesn't he feed her greens like mad? With the right set up, he can feed her green but I found it's better in some situation to feed green to himself. Using his green will activate Kamala's passive, healing him and thus making it possible for him to keep getting angry without losing all of his health.
mexus wrote: Can I please ask why 5-3-5 is considered the ultimate build? I mean, the smash is more powerful than the clap. If used with caution smash won't hurt his own team, and the greens he collect could be used to superfeed another (for instance Kamala).