Spoit wrote: Phantron wrote: WolfmanX25 wrote: Is it worth it, as a 3* player, to put iso into AWolvie? I sold mine after the nerf, and he's been sitting at lvl 6 ever since. I'd never use him in PVP, and I'm not even sure a buffed AWolvie would be worth using if I had access to my full 3* roster. For this event he'd be tanking yellow (over OBW) and green and red (over Punisher), and since you can no longer prologue heal this is actually quite important. Adamantium Slash is still pretty decent too. At full levels for both? I might have to level him again
Phantron wrote: WolfmanX25 wrote: Is it worth it, as a 3* player, to put iso into AWolvie? I sold mine after the nerf, and he's been sitting at lvl 6 ever since. I'd never use him in PVP, and I'm not even sure a buffed AWolvie would be worth using if I had access to my full 3* roster. For this event he'd be tanking yellow (over OBW) and green and red (over Punisher), and since you can no longer prologue heal this is actually quite important. Adamantium Slash is still pretty decent too.
WolfmanX25 wrote: Is it worth it, as a 3* player, to put iso into AWolvie? I sold mine after the nerf, and he's been sitting at lvl 6 ever since. I'd never use him in PVP, and I'm not even sure a buffed AWolvie would be worth using if I had access to my full 3* roster.
Ben Grimm wrote: Does anyone else thing that making the same 3*s required for PVP and PVE at the same time really undermines any claims they have about true healing not being an attempt to sell health packs?
Lyrian wrote: The combination of health pack carnage plus what appears to be the "each sub has its own unique scaling system that resets back to base personal scaling after each sub" system is really causing some carnage out there. In my sub bracket, myself and I other person are carrying the show at 16k and hold a 4k lead over 3rd and 6k lead over 10, who is barely at 10k at the 12h mark to go. I really expected a push from others to catch up between the 12-14h mark to go, like normal, but.... nothing. I'm sure the gap will surely close by the end of the sub in 12 hours, but for now I'm pondering if this event is truly beating down hard on non-vets already.
HairyDave wrote: Lyrian wrote: The combination of health pack carnage plus what appears to be the "each sub has its own unique scaling system that resets back to base personal scaling after each sub" system is really causing some carnage out there. In my sub bracket, myself and I other person are carrying the show at 16k and hold a 4k lead over 3rd and 6k lead over 10, who is barely at 10k at the 12h mark to go. I really expected a push from others to catch up between the 12-14h mark to go, like normal, but.... nothing. I'm sure the gap will surely close by the end of the sub in 12 hours, but for now I'm pondering if this event is truly beating down hard on non-vets already. You'd think that but I just found that the guy holding 10th in my main bracket is playing every node with a L15 She-Hulk and a L16 Bagman - and that's it. He's still managed to hit 15K so far That needs pointing out again: Bagman is the star. Clearly scaling is working out just fine for some. I'm happy I managed to do a full sweep and only use 3 healthpacks,
Phantron wrote: HairyDave wrote: Lyrian wrote: The combination of health pack carnage plus what appears to be the "each sub has its own unique scaling system that resets back to base personal scaling after each sub" system is really causing some carnage out there. In my sub bracket, myself and I other person are carrying the show at 16k and hold a 4k lead over 3rd and 6k lead over 10, who is barely at 10k at the 12h mark to go. I really expected a push from others to catch up between the 12-14h mark to go, like normal, but.... nothing. I'm sure the gap will surely close by the end of the sub in 12 hours, but for now I'm pondering if this event is truly beating down hard on non-vets already. You'd think that but I just found that the guy holding 10th in my main bracket is playing every node with a L15 She-Hulk and a L16 Bagman - and that's it. He's still managed to hit 15K so far That needs pointing out again: Bagman is the star. Clearly scaling is working out just fine for some. I'm happy I managed to do a full sweep and only use 3 healthpacks, If that's all the characters that guy has, the enemy are likely level 20-30 on those She-Hulk required node, and She-Hulk is boosted to level 105 and will easily clean them up with just match damage. One of the biggest loopholes of scaling is that boosted levels do not appear to get factored into scaling, so if you deleted everyone on your roster and only have a level 15 She-Hulk, the game gives you PvE matchup that'd be appropriate for someone with a level 15 character, except your She-Hulk is actually level 105. I've seen some player that has roster that's structured in an attempt to take advantage of this, though I don't know how successful that is.
Spoit wrote: Working as intended. That 1/1/1 rewards are so much more useful to give to 1* people than people who might finish covering with them (and I did have a 1* person in my final top 10 last event)
iPulzzz wrote: So I'm joining late to get easier bracket.. Instead, hello Bowgentle and daveomite The rubberband is pretty nice, but if there are any main nodes, it will be a bloody finish as usual now I really miss prodigal sun..
Bowgentle wrote: But right now this is a hell of a lot more enjoyable than playing DD for Punpun rewards.
RichHurtz wrote: If it weren't for the scaling of this event, combined with the selection of baddies just after the True Healing change occurred and the certain "Restricted" roster they chose, it wouldn't be so obvious that the main purpose of this event was to try to force people to buy Health Packs. And then have D3 or whoever come in and say "Wow. Ever since we made the True Healing change, sales of Health Packs have risen. Obviously this was the right choice." And apparently I'm getting punished for pointing that out, because I'm getting nothing but these ridiculous "enemies get absurd cascades and everything they need" games.