Updated 7 Day PVE Event Rewards
Comments
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@Seph1roth5 said:
That's not how the sentence reads, but if you want to move words around to get angry I guess.I don't need to move any words around to get angry. The way this mess is being handled is enough to do that, and still 4 more days to go.
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I’m looking forward to the next time you run this event, it’s a challenge with all the wave nodes,
Such a shame this one has so many bugs , I’m hanging in there top 50 at the moment, might have been top 10 if the wave nodes were working properly
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I haven't been around long enough to play this before, but 3Kang issue aside, I like it. Don't really see the issue with 1 event being 7 days long versus 2 different events being in the same time-span. It is not like players grind 1 event super optimally and the next they'll just relax and play whenever, so I don't see the worries with maintaining placement.
The non-standard number of clears for SCL10 was a step back to something I was glad to move on from, but it is just a 1 time thing since this was obviously an oversight. Heaps of covers available for the new 4, so would be happy to see these 7 days events become a regular thing synced with the new 4s (and at other times as well). Less Cosmic Chaos and more variety can only be a good thing.6 -
It's the first time I see a hater talking about love
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For some reason I have two post event Enemy of the State tokens.
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I hate this event and no boss event as scheduled
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What a disaster of an event. It's obvious no testing was done at cl10.
The Kang bug has ruined placement and may even affect people's ability to complete progression.
Clear times are double in cl10. The rewards don't reflect that.
It's a good thing there's not a concurrent boss event. The first time there was a boss event at the same time as a PvE event people complained that the time commitment was too much. A boss event on top of this particular PvE event would be insult to injury.
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It is great to see a 7 day event again, although I think it should have been made clear up front that this was being released without any updates or testing. The player base are essentially doing the testing. I think I would have been okay with that if it had been explained like this from the start although still a bit odd that they have released it like this.
From a personal perspective I am currently in the top 10 (normally ranked around 20th). I know I am lucky to be there and I am very grateful to the forum contributors for their comments which have allowed me to avoid the Kang bug (so far).
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Kang’s passive bug is a blessing and a curse. I’m out of the waves faster because of the bugs. It’s great to be done earlier but losing points is not the way to do it. Kang should give all points if he marks it as a win.
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I think the 5E ridiculous low points might be the biggest thing for me. Without a Challenge Node too the points for progression feel dicey. Losing some of the Kang clear points as well. Ugh.
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@toecutter3095 said:
I haven't been around long enough to play this before, but 3Kang issue aside, I like it. Don't really see the issue with 1 event being 7 days long versus 2 different events being in the same time-span.I wonder if the logic was using the double rewards for a new character so that people could get it covered faster. I mean, sure -- you could just have the same character be rewards in two consecutive events, but that's not something that's typically been done before.
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The Kang bug is annoying but the really annoying bit is the extra bunch of clears and leveling of the easy nodes along with fewer total points being available. SCL10 usually has enough points that non optimal play still gets you well over 1.25x progression. Which I think is fair given the massive healthpools you face. Adding an extra clear means more time and getting fewer points means a greater chance of missing out on max rewards. Hope they factor that in when they come with the compensation.
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Confirmed that Profe$$or X and 5* Phoenix will clear one of those nodes without kang ending early if anyone still needs a team for it.
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I threw in the towel.
Came back for the nostalgia; gave up for the heavy dose of it.
As an og player, this was sobering experience to why I stop playing:
-The bugs are much more influential in the game. There were some oddities that we all found work-arounds in the long, long ago, but nothing of this magnitude that could cost you losing placement etc. (Looking at you Kang)
I can’t believe we went through years as SCL9 players (before SCL10 came out) playing the 4/3 model. Wow is it time consuming. I guess I did enjoy the game much more in those days.
The passive game leaves much to be desired. If I truly wanted to spend a few hours a day watching a game play, I’ll just grab a brew and throw on Twitch.
Anyway, I did look forward to the 7-day Enemy of the State, but meh. Good luck to the rest of the folks grinding it out. I’ll pour one out for ya.
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Remember that SCL9 is easier, so there are more clears, but the matches are faster. Although, I don't remember the timing of the fast metas relative to before SCL10.
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I effectively gave up on this event, playing just a few nodes a day. Too much work for too little reward (ie. too few points for completing a node which requires more time/effort than usual for SCL10), and the Kang problem was only part of it.
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After sub 4, CL9 continues to lead the 5E in points. The number of points for a full clear in CL9 and CL8 is greater than a full clear in CL10. The end result is that CL10 players are grinding longer and grinding harder for fewer points than CL9 or CL8 players.
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I thought this was known since sub 1, and the dev can only roll out fixes after EotS ends.
SCL 10 Players are getting better rewards though. It's not like all progression and placement rewards are exactly the same from 8 - 10.
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