Updated 7 Day PVE Event Rewards
Comments
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The Kang bug is annoying but the really annoying bit is the extra bunch of clears and leveling of the easy nodes along with fewer total points being available. SCL10 usually has enough points that non optimal play still gets you well over 1.25x progression. Which I think is fair given the massive healthpools you face. Adding an extra clear means more time and getting fewer points means a greater chance of missing out on max rewards. Hope they factor that in when they come with the compensation.
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Confirmed that Profe$$or X and 5* Phoenix will clear one of those nodes without kang ending early if anyone still needs a team for it.
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I threw in the towel.
Came back for the nostalgia; gave up for the heavy dose of it.
As an og player, this was sobering experience to why I stop playing:
-The bugs are much more influential in the game. There were some oddities that we all found work-arounds in the long, long ago, but nothing of this magnitude that could cost you losing placement etc. (Looking at you Kang)
I can’t believe we went through years as SCL9 players (before SCL10 came out) playing the 4/3 model. Wow is it time consuming. I guess I did enjoy the game much more in those days.
The passive game leaves much to be desired. If I truly wanted to spend a few hours a day watching a game play, I’ll just grab a brew and throw on Twitch.
Anyway, I did look forward to the 7-day Enemy of the State, but meh. Good luck to the rest of the folks grinding it out. I’ll pour one out for ya.
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Remember that SCL9 is easier, so there are more clears, but the matches are faster. Although, I don't remember the timing of the fast metas relative to before SCL10.
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I effectively gave up on this event, playing just a few nodes a day. Too much work for too little reward (ie. too few points for completing a node which requires more time/effort than usual for SCL10), and the Kang problem was only part of it.
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After sub 4, CL9 continues to lead the 5E in points. The number of points for a full clear in CL9 and CL8 is greater than a full clear in CL10. The end result is that CL10 players are grinding longer and grinding harder for fewer points than CL9 or CL8 players.
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I thought this was known since sub 1, and the dev can only roll out fixes after EotS ends.
SCL 10 Players are getting better rewards though. It's not like all progression and placement rewards are exactly the same from 8 - 10.
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While odd, it’s not like we can drop down to 9 or have people in 9 jump up on the last day to snipe placement. As long as all CL10 players are getting points relative to each other every node could be worth 5pts per clear and it won’t affect placement relative to your pool of competitors. The danger becomes if the progression totals are somehow out of whack with the available points within the subs I suppose.
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@ThaRoadWarrior said:
While odd, it’s not like we can drop down to 9 or have people in 9 jump up on the last day to snipe placement. As long as all CL10 players are getting points relative to each other every node could be worth 5pts per clear and it won’t affect placement relative to your pool of competitors. The danger becomes if the progression totals are somehow out of whack with the available points within the subs I suppose.It also affects alliance placement in weird ways, which is relevant to those of us playing high end PVE.
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Yes, because the overall points are greater in CL9 and CL8 than in CL10, alliances composed of CL9/CL8 players that normally don't appear at the top of the team leaderboard could place higher than alliances with CL10 players
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Scl10 rewards on progression:
4 MT, iso, iso, 2 kang 3*, iso, 2 baku, iso, riso, 100 wong shards, iso, 4 HT, iso, 100 baku shards, iso, 2 baku, iso, 155 HP, 150 wong shards, iso, 500 baku shards, riso, iso, 26 cps, 500 baku shards, iso, iso, 2 EoS token, iso, 155 HP, 250 wong shards, riso, 48 cps, and 500 baku shards.
For placement double riri shards and deathlok.0 -
Ah, yes in that case that is no good. I often forget people have effective alliances and aren’t largely playing solo. Carry on.
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So, the point is more compensation for them.
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@Wolvie171 said:
Yes, because the overall points are greater in CL9 and CL8 than in CL10, alliances composed of CL9/CL8 players that normally don't appear at the top of the team leaderboard could place higher than alliances with CL10 playersNot only that, but competitive alliances with players who compete in later slices could have dropped down after learning of the points differences from early slice players.
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Yeah it just hammers home the point that this really should have been restarted.
Or, you know, looked at before rolling it out.1 -
I haven't seen the different tokens mentioned yet (although I could have missed it)
It looks like we have both an Enemy of the State Vault and Enemy of the State Packs. And some of the tokens go to the vault and others to the pack. Just to add to the list of things to fix in the next run.0 -
The extra store is new - they re-opened that so that the old tokens don't look TOO stupid.
Check out the odds, 15x for 4* iceman.
This is an ANCIENT store.0 -
Dev reply from reddit:
"Hahahah, hope you take payment in ISO
Thanks for the sentiment. Tough, yes, but it's all sort of been tough. For almost a year now we've been working to bring more to this game and the community has been there for us every step of the way, even when some of those steps have been small or even backward. We're on a mission to take these events that have been shelved for years and get them back in rotation. While I don't think this opening will go down in the books as a success, it is a first step in bringing more variety to play and is laying the foundations for building brand new events on the horizon.
Thanks for playing, thanks for the feedback, and thanks for talking about MPQ!"
Second reply:
"Current implementation seems to be carried over from the last time this event was run. We'll factor this into updates and fixes."It's a shame all the expert coders didn't join BCS. Maybe they could start a recruitment drive from this forum to ensure perfect execution of codes?
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I like the sentiment, if not the most recent execution.
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Yeah, it "seems" like nothing was done to the event structure since it last ran.
So did they try to code changes, and they didn't take, or did they just forget to touch it?
The second reply is a bit snarky for completely bungling this run.
I mean, I have no problem with the devs being snarky, we do it too.
It's just maybe not a good look when the error is completely on their side.2
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