Updated 7 Day PVE Event Rewards
Comments
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Yeah they've changed it originally it was scheduled for the 2nd (thursday) as usual... why would they do it on a Monday? In England 1 of our time slots on boss events is 1am-9am I start work at 5:15 so have to do my round before work it's not too bad when it's only a Friday but all week??
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@Sp1d3r said:
Yeah they've changed it originally it was scheduled for the 2nd (thursday) as usual... why would they do it on a Monday? In England 1 of our time slots on boss events is 1am-9am I start work at 5:15 so have to do my round before work it's not too bad when it's only a Friday but all week??
I'm with you matey. I hate Monday Boss Events being England based also and suffering as you do.
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@HoundofShadow said:
Dev reply from reddit:Second reply:
"Current implementation seems to be carried over from the last time this event was run. We'll factor this into updates and fixes."It's a shame all the expert coders didn't join BCS. Maybe they could start a recruitment drive from this forum to ensure perfect execution of codes?
I think dusting off the event and testing it before releasing it is all that would have been necessary to see it was not up to par. No need to run it until it was fixed.
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Yeah.
I mean we're not telling them what they should do except you know, look at the event, and maybe NOT run it until you had the capacity to adapt it to the current format.Nobody was saying they need to run this NOW.
If they don't have the time to adapt it, just don't bring it back.6 -
LOVE Monday boss events! Please keep them coming! Gives more time back for busy work week.
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@Borstock said:
@Wolvie171 said:
Yes, because the overall points are greater in CL9 and CL8 than in CL10, alliances composed of CL9/CL8 players that normally don't appear at the top of the team leaderboard could place higher than alliances with CL10 playersNot only that, but competitive alliances with players who compete in later slices could have dropped down after learning of the points differences from early slice players.
That would be idiotic since the progression rewards for cl10 are far more valuable than top10 alliance rewards.
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@Bubba3210 said:
I think dusting off the event and testing it before releasing it is all that would have been necessary to see it was not up to par. No need to run it until it was fixed.
There was a comment on Discord stating something to extend of: the testing QA environment they inherited from Demi is not the exact same as the Live game and sometimes things look good in QA and then go wrong when it’s pushed live.
No specific mention if that is what happened for EOTS though.
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@killahKlown said:
@Borstock said:
@Wolvie171 said:
Yes, because the overall points are greater in CL9 and CL8 than in CL10, alliances composed of CL9/CL8 players that normally don't appear at the top of the team leaderboard could place higher than alliances with CL10 playersNot only that, but competitive alliances with players who compete in later slices could have dropped down after learning of the points differences from early slice players.
That would be idiotic since the progression rewards for cl10 are far more valuable than top10 alliance rewards.
Also makes no sense - what good are t10 alliance rewards to you if you're not in CL10?
Assuming 9 and 8 don't get an LT, I actually have no idea of the rewards in those CLs.0 -
@Zarqa said:
@Bubba3210 said:
I think dusting off the event and testing it before releasing it is all that would have been necessary to see it was not up to par. No need to run it until it was fixed.
There was a comment on Discord stating something to extend of: the testing QA environment they inherited from Demi is not the exact same as the Live game and sometimes things look good in QA and then go wrong when it’s pushed live.
No specific mention if that is what happened for EOTS though.
I can see that. I work in HR. When we test things in SBX, it looks good, but sometimes when we push it to PROD, it's not working as intended.
However, since we know that can happen we immediately have backup plans to fix it before it affects any employees. With this company, it looks like they roll it out and leave for the weekend for us to tell them if things are working.
As much as I loved to see all the positives they've accomplished last year, this year they don't act any differently than the previous team. They had the players on their side, but lately been slowly throwing that away.
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@Wolvie171 said:
Yes, because the overall points are greater in CL9 and CL8 than in CL10, alliances composed of CL9/CL8 players that normally don't appear at the top of the team leaderboard could place higher than alliances with CL10 playersMaybe this is an over reaction? Top 10 alliances seems to be the same as it always been, EotS vs any other PvE.
Are you advocating for top 11-100 alliances?
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Not looking forward to a Monday boss event after this week of slogging through waves of ninjas
I’m not on nights so can’t sneak the 1am uk time in
Oh well hopefully the compensation for this week will cheer us up:) when we get it of course
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@turbomoose said:
Not looking forward to a Monday boss event after this week of slogging through waves of ninjasI’m not on nights so can’t sneak the 1am uk time in
Oh well hopefully the compensation for this week will cheer us up:) when we get it of course
Maybe we'll be back to Demiurge: two event tokens, 5000 ISO, 200 HP.
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@killahKlown said:
@Borstock said:
@Wolvie171 said:
Yes, because the overall points are greater in CL9 and CL8 than in CL10, alliances composed of CL9/CL8 players that normally don't appear at the top of the team leaderboard could place higher than alliances with CL10 playersNot only that, but competitive alliances with players who compete in later slices could have dropped down after learning of the points differences from early slice players.
That would be idiotic since the progression rewards for cl10 are far more valuable than top10 alliance rewards.
It's called bragging rights. When you have a bunch of 550's and are coasting, anyway, it's all some people have.
It's also the only real way to tangibly aid your alliance mates in PvE. Some people actually care about that more than a few rewards that don't make a huge difference relative to a 7+ year old roster.
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Actually 7 days events were demanded by many people and quite a lot of times so BCS had a beautiful detail bringing them back.
However these events are old, really old. The last time they ran were before scl10, almost 4 years.
Probably few people clearly remember how old they are, so devs don't have all the blame, imo.
The rage will be forgotten after the compensations, and if they have learned useful data then everything is ok, I find really interesting they are suddenly concerning about pves.
Because the game desperately needs fresh pves not repeated literally thousands of times.
Even a boring PvE like EotS felt like something similar to a small change, for once.2 -
I don't think testing/rolling out HR program and testing live game is the same. For your organisation, chances are your employeez are using the same/similar devices owned by your company, and access control has already been determined by your IT in charge. Timezone wise, everyone is likely to be working similar hours, so implementing rollback/backup is easier. If implementing backup plan for changes is as easy as rolling out HR program, other (major) game developers won't be facing similar problems as BCS or Demiurge.
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I've got a lot of time for our new overlords as they have really injected some new life back into the game with the changes introduced since they took over and they are making all the right noises for plans going forward. It would appear that there was a lack of understanding on just how much of a mess the coding on this event was for SCL 10 which has resulted in this very poor showing for those of us playing at that level.
However, that good grace doesn't mean they avoid the blame for dropping the ball. It is their game after all and there are obvious SCL10 elements missing that should have been spotted instantly in testing - mainly, where the heck is our challenge node?
The kang/wave issues are one of those bugs that are just inevitable with how new powers are being coded. It does seem that the new devs have some brilliant designs for new powers, but due to the existing mess of code then there are some teething issues. lets be fair to them though, most of these things get fixed pretty damn quick and the compensation is more than fair.
I think really we need to judge the next returning PVE before we riot, a d lets hope that lessons are learned and we all have lots of fun hunting that hulk down...
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Demiurge made the right choice by not reviving them. The worst reaction they got was players wondering why 7 days pves were not being runned or how pves were stale. BCS wanted to please the players and they ended up getting stomped on, and players are losing faith in them. Soon, the criticism against Demiurge will be repeated, except it'll done againt BCS. Look out for more comments about how BCS is incompetent in the future.
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Ah now it's the players fault for bullying poor BCS into bringing 7 day pves back without any testing.
Of course!8 -
The comments and questions asking to bring back 7 days events were to increase the variety of PvE that we get. I enjoyed the new event and the wave nodes were an interesting way to show how relentless the ninjas were, even though my only experience with them was the Daredevil series. Not updating SCL10 seems like an oversight, but one that should have been caught in the initial stages of dusting off the PvE. Kang on the other hand, we knew was broken though we didn’t know the full extent. Scheduling the PvE for when Kang wasn’t required would have been a simple fix until they were ready to fix the build.
This seems less like incompetence and more of a staffing issue to address everything necessary before roll out. I have worked and managed at companies that try to get by with a skeleton crew to maximize efficiency and these are the type of problems that consistently creep into the final product. It is the details that suffer the most.
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Live ops game development is absolutely set up to be a minimum viable team. I’m sure they, like the previous dev team before them, have it staffed with what is deemed “just enough,” and there will surely be times where it needs a tad more than that. I think this was probably just an artifact of nobody currently working on the game having been a player back in the early days of SCL10, and making the assumption that it rolled out all at once rather than getting the quality of life overhaul relative to the lower tiers it got later.
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