Updated 7 Day PVE Event Rewards

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Comments

  • hygge_hound
    hygge_hound Posts: 55 Match Maker

    @Seph1roth5 said:
    That's not how the sentence reads, but if you want to move words around to get angry I guess.

    I don't need to move any words around to get angry. The way this mess is being handled is enough to do that, and still 4 more days to go.

  • turbomoose
    turbomoose Posts: 835 Critical Contributor

    I’m looking forward to the next time you run this event, it’s a challenge with all the wave nodes,

    Such a shame this one has so many bugs , I’m hanging in there top 50 at the moment, might have been top 10 if the wave nodes were working properly

  • Bad
    Bad Posts: 3,146 Chairperson of the Boards

    It's the first time I see a hater talking about love :D

  • MrPlow
    MrPlow Posts: 241 Tile Toppler

    For some reason I have two post event Enemy of the State tokens.

  • Sp1d3r
    Sp1d3r Posts: 187 Tile Toppler

    I hate this event and no boss event as scheduled

  • DAZ0273
    DAZ0273 Posts: 11,504 Chairperson of the Boards

    @Sp1d3r said:
    I hate this event and no boss event as scheduled

    Boss Event shows as Monday on the calendar?

  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards

    @MrPlow said:
    For some reason I have two post event Enemy of the State tokens.

    Yeah the prog reward tokens are for a vault from the last run, I guess from 2019 or something.
    I'm not even surprised anymore at this point.

  • jbtilley
    jbtilley Posts: 20 Just Dropped In

    What a disaster of an event. It's obvious no testing was done at cl10.

    The Kang bug has ruined placement and may even affect people's ability to complete progression.

    Clear times are double in cl10. The rewards don't reflect that.

    It's a good thing there's not a concurrent boss event. The first time there was a boss event at the same time as a PvE event people complained that the time commitment was too much. A boss event on top of this particular PvE event would be insult to injury.

  • JimboJambo
    JimboJambo Posts: 141 Tile Toppler

    It is great to see a 7 day event again, although I think it should have been made clear up front that this was being released without any updates or testing. The player base are essentially doing the testing. I think I would have been okay with that if it had been explained like this from the start although still a bit odd that they have released it like this.

    From a personal perspective I am currently in the top 10 (normally ranked around 20th). I know I am lucky to be there and I am very grateful to the forum contributors for their comments which have allowed me to avoid the Kang bug (so far).

  • Bubba3210
    Bubba3210 Posts: 248 Tile Toppler

    Kang’s passive bug is a blessing and a curse. I’m out of the waves faster because of the bugs. It’s great to be done earlier but losing points is not the way to do it. Kang should give all points if he marks it as a win.

  • DAZ0273
    DAZ0273 Posts: 11,504 Chairperson of the Boards

    I think the 5E ridiculous low points might be the biggest thing for me. Without a Challenge Node too the points for progression feel dicey. Losing some of the Kang clear points as well. Ugh.

  • Aweberman
    Aweberman Posts: 445 Mover and Shaker

    @toecutter3095 said:
    I haven't been around long enough to play this before, but 3Kang issue aside, I like it. Don't really see the issue with 1 event being 7 days long versus 2 different events being in the same time-span.

    I wonder if the logic was using the double rewards for a new character so that people could get it covered faster. I mean, sure -- you could just have the same character be rewards in two consecutive events, but that's not something that's typically been done before.

  • revskip
    revskip Posts: 1,144 Chairperson of the Boards
    edited March 2023

    The Kang bug is annoying but the really annoying bit is the extra bunch of clears and leveling of the easy nodes along with fewer total points being available. SCL10 usually has enough points that non optimal play still gets you well over 1.25x progression. Which I think is fair given the massive healthpools you face. Adding an extra clear means more time and getting fewer points means a greater chance of missing out on max rewards. Hope they factor that in when they come with the compensation.

  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,566 Chairperson of the Boards

    Confirmed that Profe$$or X and 5* Phoenix will clear one of those nodes without kang ending early if anyone still needs a team for it.

  • Glockoma
    Glockoma Posts: 555 Critical Contributor

    I threw in the towel.

    Came back for the nostalgia; gave up for the heavy dose of it.

    As an og player, this was sobering experience to why I stop playing:

    -The bugs are much more influential in the game. There were some oddities that we all found work-arounds in the long, long ago, but nothing of this magnitude that could cost you losing placement etc. (Looking at you Kang)

    • I can’t believe we went through years as SCL9 players (before SCL10 came out) playing the 4/3 model. Wow is it time consuming. I guess I did enjoy the game much more in those days.

    • The passive game leaves much to be desired. If I truly wanted to spend a few hours a day watching a game play, I’ll just grab a brew and throw on Twitch.

    Anyway, I did look forward to the 7-day Enemy of the State, but meh. Good luck to the rest of the folks grinding it out. I’ll pour one out for ya.

  • Borstock
    Borstock Posts: 3,017 Chairperson of the Boards
    edited March 2023

    Remember that SCL9 is easier, so there are more clears, but the matches are faster. Although, I don't remember the timing of the fast metas relative to before SCL10.

  • samael64
    samael64 Posts: 83 Match Maker
    edited March 2023

    I effectively gave up on this event, playing just a few nodes a day. Too much work for too little reward (ie. too few points for completing a node which requires more time/effort than usual for SCL10), and the Kang problem was only part of it.

  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards
    edited March 2023

    I thought this was known since sub 1, and the dev can only roll out fixes after EotS ends.

    SCL 10 Players are getting better rewards though. It's not like all progression and placement rewards are exactly the same from 8 - 10.