***** Kang (The Conqueror) *****

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  • Borstock
    Borstock Posts: 2,979 Chairperson of the Boards

    @entrailbucket said:

    @Borstock said:

    @entrailbucket said:
    When people asked for a counter to Scarlet Witch, they didn't request an immortal guy who could absorb infinite damage and keep resurrecting forever.

    When people asked for a counter to Hulk, they didn't demand a character who also hard-countered cascades and attack tiles.

    When you continually escalate the overall power level to counter each previous overpowered guy, you're going to hit auto-win status eventually. This is what happens when you refuse to fix your mistakes.

    Ignoring the fact that this is a different dev team, I completely disagree with your conclusion. Take away the auto-win and Kang is basically perfect.

    You think they can keep pushing the power level forever? How? You're going to run out of design space eventually.

    Anyway, Chasm/Hulk is a mindless auto-win, SW/Colossus is a mindless auto-win, so why shouldn't all 3* players get their own mindless auto-win? Seems fair to me.

    You're not pushing power levels by having a counter that is also beatable by other teams. That's your narrative.

  • DAZ0273
    DAZ0273 Posts: 11,323 Chairperson of the Boards

    @HoundofShadow said:
    Update is out and and they have fixed the order of Chasm's ap destruction. Instead of his ap destruction taking place in between player's passive and countdownx of cd/repeater, it's happening before player's passive.

    I'm being a bit thick today - what does this mean exactly?

  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards
    edited February 2023

    Don't worry, I don't understand the difference either.
    I also have no idea what this means in practical terms.

  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards
    edited February 2023

    It depends on your team composition. For example, you are using Arcade and 1/2 Thor is tanking red/green/yellow. You end the match with Arcade being in front. On your next turn and before this fix was available, 1/2 Thor destroys tiles and ends up tanking due to matching red/yellow/green. Next, Chasm will destroy aps and deal damage to Thor due to the order of interaction.

    Assuming the same scenario above but with this fix out, Chasm will destroy aps and then deal damage to Arcade, followed by 1/2 Thor destroying tiles.

  • DAZ0273
    DAZ0273 Posts: 11,323 Chairperson of the Boards

    So it just changes the order in which Chasm ruins the game for me?

  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards

    I mean it's not a rework, he just functions now like he's supposed to.

  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards

    I haven't tested the bugged away interaction between Kang and Chasm/iHulk yet. The dev said the fix will be out in the next release, which is supposed to be this release(?).

  • Sekilicious
    Sekilicious Posts: 1,766 Chairperson of the Boards
    edited February 2023

    Technically a rework to make him function predictably. It was noted in the bugs thread Chasm needed to be rebuilt, not a nerf or a buff but to make sure his ordering fit his description.

    I will probably move this to the Chasm nerf thread when I have more time.

  • DAZ0273
    DAZ0273 Posts: 11,323 Chairperson of the Boards

    I wonder if it fixes Crystal too - although I sort of like that she can keep healing the team even when she is missing.

  • dianetics
    dianetics Posts: 1,594 Chairperson of the Boards

    @entrailbucket I believe it is my divine right to easily take first place rewards and float for days with no shield

    😆

    We don’t really know how away is supposed to work or what the “fix” is other than killing iHulk when Chasm is away. That was the only word we got.

    Kang in PvP will not be a problem from what I can see, unless he is partnered with 5witch. She will keep him alive long enough to throw out 1 or 2 blacks and maybe a blue.

  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards

    @DAZ0273 Now that you mentioned Crystal, she doesn't heal the team while she's away. I suppose Kang can be used to send Chasm away and then down IHulk to win the match.

  • DAZ0273
    DAZ0273 Posts: 11,323 Chairperson of the Boards

    I got a mixture of losses in the current Kang PvP and it is sort of impossible to work out - some are from god boosted teams and some are from Shang Cheese teams and so I don't know if they cheesed me, Kang'ed me or God'ed me.

    So it seems sort'a normal.

    I am waiting until next PvP. Then if there is a steady queue of reds featuring under covered Kang or 3* Kang then he becomes potentially tedious already (although obviously not a huge retal problem)

  • dianetics
    dianetics Posts: 1,594 Chairperson of the Boards

    @Sekilicious said:
    Technically a rework to make him function predictably. It was noted in the bugs thread Chasm needed to be rebuilt, not a nerf or a buff but to make sure his ordering fit his description.

    I will probably move this to the Chasm nerf thread when I have more time.

    Even after they tried to rework him he was still broken. His kit was not happening at the end of his turn but at the beginning or your opponents turn. So SheThor would destruct tiles then damage from Chasm would resolve. When the additional damage should have resolved before SheThor had the chance to destruct tiles.

  • DAZ0273
    DAZ0273 Posts: 11,323 Chairperson of the Boards

    @HoundofShadow said:
    @DAZ0273 Now that you mentioned Crystal, she doesn't heal the team while she's away. I suppose Kang can be used to send Chasm away and then down IHulk to win the match.

    So Kang rules all then.

  • Sekilicious
    Sekilicious Posts: 1,766 Chairperson of the Boards

    @dianetics said:

    @Sekilicious said:
    Technically a rework to make him function predictably. It was noted in the bugs thread Chasm needed to be rebuilt, not a nerf or a buff but to make sure his ordering fit his description.

    I will probably move this to the Chasm nerf thread when I have more time.

    Even after they tried to rework him he was still broken. His kit was not happening at the end of his turn but at the beginning or your opponents turn. So SheThor would destruct tiles then damage from Chasm would resolve. When the additional damage should have resolved before SheThor had the chance to destruct tiles.

    Hound said the rework was live yesterday. Is this still a problem?

  • Bad
    Bad Posts: 3,146 Chairperson of the Boards
    edited February 2023

    There was a dare guy picking chasm, so I practiced a bit.
    Chasm only manages to stun at the start of the turn. He can't drain anything, so he took his fair share of nerfed time. At last.
    By the way, did I already mention that I'm gonna pull for kang as if there wasn't a tomorrow?

  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards

    @Bad said:
    There was a dare guy picking chasm, so I practiced a bit.
    Chasm only manages to stun at the start of the turn. He can't drain anything, so he took his fair share of nerfed time. At last.
    By the way, did I already mention that I'm gonna pull for kang as if there wasn't a tomorrow?

    You said you'd pull for Monkey too, look how that turned out.

  • dianetics
    dianetics Posts: 1,594 Chairperson of the Boards

    @Sekilicious said:
    Hound said the rework was live yesterday. Is this still a problem?

    no idea ill check tomorrow

  • DAZ0273
    DAZ0273 Posts: 11,323 Chairperson of the Boards

    When does Wasp re-work go live? Thursday? Think I might wait on seeing that before I get too carried away with Kang and his, let's be fair, somewhat average to meh store offering. Not like his blue doesn't work already.

  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards

    My mThor/Iceman team no longer work against Chasm/iHulk. Before this fix and if I had only 3 blue aps, Iceman will turn this three blue aps into cds before Chasm reduces my blue ap. Now, Chasm reduces my blue ap pool which resulted in Iceman being unable to process his blue stun cds.

    Also, Deathlok will add ap gains after Chasm reduces them. In the past, Deathlok adds ap before Chasm reduces them.