***** Kang (The Conqueror) *****
Comments
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Players want choices. If they don't want to win in 3-turns, nobody is forcing them to use these teams. They can always use Wasp if they find Kang too fast.
The point is, it isn't easy to be developers and be nice to them. Some players like to speak as if being a game developer is easy. Solving bug is easy. Creating new event is easy. Balancing is easy. Everything related to coding is easy to them. If players keep doing this sort of "rubbish", BCS will walk down the path of Demiurge in the future.
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()()()()(
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I'm not lumping all players together. As a matter of fact, I've always acknowledge that there are different camps of players, and their ideas contradict one another. Just because I didn't include quantifiers in front of the word "players" doesn't mean I'm referring all of them as one group.
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@HoundofShadow said:
Players want choices. If they don't want to win in 3-turns, nobody is forcing them to use these teams. They can always use Wasp if they find Kang too fast.The point is, it isn't easy to be developers and be nice to them. Some players like to speak as if being a game developer is easy. Solving bug is easy. Creating new event is easy. Balancing is easy. Everything related to coding is easy to them. If players keep doing this sort of "rubbish", BCS will walk down the path of Demiurge in the future.
Yes! You can either win in three turns, or choose a team that's more fun to play and finish #500 out of 1000. It's such a wonderful choice we have! Nobody is forcing anyone to do anything! Pick the best team and win, or choose any other team and lose.
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@entrailbucket said:
@HoundofShadow said:
Players want choices. If they don't want to win in 3-turns, nobody is forcing them to use these teams. They can always use Wasp if they find Kang too fast.The point is, it isn't easy to be developers and be nice to them. Some players like to speak as if being a game developer is easy. Solving bug is easy. Creating new event is easy. Balancing is easy. Everything related to coding is easy to them. If players keep doing this sort of "rubbish", BCS will walk down the path of Demiurge in the future.
Yes! You can either win in three turns, or choose a team that's more fun to play and finish #500 out of 1000. It's such a wonderful choice we have! Nobody is forcing anyone to do anything! Pick the best team and win, or choose any other team and lose.
You hardly finish 500 out of 1000. At worst you finish T100 instead of T10 because I never finish outside T100 in PvE or PvE and usually finish T50 and my softcapped roster is not the least bit competitive. Placement rewards only matter if you can consistently finish T10.
KGB
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entrailbucket likes to exaggerate stuffs. I can play first bracket pves in scl 10 1-2 hours after it start, play optimally and I'll still be in top 100. I'm surprised he's not in T5 or T1 pve placement given that he finishes matches in 30-45 seconds.
I want to say that even getting T10 in scl 10 is quite easy. With Kang, it's even easier. T5 or T1 or T2 for release events is where the real stuff are. I've gotten T10 many times, T5 a few times and T2 once, all in first bracket. If you snipe bracket, you can get T5 easily.
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Are you really saying that it's easy for anyone to finish in the top 1% of an event? Like, that's really what you're going to go with here? Talk about exaggerating things...
A healthy metagame has several optimal strategies, not just one. There may be some "best" thing, but it's the job of a game designer to ensure that there's more than one strategy that can potentially win.
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@HoundofShadow said:
entrailbucket likes to exaggerate stuffs. I can play first bracket pves in scl 10 1-2 hours after it start, play optimally and I'll still be in top 100. I'm surprised he's not in T5 or T1 pve placement given that he finishes matches in 30-45 seconds.I want to say that even getting T10 in scl 10 is quite easy. With Kang, it's even easier. T5 or T1 or T2 for release events is where the real stuff are. I've gotten T10 many times, T5 a few times and T2 once, all in first bracket. If you snipe bracket, you can get T5 easily.
Funny how you ended outside of t20 with how easy it is to t10 in Lost In Time.
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My no 1 fan in the forum knows me the best. I'm glad you still remember that weeks or months ago I said I've not being playing pves competitively due to the dev's generosity. If only the dev can learn from Bowgentle and provide this kind of personalised service, players would be much more happier.
Anyway,
I've also stated the conditions before for a good easy T10 placement:1) good timing: a lot of players can't compete due to real life scheduling. That's why many players suggested timeslice that fit their timezones.
Once players can get past this hurdle, T10 placement is up for grab as long as you've the following:
1) some meta characters, not necessarily 550 Okoye with her R5 support. Baby champed SC can secure T10 for you in many pves as long as other meta 5* aren't boosted.
2) good familiarity with flow of pves, especially CN nodes, and also your clear and grind time.
3) Support is a great boost. You don't necessarily need R5.As far as variety is concerned, there are indeed variety. Colossus, SC, HM, Apocalypse, BRB, KK and other team compositions can help secure T10 placements. As for entrailbucket , since you can finish matches in 30-45 seconds, you've even more variety compared to me. Those 7 non-easy nodes take you at most between 30x3x7= 639 seconds to 45x3x7= 945 seconds and 3x3 easy nodes takes 120 seconds. You can finish pves with non-wave nodes in 750 to 1065 seconds. That's between 12.5 minutes to 17.75 minutes.
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So is it easy to t10 pve or isn't it?
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Like many skills, mastery doesn't happen overnight. If you expect overnight success, and it doesn't happen, then it's not easy in your mind. If you adopt a realistic approach, then it's easy.
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Of course t10 is easy, everybody does it every event! What? What do you mean its only a very small percentage per event who get top placement rewards?
Oh, well ok, well its super easy even without any meta characters as long as you have Shang-Chi! What? What do you mean Shang-Chi is classed as meta for PVE and due to RNG getting a specific character to a certain level isn't a sure thing?
Fine, well some supports help which everyone can get... right? What?!? what do you mean supports are the hardest thing of all to get due to limited tokens and RNG fun galore?!This game is fun, I can see why you regulars engage with Hound so much
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If you frequent forums and take those advices provided in reddit/here, you'd have champed at least one 5* of your choice by the time you reach Shield Ranking 120 or scl 10. What about players who don't frequent forums? It simply means they are not concerned about champing everything in an unrealistic timeframe.
As for Supports, players are guaranteed a minimum R3 support every month. A lot of meta supports have already been featured. On top of that, the dev is revealing what they have in store for supports this month. Come to think of it, even if the dev reveal sharding for supports, some players will still be unhappy because the new path doesn't give them R5 support overnight everyday.
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So, Kang.
I'm seeing a bit of him this week, but I wonder how much of that is due to him still being boosted.
I'm not sure he'll be viable in pick two with "only" normal health.0 -
I'm using Kang because he is boosted and because he is new - agree that he's not one I'm likely to use in pick two in the long run.
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The 550 Kangs are starting to show up, and he's pretty bad on defense. The only ability you have to worry about is black, but it's not fed and I haven't seen it go off too many times. The chance the AI will get to 9 blue is fairly low, and even if he does, you can target the CD tile to get your guy back. Kang is really one where additional levels aren't a big deal -- he's really just about as good as 450 as he is at 550.
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He's good on offense and fun to play as you can send the most tanky one to another dimension and then crush the already hurt one.
On defense, on SIM, where he isn't boosted, I'm taking hits.
Probably more than a chahulk user.0 -
@entrailbucket said:
The 550 Kangs are starting to show up, and he's pretty bad on defense.This. He is absolutely pointless on defense. MT/SC might be easy to beat also but every now and then you are going to wipe out due to a crazy cascade. But Kang is basically useless in the AIs hand is not a deterrent even at 550.
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@entrailbucket said:
The 550 Kangs are starting to show up, and he's pretty bad on defense. The only ability you have to worry about is black, but it's not fed and I haven't seen it go off too many times. The chance the AI will get to 9 blue is fairly low, and even if he does, you can target the CD tile to get your guy back. Kang is really one where additional levels aren't a big deal -- he's really just about as good as 450 as he is at 550.Thank you.
So no point in making him bigger.0 -
Yeah the AI is never gonna be able to use his blue in a strategic way on defence but it won't matter because by the time players have climbed to where they wanna be he will be replaced by a Chasm/iHulk team on defence. So nothing is gonna change in PvP.
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