***** Kang (The Conqueror) *****
Comments
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99 bugs on the wall...
OK, I tested that now.
Destroy works, as in Jane blows them up.
Matching doesn't work, though.
So, it's destroy, but not match.0 -
Some one in my alliance just told us that apparently they didn't make it so kaecilius can't be sent away. So instead of messing around with his strike tiles just get 9 blue ap and win.
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I haven't tested all the nodes yet, but the same thing for the puzzle gauntlet. Send all 3 characters away, you win.
Works for all 3 puzzle it over nodes and so far I tried the first two change of pace nodes where it works as well. Gonna assume it works on the rest and will update when I have an answer.
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It works. An alliancemate used Kang to win every fight in this gauntlet (minus the single-character ones, obviously).
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Thats what I mentioned would probably be the case when he was released.
Could be by design to help those annoyed by the event.
KGB
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I bet it's just an oversight. Didn't they disable Gamora's auto-kill in Puzzle Gauntlet?
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I believe so. Chasm's stun wins certain gauntlet nodes as well. Not in this set, but I remember someone posting about it and sure enough it worked.
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@BriMan2222 said:
Some one in my alliance just told us that apparently they didn't make it so kaecilius can't be sent away. So instead of messing around with his strike tiles just get 9 blue ap and win.That worked great! Used it just now to beat Kaecilius 3/4 clears. Blue tiles didn't want to cooperate one of the clears.
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Yeah I only thought of Kang AFTER opening clears.
This will make end grind a joke.0 -
On kang boss event he couldn't be sent away, so actually if they notice it they can stop the trick.
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Sure.
They could do a lot of things.
99 bugs on the wall...0 -
So what we are saying here is that Kang is most definitely not broken and making PvE extra trivial there is nothing to see here, right?
Time to move this thread to where the Devs won't see it, Mods. Feedback and Suggestions!
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@Bowgentle said:
99 bugs on the wall...
OK, I tested that now.
Destroy works, as in Jane blows them up.
Matching doesn't work, though.
So, it's destroy, but not match.Matching is a form of destroying. So it should work on a match. If this is intended the wording needs to be changed to be like 5* Carol’s red passive.
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You know how bad they are with words.
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This is a bit like that time when new feeders were only for special events. Apart from Anniversary, Holidays or special events.
At least the new Devs have new ways of confusing us.
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Finally Kang and the immortals has been fixed so chasm has sailed across the quantum space quite a bit of times already, and Ihulk revives but appears the victory banner.
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Players are strange people. I remember players being unhappy with the amount of time spent on grinding pves, and some wanted the dev to reduced the number of clears/grinds.
Kang appeared and allowed players to clear pick-3 non-wave nodes in 30 seconds instead of 60-75 seconds, and all of a sudden, some are concerned about this. Players are shaving off 30-45 seconds x 5 x 4: up to 600 seconds/10 minutes to 15 minutes per day.
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@HoundofShadow said:
Players are strange people. I remember players being unhappy with the amount of time spent on grinding pves, and some wanted the dev to reduced the number of clears/grinds.Kang appeared and allowed players to clear pick-3 non-wave nodes in 30 seconds instead of 60-75 seconds, and all of a sudden, some are concerned about this. Players are shaving off 30-45 seconds x 5 x 4: up to 600 seconds/10 minutes to 15 minutes per day.
Exactly ive come to realize that a certain core base (especially in this forum) can't be pleased.
Kang is a refreshing addition to the game, hopefully there are more like him. The game was getting very very stale ability wise. Now every 5 I'm excited to see if we get something different
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Exactly. Some people want faster play and some people want more challenge. It's two different groups of players. Of course they can't make everyone happy when two different groups want completely opposite things.
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@entrailbucket said:
Exactly. Some people want faster play and some people want more challenge. It's two different groups of players. Of course they can't make everyone happy when two different groups want completely opposite things.That's true, but of course the game only incentivises faster play. It would be entirely possible to choose one or the other (like a Strange Sights choice) for progression if the placement rewards didn't exist. Trying to balance both so timing was roughly equal would be difficult.
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