***** Kang (The Conqueror) *****
Comments
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They did something overnight last night... Kang's passive is now checking constantly to see if everyone is down or away. Like, constantly. After every single action you take, the banner/check fires.
I haven't tested against the immortal guys but this seems like a brute-force way to fix some big.
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Yes. Realm Shift constantly procc,'ing. I had no idea what was going on and so assumed it was something I hadn't paid attention to with my limited Kang use but nope. Something is up.
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What do you guys mean by constantly processing?
I don't have 5*Kang yet, so I can't check.
Do you mean, like banners popping up every turn? Does it slow the game down?
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It doesn’t seem to slow the game down but it’s noticeable as a brief distraction.
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@liminal_lad said:
It doesn’t seem to slow the game down but it’s noticeable as a brief distraction.Good to know. Thanks!
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@bladewing said:
What do you guys mean by constantly processing?I don't have 5*Kang yet, so I can't check.
Do you mean, like banners popping up every turn? Does it slow the game down?
Yeah, it's not a significant amount of delay, but it's a delay. The banner pops up every turn, sometimes multiple times a turn, depending on what you do. I'm not sure if there's an animation because I have those turned off.
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@entrailbucket said:
@bladewing said:
What do you guys mean by constantly processing?I don't have 5*Kang yet, so I can't check.
Do you mean, like banners popping up every turn? Does it slow the game down?
Yeah, it's not a significant amount of delay, but it's a delay. The banner pops up every turn, sometimes multiple times a turn, depending on what you do. I'm not sure if there's an animation because I have those turned off.
I see. Appreciate the info!
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@entrailbucket said:
@bladewing said:
What do you guys mean by constantly processing?I don't have 5*Kang yet, so I can't check.
Do you mean, like banners popping up every turn? Does it slow the game down?
Yeah, it's not a significant amount of delay, but it's a delay. The banner pops up every turn, sometimes multiple times a turn, depending on what you do. I'm not sure if there's an animation because I have those turned off.
No animation beyond the banner, just advises you that Realm Shift is doing...something? No idea what.
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This sounds like the worst kind of fix ever. It reminds me of some set top box in the early 2000s that was constantly “calling home” tying up a phone line and cutting out faxes.
A garbage tier duct tape fix that doesn’t actually fix the problem.
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I noticed some other passives like that seem to be firing every turn/after every action. Killmonger's passive that locks and unlocks critical tiles is doing the same thing, so maybe this isn't just a change to Kang.
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Hmm. Not sure having Kang's away insta-win is something they will want to leave intact for mini-bosses like Iron Man in Cosmic Chaos. Sort'a defeats the point - he isn't very tough already but a Boss should at least be a Boss.
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If people want to use a slow team on a non-repeatable node on a single enemy, let them.
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I'm interested to know his interaction with Wong.
If he sends Wong away and downs Wong's last partner will Wong return?
If Wong goes away and his last partner dies will he return?Any way to realistically test this? I have yet to see either a Wong or Kang in the wild.
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I saw a champed Kang in the wild and it's a 5*. It depends on how the order of operation is coded. Players need to test it out to know.
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@Bowgentle said:
If people want to use a slow team on a non-repeatable node on a single enemy, let them.I'm not talking about from player perspective but Devs. If I was a programmer and my mini Boss is defeated without one move even needed then I would be embarrassed myself. Perhaps they don't care, I don't know but I would.
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@DAZ0273 said:
Hmm. Not sure having Kang's away insta-win is something they will want to leave intact for mini-bosses like Iron Man in Cosmic Chaos. Sort'a defeats the point - he isn't very tough already but a Boss should at least be a Boss.I disagree. Building clever teams that can punch above their weight is a fun way for newer rosters to contribute for their alliance and learn the more "advanced" elements of MPQ. Winfinite or niche teams have been a big part of boss events since their Introduction (e.g. the old Charlie's angels team, or using 3* Punisher red for high health enemies, etc). There is no problem with adding "get 9-27 blue ap asap" team to that list.
Sure, solo bosses will be easy if 9 ap is all you need. But they are already the easiest part of boss events for most players (it's the side nodes on sat./sun. that are the grind for weaker rosters), and many bosses have goon summoning powers too.
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Too late, PVE is already mind-numbingly easy. Kang’s “easy button” is just another option among a plethora of other. PVE has really just been a time gig for years now.
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@Vhailorx said:
@DAZ0273 said:
Hmm. Not sure having Kang's away insta-win is something they will want to leave intact for mini-bosses like Iron Man in Cosmic Chaos. Sort'a defeats the point - he isn't very tough already but a Boss should at least be a Boss.I disagree. Building clever teams that can punch above their weight is a fun way for newer rosters to contribute for their alliance and learn the more "advanced" elements of MPQ. Winfinite or niche teams have been a big part of boss events since their Introduction (e.g. the old Charlie's angels team, or using 3* Punisher red for high health enemies, etc). There is no problem with adding "get 9-27 blue ap asap to that list.
Sure, solo bosses will be easy if 9 ap is all you need. But they are already the easiest part of boss events for most players (it's the side nodes on sat./sun. that are the grind for weaker rosters), and many bosses have goon summoning powers too.
But I am talking about regular PvE. Although of course I guess we will find out on Boss Events next week.
That is up to the Devs I guess. We have come all the way from "You're meant to lose" to ""You'll always win" which is fine of course if you are going through the pretence of a player expending any effort at all. Might as well stick a level 65 goon in the final node of Cosmic Chaos and just let a Jiggs + GotG team one shot it from move one. That is just me though I guess.
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@Tony_Foot said:
@DAZ0273 said:
Hmm. Not sure having Kang's away insta-win is something they will want to leave intact for mini-bosses like Iron Man in Cosmic Chaos. Sort'a defeats the point - he isn't very tough already but a Boss should at least be a Boss.Is there a boss event even on the last Round that takes you more than 3 turns anyway? They need to give these bosses 300K health for anyone with a diverse set of champions at 5* level. But I think most people would prefer to be given the 2 covers for no work and have the time off. Boss events were really a 4* challenge developing roster, the level has been updated since then.
I obviously need to learn to type better coz I could swear I gave the specific example I was talking about and two posters now have referenced Boss Events. Maybe boss Events will be insta-win too although that would be a shame for likes of Apocalypse.
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@DAZ0273 said:
@Vhailorx said:
@DAZ0273 said:
Hmm. Not sure having Kang's away insta-win is something they will want to leave intact for mini-bosses like Iron Man in Cosmic Chaos. Sort'a defeats the point - he isn't very tough already but a Boss should at least be a Boss.I disagree. Building clever teams that can punch above their weight is a fun way for newer rosters to contribute for their alliance and learn the more "advanced" elements of MPQ. Winfinite or niche teams have been a big part of boss events since their Introduction (e.g. the old Charlie's angels team, or using 3* Punisher red for high health enemies, etc). There is no problem with adding "get 9-27 blue ap asap to that list.
Sure, solo bosses will be easy if 9 ap is all you need. But they are already the easiest part of boss events for most players (it's the side nodes on sat./sun. that are the grind for weaker rosters), and many bosses have goon summoning powers too.
But I am talking about regular PvE. Although of course I guess we will find out on Boss Events next week.
That is up to the Devs I guess. We have come all the way from "You're meant to lose" to ""You'll always win" which is fine of course if you are going through the pretence of a player expending any effort at all. Might as well stick a level 65 goon in the final node of Cosmic Chaos and just let a Jiggs + GotG team one shot it from move one. That is just me though I guess.
I just can't care much about how easy 4/36 daily pve clears are. I guess I might be more on your side if kang's passive can overcome puzzle-bosses like kaecilius or Apocalypse that have non-standard win conditions. If the rules of the game are "Do X to win" then characters that can "do Y and win anyway" seem to undermine the spirit of the game mode.
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