***** Kang (The Conqueror) *****
Comments
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@HoundofShadow said:
@DAZ0273 Now that you mentioned Crystal, she doesn't heal the team while she's away. I suppose Kang can be used to send Chasm away and then down IHulk to win the match.So Kang rules all then.
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@dianetics said:
@Sekilicious said:
Technically a rework to make him function predictably. It was noted in the bugs thread Chasm needed to be rebuilt, not a nerf or a buff but to make sure his ordering fit his description.I will probably move this to the Chasm nerf thread when I have more time.
Even after they tried to rework him he was still broken. His kit was not happening at the end of his turn but at the beginning or your opponents turn. So SheThor would destruct tiles then damage from Chasm would resolve. When the additional damage should have resolved before SheThor had the chance to destruct tiles.
Hound said the rework was live yesterday. Is this still a problem?
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There was a dare guy picking chasm, so I practiced a bit.
Chasm only manages to stun at the start of the turn. He can't drain anything, so he took his fair share of nerfed time. At last.
By the way, did I already mention that I'm gonna pull for kang as if there wasn't a tomorrow?0 -
@Bad said:
There was a dare guy picking chasm, so I practiced a bit.
Chasm only manages to stun at the start of the turn. He can't drain anything, so he took his fair share of nerfed time. At last.
By the way, did I already mention that I'm gonna pull for kang as if there wasn't a tomorrow?You said you'd pull for Monkey too, look how that turned out.
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@Sekilicious said:
Hound said the rework was live yesterday. Is this still a problem?no idea ill check tomorrow
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When does Wasp re-work go live? Thursday? Think I might wait on seeing that before I get too carried away with Kang and his, let's be fair, somewhat average to meh store offering. Not like his blue doesn't work already.
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My mThor/Iceman team no longer work against Chasm/iHulk. Before this fix and if I had only 3 blue aps, Iceman will turn this three blue aps into cds before Chasm reduces my blue ap. Now, Chasm reduces my blue ap pool which resulted in Iceman being unable to process his blue stun cds.
Also, Deathlok will add ap gains after Chasm reduces them. In the past, Deathlok adds ap before Chasm reduces them.
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@Bowgentle said:
You said you'd pull for Monkey too, look how that turned out.
He was mildly useful killing chasm, now he will be fully useful killing kangs.
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Did the devs confirm the changes they will make to immortal characters? I am trying to understand how good Kang will be against iHulk/chasm. Will it work to send chasm away and ihulk won't revive and Kang wins?
I am just curious, as it won't really matter, since I am all in on Kang. The next question is...how good is Hit Monkey? Is it worth to oull for Kang now, or wait for something better?
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Two questions, that I don’t know have been answered yet.
1) is away working like it’s supposed to with the revive bros yet? (stay down when the other is away)
2) Any plans to change the 5* so he’s NOT getting AP when tiles expire? Could someone ask this in Discord since the devs don’t seem to answer questions here?
I’m itching to pull a lot for Kangers so I have a higher health blue man group, but would like to know if they are going to change the power to match the wording or the wording to match the power.
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Does the 5* get AP when a tile expires?
It says "destroyed" in the text.0 -
Right. The 3* says when tiles expire he gets 2 blue. That is working as intended.
The 5* says when countdowns are destroyed he gets 2 blue AP. However, he is getting AP for countdowns expiring. So it is working the way the 3* version is written, not the way the 5* is written.
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Huh. He does, just tested.
OK Yeah that should be fixed.0 -
@Bowgentle said:
Huh. He does, just tested.
OK Yeah that should be fixed.But how? Should the wording be changed or the power be changed?
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I can't remember the name but the female 4* who synergises with Luke Cage/Iron Fist gives burst heal even when fortified cd expires, even though it said triggers when fortified tiles are matched or destroyed, and it has been like this before BCS took over.
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@HoundofShadow said:
I can't remember the name but the female 4* who synergises with Luke Cage/Iron Fist gives burst heal even when fortified cd expires, even though it said triggers when fortified tiles are matched or destroyed, and it has been like this before BCS took over.So that excuses them from ever fixing this?
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Nope, it means that expire could mean destroy. Just like how matching tiles is also considered destroying tiles.
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Hmm. If my Netflix subscription expires it doesn't tend to explode when doing so. The milk goes past it's use by date and the fridge isn't splattered with a destroyed milk bottle. The English doesn't follow too well for expires = destroys. But then MPQ is a law unto itself.
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@Daredevil217 said:
Two questions, that I don’t know have been answered yet.1) is away working like it’s supposed to with the revive bros yet? (stay down when the other is away)
2) Any plans to change the 5* so he’s NOT getting AP when tiles expire? Could someone ask this in Discord since the devs don’t seem to answer questions here?
I’m itching to pull a lot for Kangers so I have a higher health blue man group, but would like to know if they are going to change the power to match the wording or the wording to match the power.
1 showed up in the bug forum as iHulk reviving when Chasm was away. The devs said they would fix it, so we think if a toon is away a reviver can not revive (except iShulk her mechanic is different)
2 no idea at all the wording is ambiguous. If a tile expires is it destroyed? It’s a strange semantic catch.
BCS said they wanted clarity on definitions I wish they would just follow through.
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Yeah, at some point they need to go through all these descriptions and fix ambiguous wording. Didn't someone find like 8 synonyms for "steal?"
I wouldn't take "Destroy" to mean "Expire" in other power descriptions.
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