***** Kang (The Conqueror) *****
Comments
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I think 5* Wasp is the counter.
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@HoundofShadow said:
I think 5* Wasp is the counter.Getting a bit ahead of ourselves but why not!
They could make a character that's immune to Away, but they'd have to have some other very strong passive that's helpful/overpowered in its own right... because otherwise you could just Away everybody besides Wasp and kill her normally. I suppose you could make a guy that gives his whole team Away immunity?
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"The power of the Swarm are the ties that bind us together. While a Swarm tile is on the board, characters cannot be sent away."
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If there ever was a chance for 5* AntMan with an interesting ability you could have something with him.
Ant Man zips in and out of the quantum realm finding friends and foes alike. Bring all away characters back to the game.1 -
Wasp stands strong, her amazing waspie swarm powers resisting the shifting sands of time and reality (don't ask)... until she is downed on the next round by a massive iHulk aoe. Chasm laughs.
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Chasm doesn't strike me as the laughing type.
Maybe a moustache twirl.0 -
And the absolute best part of a character like that? If you want to be immune to Kang-cheese, you need to bring that guy -- instead of Chasm, Scarlet Witch or Colossus! Whatever resources you invested in those other guys become totally worthless!!!
Plus, in a Kang meta, power boosters like Okoye and Apocalypse lose a lot of value. You can't boost Kang's instakill power, and you don't need to anyway. Protect tiles from Beta Ray Bill are worthless against it.
Kang is what players asked for: "give us counters, not nerfs!" Now we'll all get to find out if that's what they really wanted.
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We’ll see how it shakes out in pvp. In PvE though, sure we finally have something different after 2+ years Warhulkoye.
Im not convinced this is the iHulk/Chasm counter though.
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@Bowgentle said:
Chasm doesn't strike me as the laughing type.
Maybe a moustache twirl.Hmm. You might be right. Maybe enigmatic eyebrow raise?
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@dianetics said:
We’ll see how it shakes out in pvp. In PvE though, sure we finally have something different after 2+ years Warhulkoye.Im not convinced this is the iHulk/Chasm counter though.
They did say they're working on fixing the interaction with the immortal guys. I guess we'll see.
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@Tony_Foot said:
@HoundofShadow said:
I think 5* Wasp is the counter.They already said on discord that the rework is not a counter.
@entrailbucket said:
Kang is what players asked for: "give us counters, not nerfs!" Now we'll all get to find out if that's what they really wanted.
It’s just not that simple. Sometimes they are so broken and damaging to the game going forward they have little choice but be reworked. What next after this? Match 3 and win, but have a counter to that from one other release?
It completely trivialises CL10 for almost all rosters. What comes next a much harder CL10 when they rebalance it. CL10 hasn’t been a challenge for a long long while.
If they let this junk stay, I fear for the game going forwards. Or please release 6* if this is the best way they could find to counter chasm I have little faith in their ability going forward.
This is exactly what players asked for. They could (and should) have just fixed Chasm, plus several other guys, and we wouldn't be in this situation, which I agree is bad. This is the alternative to a nerf, and it's the alternative players said they wanted.
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How many viable teams are there to decimate the clearance levels with him.
New players won’t have Hawkeye and he’s not easy to get. I barely have a usable Hawkeye 422 and running the 3* version of Kang I wiped several times.
I’m still going to be running SC SheThor RiRi. It’s reliable and requires less resources.
The old guard of players will switch because it’s faster, but newer players don’t have the option.
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I disagree that he won't be useful in pick 2. Remember Chasm can't drain his AP, and they're fixing his interaction with the immortal guys. Get to 9 blue, send Chasm away and then kill a very low-HP Hulk using any other active power, or just Kang's own crazy nukes...seems pretty usable to me.
A few people on here wanted the overpowered guys fixed but the vast majority of players here, and certainly everywhere else, hate those fixes in all circumstances. In one fell swoop they've taken care of all the overpowered defensive characters, so this should make the "counters, not nerfs" crowd very happy. And the best part? 3* Kang is basically as good as the 5*, and he's available to everyone!
Unless...those players never actually wanted that, and they just felt entitled to win everything forever?
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I love the idea of sending problem characters away. He will be a great character in pick 3 for sure.
Interesting though that Sersi will soft counter him by depriving the board of blue.So with Kang coming to play we may actually see more characters in pick3. Probably not in pick 2 though
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I don’t complain about Chasm. Other people complain about him, and all I ever said was iHulk/Chasm was the problem.
I don’t even have a real problem with iHulk/Chasm. I’m in the anti nerf crowd. Make counters not nerfs.
I will run iHulk/Chasm until it isn’t viable. I’m unapologetic about it. It’s in the game and until you are punished for using it I will use it.
I just know other players have a problem with the pair and I recognize it.
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The only alternative to fixing Chasm was releasing a crazy overpowered character to counter him, a character that will (hopefully) result in setting the entire metagame on fire.
I'm quite happy to get beat up by 3* players in exchange -- seems a small price to pay to demonstrate why nerfs are necessary and good for the game.
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@entrailbucket said:
It's the actual counter for all the crazy overpowered defensive passives we've been getting, going back to when SW/Colossus was everywhere. 9ap kill a guy is absolutely a new level of power and it's something we've never seen, but how else do you make those guys beatable?I’d say damage that cannot be reduced was the counter to those teams. Mechanics that got introduced with Gamora and Ultron, but they didn’t go far enough with it I think. I believe there was some fertile ground there but it was sort of forgotten about and everyone moved on to Chas anyway.
@entrailbucket said:
@dianetics said:
We’ll see how it shakes out in pvp. In PvE though, sure we finally have something different after 2+ years Warhulkoye.Im not convinced this is the iHulk/Chasm counter though.
They did say they're working on fixing the interaction with the immortal guys. I guess we'll see.
I thought you too said you didn’t think Chas, even with Away working properly would counter the Hulkasm meta. Has that changed now that more videos are being released?
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Oh, I also love that all the "meta" characters people have heavily pulled for are either easily countered by Kang or totally useless when paired with him.
People with 550 Okoyes and Apocalypses about to get smashed in PvE by 2 3* and Hawkeye! It's delightful!
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You are a 550 player though. So burn a tent pole down you have a ton of other poles to keep your tent up.
There are groups of players who are moving into the 5* tier saving for months if not years to make the jump.
This isn’t WoW where you can reroll the newest OP class in a week.
What about the players that finally make the jump to see their characters reverted to trash tier? It’s even crazier to think that you spend real money on a character only to see it nerfed after release.
There is another game I played where it was common practice to release OP characters and then nerf them a week or 2 before the next release. The game died because they ran large portions of their community away.
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@Daredevil217 said:
@entrailbucket said:
It's the actual counter for all the crazy overpowered defensive passives we've been getting, going back to when SW/Colossus was everywhere. 9ap kill a guy is absolutely a new level of power and it's something we've never seen, but how else do you make those guys beatable?I’d say damage that cannot be reduced was the counter to those teams. Mechanics that got introduced with Gamora and Ultron, but they didn’t go far enough with it I think. I believe there was some fertile ground there but it was sort of forgotten about and everyone moved on to Chas anyway.
@entrailbucket said:
@dianetics said:
We’ll see how it shakes out in pvp. In PvE though, sure we finally have something different after 2+ years Warhulkoye.Im not convinced this is the iHulk/Chasm counter though.
They did say they're working on fixing the interaction with the immortal guys. I guess we'll see.
I thought you too said you didn’t think Chas, even with Away working properly would counter the Hulkasm meta. Has that changed now that more videos are being released?
I think I somehow underestimated the power of "9ap kill a guy," but I do still think we're going to see a Chasm wall, at least for a little while.
Kang is pretty awful on defense, so it's probably going to end up in a situation where you climb against Chasm teams using Kang, then switch to Chasm to float. Players with Kang will beat you, but others won't be able to -- until Kang becomes more widespread.
I don't know what it will look like then. And it may not take very long to hit that state, but it's impossible to predict that. The thing is, Chasm/Hulk is really not a great offensive team -- it's slow. People are using it for defensive value, and it was very good at that. Once Kang essentially removes defense from the game I'm not sure there will be much incentive to use Chasm over a full-bore offensive team.
5
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