***** Kang (The Conqueror) *****

1121315171829

Comments

  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards

    @dianetics said:

    @DjinnBabba said:
    https://forums.d3go.com/discussion/88112/5-kang-realm-shift

    There’s a thread for it now. So… progress

    @dianetics

    Perfect thanks, so I guess it is indeed a bug. This will make him useful in pick2(with Wanda I assume) and pick3 to knock out revivers.

    I'll unload CP on his store then wait for Wong to rotate out in order to finish him off.

    You're going to throw CP at the store - then wait two months? Why use CP at all then?

  • dianetics
    dianetics Posts: 1,653 Chairperson of the Boards

    @Bowgentle said:
    You're going to throw CP at the store - then wait two months? Why use CP at all then?

    I need covers for all three hero's in his store.
    I have Wong ready to be champed and I don't want to make him any fatter.

    I've got roughly 2k cp, so I should be able to get him big enough to use while I wait until Wong drops out. The extra shards from the pulls will let me max champ a 4* and champ another 5*.
    May as well just get it done and out of the way now.

  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards

    Ah if you need all 3 in that store then it makes sense yeah.

  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards

    Maybe they'll fix the interaction with the immortal bros, then change that blue a little.

  • entrailbucket
    entrailbucket Posts: 5,967 Chairperson of the Boards

    There's a video floating around of Kang/4* Deadpool/Hawkeye that autowins matches against 5* in pick-3 PvP -- basically the pre-nerf 4* Cap team all over again.

  • DAZ0273
    DAZ0273 Posts: 10,342 Chairperson of the Boards

    @entrailbucket said:
    There's a video floating around of Kang/4* Deadpool/Hawkeye that autowins matches against 5* in pick-3 PvP -- basically the pre-nerf 4* Cap team all over again.

    Tried. This failed twice so you must need better Kang/Hawkeye than I have.

  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards
    edited February 2023

    Hopefully they'll fix this faster than they fixed Bishop.
    Cap got fixed faster I think.

  • captainheath
    captainheath Posts: 256 Mover and Shaker

    I used the trio for the first time today with two yellow giving 4 star supports. The boosts weren't even necessary. Did all of the runs and only came close to losing once. The rest of the matches were very quick.

    Personally, I wouldn't go all in on Kang. I just don't see how he doesn't get fixed when PVE just became a non-challenge.

  • Bad
    Bad Posts: 3,146 Chairperson of the Boards

    It's time for my occasional inception.
    So we have HE, a very old 5* who needs a rebalance. And he has an almost broken battery passive.
    Then if I was a dev I would think on changing his skills for more fun arrows mechanics worthy of the character and making him competitive, and then I would tone down his AP passive.
    Then we would win an appealing character and avenger in exchange of exploiting ways for new characters.

  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards

    18 minutes clear and 16 minutes grind on day 2.

  • Sekilicious
    Sekilicious Posts: 1,766 Chairperson of the Boards

    When was PvE last a challenge?

  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards

    It's the timing taken. I'm just sharing potential of clearing pves quickly for those interested. If you are spending 30 minutes on clear, a reduction of 12 minutes is significant.

  • entrailbucket
    entrailbucket Posts: 5,967 Chairperson of the Boards

    @Bowgentle said:
    Hopefully they'll fix this faster than they fixed Bishop.
    Cap got fixed faster I think.

    The only communication we have from them is that they're working on making Kang better -- they're fixing his interaction with the immortal guys.

    This is how good Kang has to be, to do what he was meant to do (counter Chasm). Introducing a character who's powerful enough to do that has knock-on effects in other areas though.

  • Blackstone
    Blackstone Posts: 603 Critical Contributor

    I guess I'm not seeing the problem others are seeing.

    With the right team, characters that aren't a part of the meta, Kang can be powerful and win against strong teams.

    But he's also not difficult to beat.

    So he's elevating other characters without creating an unbeatable wall that feels like punishment to face.

  • killahKlown
    killahKlown Posts: 584 Critical Contributor

    @HoundofShadow said:
    18 minutes clear and 16 minutes grind on day 2.

    Probably not a good event to be comparing those numbers since okoye is buffed.

  • Sekilicious
    Sekilicious Posts: 1,766 Chairperson of the Boards
    edited February 2023

    I agree somewhat. Kang resets the game to a point where all you needed to climb in PvP and be somewhat competitive was Shang-Chi. You better be prepared to take hits though.
    PvE isn’t a challenge at all once you get a deep roster and this won’t change that. We were getting 1 turn clears with a 550 Apocalypse, Kamala, BRB which means HE, Kang, and IM40 is 2 turns slow. Twelve minute clears are the fastest I’ve heard for PvE (my roster is incapable) which means 16 is still 4 minutes slow. Maybe the 12 minute clears become 9 minutes now. But we are approaching the maximum speed possible for clears without changing the UI.

  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards

    I think 12 minutes is when 550 Okoye is boosted, unless there's a new 550 team out there.

    I used only SC teams and Kang teams for those 18 minutes clears, and my SC is baby champed. I didn't used Okoye at all. If that's what you're referring to.

    The point is, for players who want a shot at T10 in pves, without bracket sniping and without saving 1-2 years of hoard to 550 Okoye, they have a shot using baby champed SC teams and Kang teams as long as they have the right Supports. We know that big news is coming out for Supports this month or next. So, let's see how the dev is going to rejuvenate Supports.

  • entrailbucket
    entrailbucket Posts: 5,967 Chairperson of the Boards

    @Blackstone said:
    I guess I'm not seeing the problem others are seeing.

    With the right team, characters that aren't a part of the meta, Kang can be powerful and win against strong teams.

    But he's also not difficult to beat.

    So he's elevating other characters without creating an unbeatable wall that feels like punishment to face.

    This all depends on your perspective. The relevant question is "can a character be overpowered on offense?"

    For players who view MPQ as a single-player game, who play events just to earn rewards, the answer is no. These folks don't care/aren't impacted by what others do. Anything that gets you to those rewards faster is a good thing.

    If you view MPQ primarily as a multiplayer game, then overpowered offensive characters present a problem. The whole game is based on speed, so making it faster for everyone else means you have to get faster too.

    It seems like the first attitude is far more common around here (to the point where those with the second attitude are just dismissed as wrong constantly).

  • killahKlown
    killahKlown Posts: 584 Critical Contributor

    @HoundofShadow said:
    I think 12 minutes is when 550 Okoye is boosted, unless there's a new 550 team out there.

    I used only SC teams and Kang teams for those 18 minutes clears, and my SC is baby champed. I didn't used Okoye at all. If that's what you're referring to.

    The point is, for players who want a shot at T10 in pves, without bracket sniping and without saving 1-2 years of hoard to 550 Okoye, they have a shot using baby champed SC teams and Kang teams as long as they have the right Supports. We know that big news is coming out for Supports this month or next. So, let's see how the dev is going to rejuvenate Supports.

    Hopefully they just kill Supports which will make this a non issue

  • Sekilicious
    Sekilicious Posts: 1,766 Chairperson of the Boards
    edited February 2023

    @HoundofShadow said:
    I think 12 minutes is when 550 Okoye is boosted, unless there's a new 550 team out there.

    >

    The point is, for players who want a shot at T10 in pves,.

    Nope. That was Colossus, Chavez, Karnak. Colossus was 650+ yes. People with deep 550 rosters have a variety of meta teams they use, depending on the opponent and boosted character list.

    My point is that the people with deep rosters probably have Hawkeye at a high level. I’m not sure how many yellow at start supports they have. All are willing to boost. So the challenge node only lasts three turns for them as well but they can still get the 1 turn kills for the majority of Pick-3.