***** Kang (The Conqueror) *****
Comments
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@dianetics said:
@DjinnBabba said:
https://forums.d3go.com/discussion/88112/5-kang-realm-shiftThere’s a thread for it now. So… progress
Perfect thanks, so I guess it is indeed a bug. This will make him useful in pick2(with Wanda I assume) and pick3 to knock out revivers.
I'll unload CP on his store then wait for Wong to rotate out in order to finish him off.
You're going to throw CP at the store - then wait two months? Why use CP at all then?
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@Bowgentle said:
You're going to throw CP at the store - then wait two months? Why use CP at all then?I need covers for all three hero's in his store.
I have Wong ready to be champed and I don't want to make him any fatter.I've got roughly 2k cp, so I should be able to get him big enough to use while I wait until Wong drops out. The extra shards from the pulls will let me max champ a 4* and champ another 5*.
May as well just get it done and out of the way now.1 -
Ah if you need all 3 in that store then it makes sense yeah.
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So broken, I hope I know if the intention is no fix before I start pulling. Maybe they don't care about PVE but it still limits characters with blue making abilities going forward with this hanging around.
I cannot see this staying as it is.
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Maybe they'll fix the interaction with the immortal bros, then change that blue a little.
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There's a video floating around of Kang/4* Deadpool/Hawkeye that autowins matches against 5* in pick-3 PvP -- basically the pre-nerf 4* Cap team all over again.
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@entrailbucket said:
There's a video floating around of Kang/4* Deadpool/Hawkeye that autowins matches against 5* in pick-3 PvP -- basically the pre-nerf 4* Cap team all over again.Tried. This failed twice so you must need better Kang/Hawkeye than I have.
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Hopefully they'll fix this faster than they fixed Bishop.
Cap got fixed faster I think.0 -
I used the trio for the first time today with two yellow giving 4 star supports. The boosts weren't even necessary. Did all of the runs and only came close to losing once. The rest of the matches were very quick.
Personally, I wouldn't go all in on Kang. I just don't see how he doesn't get fixed when PVE just became a non-challenge.
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It's time for my occasional inception.
So we have HE, a very old 5* who needs a rebalance. And he has an almost broken battery passive.
Then if I was a dev I would think on changing his skills for more fun arrows mechanics worthy of the character and making him competitive, and then I would tone down his AP passive.
Then we would win an appealing character and avenger in exchange of exploiting ways for new characters.1 -
18 minutes clear and 16 minutes grind on day 2.
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When was PvE last a challenge?
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It's the timing taken. I'm just sharing potential of clearing pves quickly for those interested. If you are spending 30 minutes on clear, a reduction of 12 minutes is significant.
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@Bowgentle said:
Hopefully they'll fix this faster than they fixed Bishop.
Cap got fixed faster I think.The only communication we have from them is that they're working on making Kang better -- they're fixing his interaction with the immortal guys.
This is how good Kang has to be, to do what he was meant to do (counter Chasm). Introducing a character who's powerful enough to do that has knock-on effects in other areas though.
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I guess I'm not seeing the problem others are seeing.
With the right team, characters that aren't a part of the meta, Kang can be powerful and win against strong teams.
But he's also not difficult to beat.
So he's elevating other characters without creating an unbeatable wall that feels like punishment to face.
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@HoundofShadow said:
18 minutes clear and 16 minutes grind on day 2.Probably not a good event to be comparing those numbers since okoye is buffed.
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I agree somewhat. Kang resets the game to a point where all you needed to climb in PvP and be somewhat competitive was Shang-Chi. You better be prepared to take hits though.
PvE isn’t a challenge at all once you get a deep roster and this won’t change that. We were getting 1 turn clears with a 550 Apocalypse, Kamala, BRB which means HE, Kang, and IM40 is 2 turns slow. Twelve minute clears are the fastest I’ve heard for PvE (my roster is incapable) which means 16 is still 4 minutes slow. Maybe the 12 minute clears become 9 minutes now. But we are approaching the maximum speed possible for clears without changing the UI.0 -
I think 12 minutes is when 550 Okoye is boosted, unless there's a new 550 team out there.
I used only SC teams and Kang teams for those 18 minutes clears, and my SC is baby champed. I didn't used Okoye at all. If that's what you're referring to.
The point is, for players who want a shot at T10 in pves, without bracket sniping and without saving 1-2 years of hoard to 550 Okoye, they have a shot using baby champed SC teams and Kang teams as long as they have the right Supports. We know that big news is coming out for Supports this month or next. So, let's see how the dev is going to rejuvenate Supports.
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@Blackstone said:
I guess I'm not seeing the problem others are seeing.With the right team, characters that aren't a part of the meta, Kang can be powerful and win against strong teams.
But he's also not difficult to beat.
So he's elevating other characters without creating an unbeatable wall that feels like punishment to face.
This all depends on your perspective. The relevant question is "can a character be overpowered on offense?"
For players who view MPQ as a single-player game, who play events just to earn rewards, the answer is no. These folks don't care/aren't impacted by what others do. Anything that gets you to those rewards faster is a good thing.
If you view MPQ primarily as a multiplayer game, then overpowered offensive characters present a problem. The whole game is based on speed, so making it faster for everyone else means you have to get faster too.
It seems like the first attitude is far more common around here (to the point where those with the second attitude are just dismissed as wrong constantly).
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@HoundofShadow said:
I think 12 minutes is when 550 Okoye is boosted, unless there's a new 550 team out there.I used only SC teams and Kang teams for those 18 minutes clears, and my SC is baby champed. I didn't used Okoye at all. If that's what you're referring to.
The point is, for players who want a shot at T10 in pves, without bracket sniping and without saving 1-2 years of hoard to 550 Okoye, they have a shot using baby champed SC teams and Kang teams as long as they have the right Supports. We know that big news is coming out for Supports this month or next. So, let's see how the dev is going to rejuvenate Supports.
Hopefully they just kill Supports which will make this a non issue
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