***** Kang (The Conqueror) *****
Comments
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That is probably why he had to retreat a bunch. Kang surviving three rounds isn’t easy.
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I retreated because Support wasn't activating. As mentioned, I'm monitoring for the next couple of days to figure out the range. The intial assessment is very encouraging. Once I get him high enough and tested it out in other challenging pves, I'll be able to figure out a better timeframe. Even with multiple retreats, my playtime has been decreased by 3 minutes.
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Kang only has to live for 3 turns...how hard are the challenge nodes for you guys?
I tested this out and it's hilariously busted. I have two yellow supports, so you fire Recharge, wait two turns for it to resolve, then cast Kang blue 3 times. With Hawkeye there, one Recharge gives you 27 blue.
Your team needs to be able to "survive" 2 moves from the opponent.
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Surprisingly, surviving 650 match damage with baby champed 5* characters isn’t exactly easy. I guess maybe you will see when that 3* is wiped out by 650 Dr. Strange. My broken Shang-Chi also has trouble surviving that one. I guess one starts to forget these details when they have their choice of boosted characters every list.
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You could normally survive pretty well with the old BRB/Polaris/+whoever Winfinite team on CN, so anybody with a decent Hawkeye (not me!) sounds like this will be ridiculously broken.
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Hawkeye isn’t even a choice for the vast majority of players. Not everyone was lucky to have a hoard the last time he was offered. Or to have his feeder at 370.
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Sure, it's hard to survive a protracted fight if you've got low level characters. Can you really not survive two enemy moves? That's all it takes with this combo.
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I think my original post mentioned an undercovered Kang. So delete your champed Hawkeye and then try.
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@Sekilicious said:
Hawkeye isn’t even a choice for the vast majority of players. Not everyone was lucky to have a hoard the last time he was offered. Or to have his feeder at 370.Agreed. However this just seems a preliminary team, once Kang gets out there I suspect we will see ever advancing broken teams. 3* Gambit took a little while to be hopelessly broken after release.
But for those that do have Clint (again, not me to any good level!), well the game just got even easier. They are gonna have to rename these things from Challenge Node to "Minor Annoyance" Node at this rate. Leaving aside the Spider guy who should not mentioned, Kang is looking like he might be helplessly broken.
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This CN two moves should be OK with everyone.
That Kraven or Bill/Thor one... Maybe not so easy.0 -
There are also supports that reduces match damage taken. A 20% or more reduction is pretty significant. As mentioned, as long as you have the right stuff, it's going to benefit speed clearing
I'm going to see if 18 minutes will help me secure T5 in scl 10 pves.
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If you can't survive two enemy moves, how can you win ANY challenge node?
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Don't ask me.
There's lower rosters who need to answer that.0 -
If it's Carbage/Kitty/Kraven based nodes, I won't be using Kang. I might use Kang against Kitty if I can fire IM40's yellow twice.
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@entrailbucket said:
If you can't survive two enemy moves, how can you win ANY challenge node?Only a few CN's are truly challenging in that you need to win in 3 moves or less.
I routinely beat the 650 nodes with a 330 BRB & She Hulk + 360 Polaris without even any need for boosts. All I have are the 2 true heal supports when matching my own specials which keeps them alive for a few turns till I get Blue for Polaris or Green for She Hulk.
KGB
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@KGB said:
@entrailbucket said:
If you can't survive two enemy moves, how can you win ANY challenge node?Only a few CN's are truly challenging in that you need to win in 3 moves or less.
I routinely beat the 650 nodes with a 330 BRB & She Hulk + 360 Polaris without even any need for boosts. All I have are the 2 true heal supports when matching my own specials which keeps them alive for a few turns till I get Blue for Polaris or Green for She Hulk.
KGB
Oh is She Hulk the new Winfinite plug in? I can see that.
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Ok here is a video. My Hawkeye takes a little more than 5000 damage during this "fight."
Note that 5* Kang is not necessary here. The 3* does the same thing.
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Lack of yellow supports will make this a little more challenging, but yeah... Sheesh.
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@entrailbucket said:
Ok here is a video. My Hawkeye takes a little more than 5000 damage during this "fight."Note that 5* Kang is not necessary here. The 3* does the same thing.
Lol! Nerf Iron Man!
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I guess I did a bad job of describing "hilariously broken?" The video really speaks for itself. If your roster is somehow so low level that you can't survive 5000 damage, then you're probably not able to play cl10 at all.
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