***** Kang (The Conqueror) *****

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Comments

  • Bad
    Bad Posts: 3,146 Chairperson of the Boards

    No, actually a pretty fast character but easy to beat.
    Like the game used to be.

  • entrailbucket
    entrailbucket Posts: 5,964 Chairperson of the Boards

    @Bowgentle said:

    @entrailbucket said:
    The 550 Kangs are starting to show up, and he's pretty bad on defense. The only ability you have to worry about is black, but it's not fed and I haven't seen it go off too many times. The chance the AI will get to 9 blue is fairly low, and even if he does, you can target the CD tile to get your guy back. Kang is really one where additional levels aren't a big deal -- he's really just about as good as 450 as he is at 550.

    Thank you.
    So no point in making him bigger.

    I'll just add...I can't speak to how much faster he is on offense when he's maxed out. His black does do a ton of damage, and his purple can hit very hard when it's used situationally (the AI won't do this correctly ever). I guess it's possible that all those extra levels are worth it, just to get more damage on black/purple.

    If your plan on offense is to win by sending guys away, then levels don't matter at all. If you're putting levels on him for defense, I'd say that's also probably not worth it. Someone else can maybe weigh in on whether it's worth expending resources to power up his black and purple.

  • Bad
    Bad Posts: 3,146 Chairperson of the Boards
    edited March 2023

    That's easy. Level 450 Black power 6 AP for 27.400, 6 purple for adding 1 cd turn and 1750 for each cd turn and for each enemy SAP.
    So maxed will be ~70k for black and ~4200 for each purple condition.

  • Daredevil217
    Daredevil217 Posts: 3,988 Chairperson of the Boards
    edited April 2023

    Nice catch! Found a 450 Kang on the leaderboards and it appears he has the “standard” match damage 1068/949/831/etc.

    Edit: His health was also bumped from 70,312 to 85,465.

    Edit 2: Purple was also buffed. He now does 1153/1345/1730 damage for each enemy SAP (up from 287/335/430), which is the same damage he does for each turn remaining on the countdown tiles on the board. Thanks for correcting this BBR!

    His away banner no longer spams every turn either. He still doesn't get 2 blue AP when you destroy a tile by matching it though.

    Some were calling for a nerf and he received a buff. As someone pro-Kang, I love it!

  • BlackBoltRocks
    BlackBoltRocks Posts: 1,191 Chairperson of the Boards

    @Daredevil217 said:

    Edit 2: Purple was also buffed. He now does 1153/1345/1730 damage for each enemy SAP (up from 287/335/430), which is the same damage he does for each turn remaining on the countdown tiles on the board.

    This isnt a buff. 287/335/430 is his Purple’s ability damage at lv255. 1153/1345/1730 is his Purple’s ability. damage at lv450.