Class of 2016/2017
Comments
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Gambit is actually a beast when boosted now. I'm using him with starlord and starlord yellow followed by gambit red does over 100 k damage for me. I never could have imagined just a year or 2 ago that there would ever be a time where gambit and starlord are my A team in pvp.
Also, just saw that 3 star gambit is the next pvp and was pretty miffed that I'll be locked out of using 5 star gambit in an event where he's the best boosted character. Is it really that hard to not have the 3 star version of a character featured in pvp at the same time their 4 or 5 star counter part is boosted?
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Or just make it so that we can use the 5* version instead of the 3.
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@entrailbucket said:
@Bowgentle said:
@entrailbucket said:
@658_2 said:
After a couple matches with Gambit/Thor/Star Lord, I played Gambit/Thor/MEH for fun and oddly got at least 10 defensive wins over the next few days. That was too slow though, so went back to the first team. Went from 7 wins to 50 in one session on 8 healthpacks. I healed Gambit a bunch, but I never healed Thor, and Star Lord only once or twice. Thor started with about 2k health the last ten matches. Gambit’s damage is so heavy and reasonably quick that you can start him with quite low health and get away with it, even against 600+ opponents.I saw someone here, on some thread, say that Gambit's buff was bad/disappointing, and that he was still useless, and I just had to assume that person hadn't used him. He's GOOD! He's a little slow but the numbers are just crazy, and he feeds himself pretty effectively.
The lockout is still a little annoying, and definitely unnecessary, but when he's boosted I generally want to use his powers over anyone else's anyway. Like, I'm not missing Starlord's purple this week, or Hawkeye's red.
I miss Thor's red a little, but yes, Gambit hits like a truck.
I dunno, Thor is sorta...bad...now. His passive AP generation is obviously still great, but his active powers are kind of terrible.
Agreed on this! When I returned from retirement, I immediately went back to the old Thor/Okoye team but it wasn't always as easy as before and I was getting destroyed on D
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I'm having to drag myself to the finish line a bit on this one and finding myself thinking about 2018 instead. Which will surely be Okoye + ????
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I did Gambit, Hawkeye & Starlord. Was mostly Gambit doing the heavy lifting with some good synergy with Hawkeye feeding extra red and providing fortifications.
Finding these events fun to get to 25 wins, but hard to motivate for an extra 25 for the CP, not worth the effort for me. Especially with the same characters boosted all week across all events.
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@Punter1 said:
Finding these events fun to get to 25 wins, but hard to motivate for an extra 25 for the CP, not worth the effort for me. Especially with the same characters boosted all week across all events.Yep, this. I can be motivated to do 25. The delta in rewards from 25 - 50 just isn't worth the same amount of effort, to me.
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The only problem I have keeping Panther stunned is when I forget to stun him and he wakes up. If you consistently target him with three turns of stun, the blue battery should get rolling quickly enough to stun lock the enemy team.
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I didn’t see too many Rogues, but a max-champ boosted Rogue + Gambit + Hawkeye made getting to 1200 easier than last event. Gloves Off does about 64K like that.
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@ThaRoadWarrior said:
I didn’t see too many Rogues, but a max-champ boosted Rogue + Gambit + Hawkeye made getting to 1200 easier than last event. Gloves Off does about 64K like that.After all these years, I still don't quite understand what Rogue does. I just know I target her first any time I see her.
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She jumps in front anytime an enemy matches her colors, taking drastically reduced damage all the time. When you fire her green, she prevents the opponent from gaining their top color AP by directly matching (but not accruing in other ways) and she doesn’t take damage from them matching it. On friendly matches in that color you gain double AP and deal double damage. Once she banks up enough of that color she explodes it, doing a wild amount of damage for a 4* and a small amount to herself. Her red destroys a big block of targeted tiles and accrues the AP from it. She is actually really good if you can figure it all out.
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I tried to skip Panther teams unless they had a 4 star with lower health. My strategy against him is to stun him first with Gamora or Hawkeye and make sure he gets another stun before the 3 turns finish. You don't want him to wake up. If the 4 stars are too low level, the strategy might not work because he takes a huge chunk of damage. My Gamora and Coulson are maxed out so YMMV.
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A sufficiently high-level boosted BP + Thanos auto-wins against Chasm/Hulk. It's... actually kind of funny. If you set Thanos for a 1-turn stun, the game just sorta wins itself while you watch.
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@entrailbucket said:
Yeah, I saw someone actually say that Gambit was useless and that his buff was bad.I said that I think gambit is still meh after his rework. Purple is pretty bad, and even boosted I still find his red a little underwhelming, given the cost and lack of boardshake and spammability. He is certainly not bad any longer, and when boosted he is a borderline viable main (but still too slow). But I think reports that he is straight up good now are mostly a people overreacting given of how traumatizing his nerf was.
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@Vhailorx said:
@entrailbucket said:
Yeah, I saw someone actually say that Gambit was useless and that his buff was bad.I said that I think gambit is still meh after his rework. Purple is pretty bad, and even boosted I still find his red a little underwhelming, given the cost and lack of boardshake and spammability. He is certainly not bad any longer, and when boosted he is a borderline viable main (but still too slow). But I think reports that he is straight up good now are mostly a people overreacting given of how traumatizing his nerf was.
Is yours not championed or something? I'd never use him unboosted, but I'd never use anyone unboosted.
With the boost my red hits for like 100k every cast, and purple nearly that, spread over 3 CDs. On powers that are passively fed, plus his tile charging passive, that's good.3 -
Mines still in the 450s, and his boosted red can 1-shot an unboosted Jane.
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@Vhailorx said:
@entrailbucket said:
Yeah, I saw someone actually say that Gambit was useless and that his buff was bad.I said that I think gambit is still meh after his rework. Purple is pretty bad, and even boosted I still find his red a little underwhelming, given the cost and lack of boardshake and spammability. He is certainly not bad any longer, and when boosted he is a borderline viable main (but still too slow). But I think reports that he is straight up good now are mostly a people overreacting given of how traumatizing his nerf was.
I never had gambit champed until all after his nerf, so I can't compare him to his pre nerf. I do have him and every other 5 star champed now as well a several meta 550's. Gambit has been my Ace during his boost week over everyone. His purple does a good chunk of damage each hit and his red is a nuke. I always target an enemy gambit first, he can get out of hand quickly.
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@entrailbucket said:
@Vhailorx said:
@entrailbucket said:
Yeah, I saw someone actually say that Gambit was useless and that his buff was bad.I said that I think gambit is still meh after his rework. Purple is pretty bad, and even boosted I still find his red a little underwhelming, given the cost and lack of boardshake and spammability. He is certainly not bad any longer, and when boosted he is a borderline viable main (but still too slow). But I think reports that he is straight up good now are mostly a people overreacting given of how traumatizing his nerf was.
Is yours not championed or something? I'd never use him unboosted, but I'd never use anyone unboosted.
With the boost my red hits for like 100k every cast, and purple nearly that, spread over 3 CDs. On powers that are passively fed, plus his tile charging passive, that's good.I have a baby champ roster and my gambit is right in line with everyone else. Boosted his red does ~30k + ~5k per charged tile. For 8 ap. So a max of about 80k and change when the board is full of charged tiles and 45k on subsequent casts.
That's fine. But it's slow to get many charged tiles out, and even 80k damage isnt all that special when fighting 560 opponents. Sure, you can pair him with someone like fosthor to get more charged tiles out faster. And then we are kind of talking about how good she is rather than how good he is.
The purple takes 3 turns to resolve and does a little under 45k if all 3 tiles survive. It can't overwrite specials anymore. I'll cast it when I have the ap, but it's not something I get excited about.
He is perfectly playable when boosted now. He's not bad. But I don't get excited about having him on my team. There are generally better options that can do more damage faster, or play more sustainably to save health.
I guess I am just not much of a fan of using mid 5*s when boosted and tend to be cool on the whole concept.
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Purple overwrites SAPs but not CDs or Repeaters
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@ThaRoadWarrior said:
Purple overwrites SAPs but not CDs or RepeatersI.e. the part of the ability that made it useful defensively pre-nerf.
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