The ChaHulk meta
Comments
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Oh yeah, I only mentioned ap drain to keep the synergy with iHulk but create a broader swath of characters that can deal with it. Since firing powers would seem more manageable ( I say seem because I had no problem firing BRB’s blue last PvP in spite of running him with and against Chasm).
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They could totally make an immortal affiliation and only allow 1 immortal character per team.
That would probably fix this issue over night.3 -
Another example of a minor change that would address the problem without changing rules to eliminate strategic targeting. I would expect Shulk to have her limits removed if that option was adopted.
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Again with this...I do not want them to "change the rules" to "optimize my roster."
There is only one rule, and that rule is "the developers can change any character they want, for any reason, at any time." They've turned the best character into the worst, and the worst into the best, many times over the years. They're in charge, not the players, and the decisions they make are arbitrary and capricious.
The only way to optimize for that "rule" is to make sure you have everyone and they're all high level. If you skip a guy, you risk them buffing him into the best character. If you go all in, you risk them nerfing him into the worst.
Minmaxing is, and has always been, a way to win in the short term, but it never pays off in the long term.
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@HoundofShadow said:
A lot of good characters don't get nerf threads is because they are glass cannon.To be fair I have said on more than one occasion that Shang Chi should really be nerfed because he really is far too OP. He might not deserve it but then again
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@entrailbucket said:
Again with this...I do not want them to "change the rules" to "optimize my roster."There is only one rule, and that rule is "the developers can change any character they want, for any reason, at any time." They've turned the best character into the worst, and the worst into the best, many times over the years. They're in charge, not the players, and the decisions they make are arbitrary and capricious.
The only way to optimize for that "rule" is to make sure you have everyone and they're all high level. If you skip a guy, you risk them buffing him into the best character. If you go all in, you risk them nerfing him into the worst.
Minmaxing is, and has always been, a way to win in the short term, but it never pays off in the long term.
I don't know.
Demiurge did the nerfing, BCS has done the buffing, so far.
The only guy Demiurge buffed was X-Force, and that was a million years ago.
Then they nerfed him, BCS brought him back.I don't remember Demiurge buffing any 5s that were top tier afterwards.
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Xforce was the big one, and that's when I decided I was never going to get caught out again. They did do some other ones in the early days, and there have been a few cases where a new character turned somebody old into a key combo piece.
Mostly the nerfs are what causes it though -- when they kill the top guy the new meta is unpredictable and fun.
Anyway what has changed about the "rule" now that there are new developers? They still have the absolute right, and the ability, to change any character in any way they want at any time. Are you willing to trust that they won't use that power? Would you trust it to the tune of thousands of dollars or years of hoarding?
We are not in charge. That's what makes it fun!
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@Bowgentle said:
@entrailbucket said:
Again with this...I do not want them to "change the rules" to "optimize my roster."There is only one rule, and that rule is "the developers can change any character they want, for any reason, at any time." They've turned the best character into the worst, and the worst into the best, many times over the years. They're in charge, not the players, and the decisions they make are arbitrary and capricious.
The only way to optimize for that "rule" is to make sure you have everyone and they're all high level. If you skip a guy, you risk them buffing him into the best character. If you go all in, you risk them nerfing him into the worst.
Minmaxing is, and has always been, a way to win in the short term, but it never pays off in the long term.
I don't know.
Demiurge did the nerfing, BCS has done the buffing, so far.
The only guy Demiurge buffed was X-Force, and that was a million years ago.
Then they nerfed him, BCS brought him back.I don't remember Demiurge buffing any 5s that were top tier afterwards.
When Demiurge buffed 4* Kingpin they sort'a nerfed him, lol! So they struggled a bit in this area.
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No of course they can do what they want, but I'd like to see how they handle Chasm before deciding on faceslaps or praises.
If they have a lighter hand than Demi with... downward adjustments - and let's face it, anything other than a chopping block will be lighter - then maybe there's no reason to fear nerfs.People will still rage, of course, it's what they do.
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@DAZ0273 said:
To be fair I have said on more than one occasion that Shang Chi should really be nerfed because he really is far too OP. He might not deserve it but then againHe is definitely OP on offense in the hands of a player. In defense? Not at all. He can easily be taken down no matter how high he is on defense. The AI does not know how to play him optimally.
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I'm really interested to see what they do too, but nerfs are always relative. The problem with Gambit (and most of the others, really) is that they took him from a 15 out of 10 down to like a 7 out of 10, while several other characters stayed in the 12 to 13 range. It felt like a huge hit even though they basically just made him average. If they make Chasm average and leave all the other overpowered guys around, it'll feel similarly huge.
Of course, if they, say, reduce his health by 1%, thousands of players will turn up here screaming and crying about a "bait and switch" or whatever, and how they've killed the game, so they really can't win anyway.
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There are plenty of powerful characters that the AI does not know how to use.
The real question is this... in PvP can you beat Shang Chi? Yes...easily...he is always the last man I leave standing...he is not a real problem in PvP.
He is top tier in PvE and near trash tier in PvP. He does not warrant a nerf.
In PvE is he the part of the fastest team? No. I am openly anti-nerf...but if you nerf SC he will be useless in both PvE and PvP, and what does the community gain from that? Nothing.
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SC+AC is part of the fastest teams in pves.
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The fastest team is still iHulk, Okoye, Warlock unless anything has changed in the past few months.
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Some player with 550 SC said that he could get T1 or T5. I can't his nick in the forum.
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Not this t10 discussion again.
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"Bitterness and jealousy" lol. I'm definitely jealous of the fact that all the hoarders will be completely screwed when they nerf Chasm, while I'll continue doing great!
If you don't hate everyone else who plays this game, what are we even doing here? It's a competitive game...I hate all of you, and all of everyone else, with the passion of a thousand burning suns. I want all of you to have an awful time, and I want all of you to quit.
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@entrailbucket said:
I want all of you to have an awful time, and I want all of you to quit.I just want the game to be accessible. If I wanted to play an actually competitive game I'd go back to Dota, CS, or WoW Arena.
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I promise you this game is so much more fun when it's competitive. You don't have to compete -- you can just show up and collect your rewards, but why? The rewards can only be used to play the game, to give you a more competitive roster!
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The game feels like a single player game even in PvP. It is just score chasing, which has been part of single player gaming for what 24-25 years now?
This isn't competitive like Red Alert was back in the day, or Star Craft when battle.net first released.
I'd say this is barely a multiplayer game at all. That's all well and good though. There is no real skill here which more or less was agreed on in your skill thread.
The competitive part of this game is really just...who has the best roster, and who is able to interface with others outside the game more effectively.
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