The ChaHulk meta
Comments
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I hope you didn’t hurt yourself moving that goal post. Funny how you are pro developer when calling for nerfs but then need the game changed when it doesn’t suit your roster. But yeah, ignore all the evidence you like.
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@Sekilicious said:
I hope you didn’t hurt yourself moving that goal post. Funny how you are pro developer when calling for nerfs but then need the game changed when it doesn’t suit your roster. But yeah, ignore all the evidence you like.I still don't have any idea what you're talking about with this. How do I "need the game changed when it doesn't suit my roster?" I have never said anything like that. If I wanted the game to suit my roster I'd have done the hoarding thing forever ago, or quit.
And what goal post moved? YOU said the nerf would have no impact.
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The correct statement is "... When it doesn't fit my vision of what MPQ should be."
Everyone has a vision of how MPQ should be runned. They think that their vision is the "right" way, and the dev's way, if it doesn't align with them, the "wrong" way.
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Yeah... I mean, everyone here is just stating our opinions about how the game should be, and most people have different opinions and perspectives.
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That's right. However, "problems" occur when players think the dev and other players should follow their way, and when the dev doesn't, some became unhappy and some even threatens or berate the dev. This is where things start to go haywire. The thing is, this seems to be something difficult to control for those players.
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There is a whole lot of projection and straw armies in this thread. It’s actually been entertaining to read but geez.
EB is flat wrong about the minmaxers screwing themselves using that strategy. If you are using data from 4+ years ago (and a different development team to boot) to fuel your argument, it’s probably not a great one. I made the argument when god boosts happened that the 550 meta players would be just fine and continue to rule the leaderboards and that’s exactly what happened. Nerf Chasm and the same will be true. Even if the developers did somehow change the rules so the “all in on meta” strategy was no longer best practice, they still would have half a decade of W’s under their belt having used that strategy. So I don’t exactly get how you could laugh at them and call them foolish.
Sekilicious and (AN OLD CHALLENGER HAS ENTERED THE ARENA) Hound are also wrong. I don’t get how EB wants the game to cater to his roster or vision. That keeps getting tossed out and I see no evidence to support that. EB has repeatedly said that this is the developers’ game, not the players. So if anything he’s stating the opposite.
A lot of people don’t like Chasm. Myself included. I’ve stated all the reasons why I don’t like him (I think the forum is the right place to give that kind of feedback). I hardly think that equates to berating, threatening, or quitting for not getting your way. But “players” often use hyperbole, strawmen, conjecture, and out of context examples to win arguments against made up detractors. Happens all the time.
Okay, pot stirred. Going to refill my popcorn.
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I don't feel like reading through 38 pages here, but I want to ask those people who keep saying they have no problems with Chasm/iHulk/Shulk teams who are they using?
I have been using Wanda, Crystal, and Monkey and I have been having success, but that team will often need 2-3 health packs after one match.
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I'm sure that every player deep inside is well aware how poisonous is chasm to the game.
However self interests and selfish approaches will prevent them from to recognize it.
Always trying to make an argument in order to convince devs that what they are monitoring is false.
By the way, apocalypse boost week, and everyone is running him with chasm.2 -
Not everyone, and mostly people who have no imagination.
I ran Apoc Archangel the whole pvp.3 -
@Kross said:
I don't feel like reading through 38 pages here, but I want to ask those people who keep saying they have no problems with Chasm/iHulk/Shulk teams who are they using?Colossus/Hit-Monkey/Crystal or Colossus/Riri/Jane aren’t health pack intensive for me. Chasm/Hit-Monkey/Emm5 has been working, too.
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Thanks all the players running Chasm/Apocalypse for the easy wins.
Many weeks (and probably 1-2 months) have passed by and I hardly remember Chasm/iHulk dominating in non-Chasm boost weeks.
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Then you're playing a different game from the rest of us.
No need to pretend Hulkasm isn't all over pvp anymore, because it totally is.
It's just better in weeks with a good boost list.3 -
The counters used in this months Shield SIM to break the Chasm wall in no particular order are:
Wanda, Colossus, third usually Crystal, no boosts required, bring AoE (PX) and Stun (MBW) TU, target iHulk before Chasm so he tanks then kill Chasm. Use PX AoE if both below 10k health. Use whales if no PX available. When they fix the Hit Monkey and Silver Surfer permakill TUs those will be the method choice.
Chasm, iHulk, same strategy as above. You want your Chasm to die just before the opponent to use up all the Abyss tiles.
Wanda and Hit Monkey. Probably the most straight forward. Wanda and HM create red tiles, HM nukes with red and has as sweet villain bonus. Probably want to kill iHulk last since Wanda benefits from the AoE.
Riri, mThor, third (Colossus, Electro, or 1/2 Thor) boost green and all. Bring MBW TU or yellow boost. Target green and red. Riri creates charges then stuns every round, mThor removes the countdown between turns or by firing blue. Target Chasm and kill before abyss tiles on the board. mThor can kill everyone when the board is filled with charges. I used this one because I don’t have Wanda champed and had difficulty timing the Chasm kill in the mirror match. I don’t practice enough. The times I did the mirror I used whales.
Other than Chasm, iHulk, none of these counters can be considered defensive teams in a game with mThor. If you see them on defense someone has a made a mistake.
As and aside, Apocalypse, especially when boosted, is a great third for the immortal bros though you need to bring boosts to get the yellow necessary to get the train going.
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I've taken videos of my mmr a few (?) times showing the lack of Chasm/iHulk in pvps. I'm not sure if there's a need to pretend. Obviously, I'm speaking for my mmr. High close to 500 to 550 mmr players are likely seeing mostly Chasm/iHulk.
As for shield sim, there are over 20 counter teams and its variations that Chasm/iHulk/She-Hulk is not worth mentioning anymore. Of course, the more stringent your definition of counter team is, the fewer the choices.
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@Daredevil217 said:
I know we can get heated here but I want to applaud this forum for at least presenting their arguments well. We all have differing opinions but it's incredible that we can keep a fairly civil discourse going on.
Now I'm going to gush about Daredevil217, you consistently break down our arguments when they get a bit stupid and provide the most coherent voice this forum has. Thank you!
I'll keep saying that Chasm has too many tools for free and he (generally with another Immortal) is overpowered. Those tools have warped the meta in a way I don't enjoy at all and his ability to let a player float for free can't be good for the game as a whole.
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@Bad said:
I'm sure that every player deep inside is well aware how poisonous is chasm to the game.No offense man but no.
I play the game that is presented to me.I want the devs to provide a hard counter to Chasm. I don’t want them to break him and turn him into a shadow.
He isn’t a big scary monster by himself, he is only a problem paired with ihulk.1 -
I forgot, a great theoretical counter to the immortal meta would be Wanda/Electro, Colossus, Thanos. Here you would target iHulk and repeatedly kill until everyone is dead. Switch Colossus with Black Panther when BP is boosted or he is buffed. Maybe a stun TU would be in order to keep Chasm from adding abyss tiles after using them all. Unfortunately, as all are classic characters fewer players have them at a reasonable level than they do Chasm and iHulk, since the second has been meta since release in PvE. If they have all three at all.
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This counter works but is also terrible since it would need 2-3 health packs every turn.
You are better off with damage negation and retaliation like Wanda el5tra0 -
@dianetics said:
@Bad said:
I'm sure that every player deep inside is well aware how poisonous is chasm to the game.No offense man but no.
I play the game that is presented to me.I want the devs to provide a hard counter to Chasm. I don’t want them to break him and turn him into a shadow.
He isn’t a big scary monster by himself, he is only a problem paired with ihulk.What if they fixed Hulk instead? He is also too good, and fixing him would solve about 75% of the Chasm problem.
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Lol bucket, you're the antithesis to "buffs, not nerfs!".
Your answer is to simply make every character mediocre at best.0
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