The ChaHulk meta
Comments
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@Sekilicious said:
Two nerf threads going at the same time has to be a record.To be fair, one broke off from another thread...
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A record??? LOL. Gambit had like 8 threads going at all times. Bishop had every thread derailed into being about him. Go back in prehistory and look at how people talked about Sentry, or Ragnarok.
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Looks like my random joke got more attention than it should have. I’m glad we finally have a requirement for nerfing though. We only need 6 more nerf threads.
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Hey devs, when is the nerf coming?
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1600 in Simulator. I skipped 30 times and found 1 team without Chasm.
So, I went Chasm hunting with my Colossus/Wanda/Monkey team, but forgot to put out a defensive team when I was done. Lost 197 points in an hour.
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And after the Jan Q&A, we can safely say that they won’t change chasm and prefer to introduce new counters.
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@atomzed said:
And after the Jan Q&A, we can safely say that they won’t change chasm and prefer to introduce new counters....what?
That was the first time they didn't rule out a nerf, so I would expect one to be imminent.
I mean, they went from "we're monitoring" to "we'll do what's best for the game" now.3 -
@entrailbucket said:
A record??? LOL. Gambit had like 8 threads going at all times. Bishop had every thread derailed into being about him. Go back in prehistory and look at how people talked about Sentry, or Ragnarok.And the game survived. Common theme? "Human sacrifice, dogs and cats living together… mass hysteria!"
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One thing I find contradicting is that players want to find teams that are relatively easy to beat and the teams that they use can float well in pvps, or acts as deterrence against attacks in pvps. Is this even possible? If there exists a team that is a good deterrence against attacks in pvps, Line or dedicated players would also put out such teams. Then, when players start climbing, they start to see only strong deterrence teams. I think shield sim is always a good reminder or a reflection of a pvp with no boost week.
I remember one of the most common reasons why other non-meta counters are not viable to past meta such as iHulkoye, Kitty/BRB or Colossus/Wanda etc is that they put a target on those players' backs. This applies to counters against Chasm/iHulk.
Should the dev start creating boring or unexciting character abilities so that such problems won't exist in the future where every future 5* is a glass cannon?
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@atomzed said:
And after the Jan Q&A, we can safely say that they won’t change chasm and prefer to introduce new counters.From what the devs have said on the past Q&A's and on reddit and discord, the devs have gone from - "We've been paying attention to how many teams use chasm and the win and loss ratio and we see no problem" to " We are starting to monitor chasm more closely" to "We don't like nerfs, but in the end we will do what is best for the game"
Sounds to me like the exact opposite. I'm expecting a chasm nerf on the horizon. My only question is will they give him minor updates and see how that goes first or will they be like the old dev team and nerf him into irrelevance.
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As an aside, I’m happy the old nerf thread revived. The new nerf thread was boring for some reason.
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I'm more interested to see how they one-up the ex-dev in terms of compensation if they decided to nerf Chasm hard.
I think it was a maximum of 113 5* only token for max champed 550. I remember the formula was different for undercovered 5*.
I think we could wait for the reaction to the next 5*. Kang/He who Remains is a popular guess and he's thematic in ending Chasm's reign.
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Every time this thread revives, goalposts are moved.
Incredible.2 -
@Bowgentle said:
Every time this thread revives, goalposts are moved.
Incredible.Go read the Gambit stuff or the Bishop stuff (or the 3* Spidey stuff, or any overpowered character ever). It's all the same arguments over and over.
We're missing two of my all-time favorites though:
"Don't nerf Chasm, just make every other character as good as he is!"
and, the best one:
"These are superheroes, they should be powerful!"
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"A nerf would be a slap in the face of the people who hoarded or spent to get him to 550"
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You can have a character stunning all the team, or draining the useful AP, or reviving.
But you can't have the same character doing all these things and also quickly and also for free, because happens what it happened.
Ways to nerf him: probably only drain the strongest character color.
Compensation? Is there any compensation worthy of selling a 5*? However I expect gifts for a partial nerf.0 -
@Bowgentle said:
"A nerf would be a slap in the face of the people who hoarded or spent to get him to 550"I really do miss those few years when the developers were just wandering around randomly slapping players in the face every couple weeks.
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@Bad said:
Compensation? Is there any compensation worthy of selling a 5*? However I expect gifts for a partial nerf.Not sure what this regime might do but when 5ambit was nerfed, they were quite generous to those who had him and wanted to sell him outright. It was the quickest way for me to clearly enter 5* land at that time.
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Yeah they learned their lesson after the not so great OML compensation and gave out tokens to a 5* only store containing all 5s excluding Gambit for every cover you had.
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@Bowgentle said:
Yeah they learned their lesson after the not so great OML compensation and gave out tokens to a 5* only store containing all 5s excluding Gambit for every cover you had.Yes. Except back then there were only about 10 5* in total so a 550 changed in for 113 covers gave you ~11 covers for every other 5*. Now that wouldn't even be 2 covers for every 5* so it would be a horrible idea take the compensation even if Chasm was nerfed to oblivion.
KGB
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