Daredevil217 said: There have been very few “constructive” or “respectful” posts from the anti camp.
HoundofShadow said: From now on, just make two modes for non-boss Heroic: normal and insane (Heroic) mode. Normal gives LT and Heroic give 5* Cover. I think the ex-dev did something similar: Places of Power.https://forums.d3go.com/discussion/75524/new-event-places-of-power-updated-10-11-18If the new dev really want to make it three modes, it could give out Mighty/LT/5* Covers as the top prize.This should solve most of the problems like being forced to use limited characters/not being allowed to use own characters. The problem it won't be able to solve is:1) veterans/newer players who want to play normal mode but expect to get rewards from Insane/Heroic mode.2) Alliances who use their newer players as bargaining chips or for sympathy points. For example, they are forced to kick out the new players, or how new players are being punished because of restrictions, or how the entire alliance is being punished because they want to help new players etc.I believe in "You are as strong as your weakest link." and "Rome wasn't built in a day." And this is what Alliance event is all about.
Tarelgeth said: I'd love to see challenges that you have to work around. "Select a team of six characters for use in this event - they can't be used for other things and can't use Health Packs until the event ends." "Your team can't gain purple or blue AP". "No characters with Red powers".But not "here, only use these three". That's not a puzzle to solve, that's just a, well, you've got those three, you just use them. If you had them and they're leveled, you win. If they weren't leveled or you didn't have them, you won't. Not really very puzzly.
Daredevil217 said: HoundofShadow said: From now on, just make two modes for non-boss Heroic: normal and insane (Heroic) mode. Normal gives LT and Heroic give 5* Cover. I think the ex-dev did something similar: Places of Power.https://forums.d3go.com/discussion/75524/new-event-places-of-power-updated-10-11-18If the new dev really want to make it three modes, it could give out Mighty/LT/5* Covers as the top prize.This should solve most of the problems like being forced to use limited characters/not being allowed to use own characters. The problem it won't be able to solve is:1) veterans/newer players who want to play normal mode but expect to get rewards from Insane/Heroic mode.2) Alliances who use their newer players as bargaining chips or for sympathy points. For example, they are forced to kick out the new players, or how new players are being punished because of restrictions, or how the entire alliance is being punished because they want to help new players etc.I believe in "You are as strong as your weakest link." and "Rome wasn't built in a day." And this is what Alliance event is all about. The two game modes would fix that second point though. Make the boss hits worth the same amount of points for individual and the alliance, regardless of the difficulty chosen. Just if you choose “easy mode”, you yourself get weaker individual and alliance progression rewards. But your alliance mate who is going at it with a restricted roster gets the 5* covers for both individual and alliance rewards. But the main thing is the points on the boss are the same regardless of difficulty. Now how difficult that is to code? No idea. Tarelgeth said: I'd love to see challenges that you have to work around. "Select a team of six characters for use in this event - they can't be used for other things and can't use Health Packs until the event ends." "Your team can't gain purple or blue AP". "No characters with Red powers".But not "here, only use these three". That's not a puzzle to solve, that's just a, well, you've got those three, you just use them. If you had them and they're leveled, you win. If they weren't leveled or you didn't have them, you won't. Not really very puzzly. I’ve seen this point posted elsewhere. The reality is that whatever parameters they set, people are going to find a meta and power through with it regardless. Puzzle gauntlet is the exception because the win conditions differ every match. In an event where the win conditions are the same, you’ll use your best available and spam it (no different than here). When Apoc was new 4* Cyke/Jean/Wolvie were popular to meet the win conditions (Cyke gets AP/ Jean removes specials)/ Logan removes the insta kill black tiles). Once a person stumbled on this team they weren’t switching it up until something better/more efficient came along (ie just overwhelm him with nukes). Apoc is probably the most puzzley boss we have, but once you “solve the puzzle” you’re roster is kind of “locked in”. Restricting the rosters are a way to mix it up and provide a bit more of a challenge/thought. Everyone is saying Agent Venom and Scorp are the “meta” of the available options and I never used either for a single match. I heard people say Gobby was the only 5* of value this event, and though I tried him early, he was kind of dead weight so I swapped him out. For me it was Daken, Yelena and Brock. Maybe all considered “meh” but they put in work. Brock spams enemy protects has the yellow nuke. Daken is my healing tank who does most the damage via his repeaters and turning Brock’s protects into strikes. Yelena is the silent queen- suppressing AP, adding more strikes and spamming that purple. I used all three of their green abilities depending on the situation. That’s good synergy imo.
TheRiddler said: Something that I think everybody should also consider is that the opinions on this forum represent considerably less than 1% of the fan base for this game. You get the polarized views from both sides. The same way with reviews of products online. You see people that either loved the product or people that feel they got totally screwed. And perhaps everybody should try to see it from the other side. People with larger rosters should ask themselves how much fun they would be having if they were using loaners and 3 stars the entire event. The majority of people that play this game don't have champ 5s or the entirety of 4s champed. And not everybody complaining has a limited roster. There are people out there that have champ 5s and good 4-star rosters that just don't have Yelena, Agent Venom and Scorpion. That is what happens when you only allow 6 out of 196 characters from the 4/5 tier. And people with smaller/newer rosters should also understand that for long-time players its nice to see a change of pace. And that this event isn't nearly as hard for them because they have the rosters to do it.
Bad said: We got those precious 5*s, so now I have time to try the dreaded gargantos without losing points to my team.At round 7 the loaners can't possibly win. I thought another boost for them would be fair, being a so restricted event, but it didn't come. So I tried with 2 loaners and the good ol' bullseye level 252 (anyone could possibly have a 3* character at level 250 isn't it).Round 8, 2 loaners.https://youtu.be/jQ4yZS8rMyY
Eirikr56 said: Still get dominated by this event. Will Not get personal or alliance rewards. I have spent on this game and put time into this game and it doesn't matter. I want an apology and a guarantee this will never happen again.Unless you had a couple key characters champed you we are set up to fail. Boss event is the wrong time to try this little experiment. This may be the beginning of the end of the game if people making decisions don't listen.
Tarelgeth said: Daredevil217 said: HoundofShadow said: From now on, just make two modes for non-boss Heroic: normal and insane (Heroic) mode. Normal gives LT and Heroic give 5* Cover. I think the ex-dev did something similar: Places of Power.https://forums.d3go.com/discussion/75524/new-event-places-of-power-updated-10-11-18If the new dev really want to make it three modes, it could give out Mighty/LT/5* Covers as the top prize.This should solve most of the problems like being forced to use limited characters/not being allowed to use own characters. The problem it won't be able to solve is:1) veterans/newer players who want to play normal mode but expect to get rewards from Insane/Heroic mode.2) Alliances who use their newer players as bargaining chips or for sympathy points. For example, they are forced to kick out the new players, or how new players are being punished because of restrictions, or how the entire alliance is being punished because they want to help new players etc.I believe in "You are as strong as your weakest link." and "Rome wasn't built in a day." And this is what Alliance event is all about. The two game modes would fix that second point though. Make the boss hits worth the same amount of points for individual and the alliance, regardless of the difficulty chosen. Just if you choose “easy mode”, you yourself get weaker individual and alliance progression rewards. But your alliance mate who is going at it with a restricted roster gets the 5* covers for both individual and alliance rewards. But the main thing is the points on the boss are the same regardless of difficulty. Now how difficult that is to code? No idea. Tarelgeth said: I'd love to see challenges that you have to work around. "Select a team of six characters for use in this event - they can't be used for other things and can't use Health Packs until the event ends." "Your team can't gain purple or blue AP". "No characters with Red powers".But not "here, only use these three". That's not a puzzle to solve, that's just a, well, you've got those three, you just use them. If you had them and they're leveled, you win. If they weren't leveled or you didn't have them, you won't. Not really very puzzly. I’ve seen this point posted elsewhere. The reality is that whatever parameters they set, people are going to find a meta and power through with it regardless. Puzzle gauntlet is the exception because the win conditions differ every match. In an event where the win conditions are the same, you’ll use your best available and spam it (no different than here). When Apoc was new 4* Cyke/Jean/Wolvie were popular to meet the win conditions (Cyke gets AP/ Jean removes specials)/ Logan removes the insta kill black tiles). Once a person stumbled on this team they weren’t switching it up until something better/more efficient came along (ie just overwhelm him with nukes). Apoc is probably the most puzzley boss we have, but once you “solve the puzzle” you’re roster is kind of “locked in”. Restricting the rosters are a way to mix it up and provide a bit more of a challenge/thought. Everyone is saying Agent Venom and Scorp are the “meta” of the available options and I never used either for a single match. I heard people say Gobby was the only 5* of value this event, and though I tried him early, he was kind of dead weight so I swapped him out. For me it was Daken, Yelena and Brock. Maybe all considered “meh” but they put in work. Brock spams enemy protects has the yellow nuke. Daken is my healing tank who does most the damage via his repeaters and turning Brock’s protects into strikes. Yelena is the silent queen- suppressing AP, adding more strikes and spamming that purple. I used all three of their green abilities depending on the situation. That’s good synergy imo. Of course people are going to find the meta for that event. The point is *finding* it, not being artificially restricted to it by a roster that offers no alternatives.