SuperRecoome said: I think the screen dimming is related to the speed patch and therefore needs to stay on some level. I'm not a fan of it either but it's better than it was at least.
sinnerjfl said: SuperRecoome said: I think the screen dimming is related to the speed patch and therefore needs to stay on some level. I'm not a fan of it either but it's better than it was at least. If the dimming is related to the speed hack thing, that a really BAD solution because it incoveniences so many legitimate players, and not just on a "I don't like it" level, it makes it really unplayable for some. Im not gonna give myself deliberate eye strain anymore.Really wish they'd confirm this because I will stop wasting my time wishing for a fix then.
It seems like steam players are giving us trouble. Just remove the game entirely from Steam?
HoundofShadow said: Quote from top player in Reddit:The dimming is part of forcing the animations (banners, tile blips, boardshake, matches) to play out, even when employing the Steam version of the speed hack, which was centered around skipping those, as was found out by those reporting the hackers. Or rather exploiters as there was no external program required. Just Steam version of the game.It seems like steam players are giving us trouble. Just remove the game entirely from Steam?
LakeStone said: Thank you everyone for your feedback and patience as we worked on the fixes to the Gameboard. These fixes are now live in the game via an in-game patch (no need to install a new update). If you don’t see the change during play, you may need to do a hard reset of the game to see the updated board. We made the following adjustments to the Blue, Purple, and Green Tiles on the Gameboard based on tests and user feedback. Blue Tile shifts bluer/cooler Purple Tile shifts redder/warmer Green Tile shifts yellower/warmerTwo refinements have been made to the enemy turn performance. Enemy turn darkens slightly less overall so that players can follow enemy actions more clearly. The animation intensity going out from the curve of the tiles and background is softened.Power ready fill-bars are now easier to identify. Animation have been adjusted to subtly increase the brightness and visibility of the ready-state fill-bar visuals.We hope these improvements improve gameplay for all. We have seen some feedback in regards to some Tiles may appear a bit less saturated and vibrant compared to the original Tiles and that is something we will continue to look at and review in future updates. Thank you for playing MARVEL Puzzle Quest!
Thank you everyone for your feedback and patience as we worked on the fixes to the Gameboard. These fixes are now live in the game via an in-game patch (no need to install a new update). If you don’t see the change during play, you may need to do a hard reset of the game to see the updated board.
We made the following adjustments to the Blue, Purple, and Green Tiles on the Gameboard based on tests and user feedback.
Two refinements have been made to the enemy turn performance.
Power ready fill-bars are now easier to identify.
We hope these improvements improve gameplay for all. We have seen some feedback in regards to some Tiles may appear a bit less saturated and vibrant compared to the original Tiles and that is something we will continue to look at and review in future updates.
Thank you for playing MARVEL Puzzle Quest!