New Feature in R215: Daily Quests
Comments
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Michael1957 said:morgh said:Android users are now a day behind on the rewards in comparison to Steam/iOS users.Regardless of how small a difference - this is not fair.In which case as Android has 79.92% share of the mobile market which no doubt reflects in the amount of MPQ players on that platform vs everything else you would think would put them a priority to get updates.
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Loosie said:Today's quest are mostly the same yesterday except for two.
Out:
Train 3 powers
Use 3 Health Pack
In:
Open 4 cover packs
Use 1 Team-upI again have the "Use 3 Health Packs", and I had "Use 1 Team-up" yesterday (and again today).Today I have "Deal 25000 damage to enemies" (at Shield Rank 175)0 -
y4747 said:so, i just finished my daily reqs, and it seemed like the shards were random? i saw teen jean flash there despite not having her as a favorite, but i didn't bother to look at shards counts before/after. can anyone confirm if they're random or favorites?1
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I'm at Shield Rank 175, my quest list is:
- Buy anything from resource shop - 800 iso
- Open 4 cover packs - 800 iso
- win 3 story missions - 200 iso
- win 1 versus mission - 200 iso
- Deal 25,000 damage to enemies - 250 iso (this was cumulative across the day, not in a single match or to a single foe)
- use 1 boost - 400 iso
- use 1 team-up - 400
- Complete 6 daily quests - 30 3* shards, 20 4* shards, 3 spicy tokens, 5k iso
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Lightning rounds become much more interesting if they count as a versus match, and I have no reason to believe they shouldn't.
For today I have one mission left to do to get to 6, either use 3 healthpacks or 1 versus match. If I play Red Alert today, I think I will complete both.0 -
Anything you do on the Versus tab counts as a versus match, anything on the story tab will count as a story.1
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DAZ0273 said:Michael1957 said:morgh said:Android users are now a day behind on the rewards in comparison to Steam/iOS users.Regardless of how small a difference - this is not fair.In which case as Android has 79.92% share of the mobile market which no doubt reflects in the amount of MPQ players on that platform vs everything else you would think would put them a priority to get updates.0
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ThaRoadWarrior said:I'm at Shield Rank 175, my quest list is:
- Buy anything from resource shop - 800 iso
- Open 4 cover packs - 800 iso
- win 3 story missions - 200 iso
- win 1 versus mission - 200 iso
- Deal 25,000 damage to enemies - 250 iso (this was cumulative across the day, not in a single match or to a single foe)
- use 1 boost - 400 iso
- use 1 team-up - 400
- Complete 6 daily quests - 30 3* shards, 20 4* shards, 3 spicy tokens, 5k iso
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Michael1957 said:DAZ0273 said:Michael1957 said:morgh said:Android users are now a day behind on the rewards in comparison to Steam/iOS users.Regardless of how small a difference - this is not fair.In which case as Android has 79.92% share of the mobile market which no doubt reflects in the amount of MPQ players on that platform vs everything else you would think would put them a priority to get updates.
So, you're saying that most of the whales are iOS users? Could that even be true? I mean, I guess it could be... but I'm sure that they (the devs, the business itself, etc) have concrete knowledge as to what platforms their whales are on.
I, personally, would find it hard to believe without seeing the numbers or whatever. I know plenty of people that prefer Android to iOS, and it's NOT because of a price tag. Usually its due to being comfortable with the interface, from my conversations.
The only thing that immediately jumps out at me to back such a statement is that "whales" are those that spend a bunch of money on a mobile game (for the case of this whole discussion). And, well, iOS products are generally WAY more expensive than most other phones on the market. Much like buying a pair of Jordans, you pay for the name and the status. So, I could see "whales" (having the disposable income they seem to have) also being iOS users.
If my above statement doesn't hold any validity, then I really don't understand why iOS would get this upgrade before Android. Not to mention that in most every other prior patch, we didn't have such a large time difference between the two platforms.1 -
Michael1957 said:DAZ0273 said:Michael1957 said:morgh said:Android users are now a day behind on the rewards in comparison to Steam/iOS users.Regardless of how small a difference - this is not fair.In which case as Android has 79.92% share of the mobile market which no doubt reflects in the amount of MPQ players on that platform vs everything else you would think would put them a priority to get updates.
Edit:
Also, am I the only one that finds it a little gross to bring politics into this discussion? What does the popular vote have to do with any of this?4 -
It's up for android.0
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Finally its here:
buy something
Win 3 node
1 vs
Use 1 boost
1 TU
25k damage
Train 3 powers
Complete 6 of the 7: 30 3* shards 20*4 , 3 spicy, 5000 iso.
Pretty acceptable, a lot of resorces. If those are favourite shards like some people verified, with that dilution on 4* is pretty fixed now.
Great job and thanks devs!
( its nice to getting thanks for a good job done, and not a flag like me on the page 2 lol).
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It's an industry truism that Android has a much larger userbase but accounts for a fraction of earned income in the app marketplace compared to iOS. The stats are available for anyone that cares to look. Not sure that's why that patch was late, but here are some references for those who were asking.
https://www.theverge.com/2020/2/4/21121558/google-80-billion-android-developers-apple-155
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Pretty sure that google reviews all of the apps/updates prior to putting them in store, which more than likely would have been the delay. I highly doubt D3 would intentionally alienate one brand vs the other when they are capitalizing on both platforms to make money.2
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Michael1957 said:ThaRoadWarrior said:I'm at Shield Rank 175, my quest list is:
- Buy anything from resource shop - 800 iso
- Open 4 cover packs - 800 iso
- win 3 story missions - 200 iso
- win 1 versus mission - 200 iso
- Deal 25,000 damage to enemies - 250 iso (this was cumulative across the day, not in a single match or to a single foe)
- use 1 boost - 400 iso
- use 1 team-up - 400
- Complete 6 daily quests - 30 3* shards, 20 4* shards, 3 spicy tokens, 5k iso
Yes, it depends on SCL: I play SCL10 (rank 188) and have the exact same quests.On my Steam account I did notice yesterday's quests this morning, but was sadly too late to do 6 of them before 11:00 UTC today.On my Android account (SCL 9, rank 94) I get the same 6 quests, but I have "Train 3 powers" instead of "open 4 cover packs". Rewards are 20 3* shards, 15 4* shards, 3 Spicy tokens, 4.5K iso.0 -
HoundofShadow said:Android here and I haven't seen the update yet.
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NemoAbernnigan said:Yeah, I went to the app but there was no update option. I play on my Kindle so it's always a bit delayed for me. It'll show up eventually haha.0
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Michael1957 said:DAZ0273 said:Michael1957 said:morgh said:Android users are now a day behind on the rewards in comparison to Steam/iOS users.Regardless of how small a difference - this is not fair.In which case as Android has 79.92% share of the mobile market which no doubt reflects in the amount of MPQ players on that platform vs everything else you would think would put them a priority to get updates.1
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Got it.
Haven't started it yet, but my quest list is... (and I'm at Rank 176, been playing SCL 10 since its release)
Complete 6 Daily Quests- 30 3* Shards, 20 4* Shards, 3 Spicy Taco Tokens, 5000 ISO
- 800 ISO
- 200 ISO
- 700 ISO
- 200 ISO
- 200 ISO
- 250 ISO
- 400 ISO
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ThaRoadWarrior said:It's an industry truism that Android has a much larger userbase but accounts for a fraction of earned income in the app marketplace compared to iOS. The stats are available for anyone that cares to look. Not sure that's why that patch was late, but here are some references for those who were asking.
https://www.theverge.com/2020/2/4/21121558/google-80-billion-android-developers-apple-1551
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