New Feature in R215: Daily Quests
Comments
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Omegased said:SuperRecoome said:Neat feature. but the train three powers a day is a massive pain for anyone beyond early stages of the game. I mean I guess I could use a roster spot and recruit/sell a one star 3 times but I don't think that was the intent of It. an easy fix would be making adding a champion level count towards that.
It's funny how everyone has latched onto this one, but having thought about it it's probably not as hard as you'd expect for higher tier players, especially if it includes adding a champ level to characters. i get, probably 10 tokens a day that give me champ levels in my 2 and 3 star farms. if that counts? easy. Guess we'll find out tomorrow!
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OJSP said:mbaren said:Oh, I know. I just can't see the actual quests.1
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Omegased said:SuperRecoome said:Neat feature. but the train three powers a day is a massive pain for anyone beyond early stages of the game. I mean I guess I could use a roster spot and recruit/sell a one star 3 times but I don't think that was the intent of It. an easy fix would be making adding a champion level count towards that.
It's funny how everyone has latched onto this one, but having thought about it it's probably not as hard as you'd expect for higher tier players, especially if it includes adding a champ level to characters. i get, probably 10 tokens a day that give me champ levels in my 2 and 3 star farms. if that counts? easy. Guess we'll find out tomorrow!
If champion levels counted it wouldn't be a problem. I just freed up a roster space and recruited/sold one stars to hit the goal. It's just silly that I have to do that .
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That 1* cycling for players on 2000* days in SCL 200+ is indeed silly. Hope that gets corrected quickly.
Buying a 35hp shard does count as „buying from resource store“, so at least they don‘t require spending real money (for now).
Earned Shards are favorited shards, so not random ones. Thats a cool win in my book. Thanks for this, it has a lot of cool potential.1 -
To me it's a bit of waste resources to get resources. I'm not really crazy about spending 35 HP for shards, nor using health packs/teamup if I don't have to.
And the timing to ask for a versus match is a bit unlucky now, as I usually wait until there's an hour or so left on a given slice.1 -
MoosePrime said:Omegased said:SuperRecoome said:Neat feature. but the train three powers a day is a massive pain for anyone beyond early stages of the game. I mean I guess I could use a roster spot and recruit/sell a one star 3 times but I don't think that was the intent of It. an easy fix would be making adding a champion level count towards that.
It's funny how everyone has latched onto this one, but having thought about it it's probably not as hard as you'd expect for higher tier players, especially if it includes adding a champ level to characters. i get, probably 10 tokens a day that give me champ levels in my 2 and 3 star farms. if that counts? easy. Guess we'll find out tomorrow!0 -
I don’t farm but it wouldn’t be an inconvenience to start a 1* farm for 3 upgrades a day0
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It was a bit late in the day for me to hit all these naturally when the update landed, but most of them I would have done. I opted to pick up a slug of 3* resources; I don’t really have too easy a path to adding 3 covers at this point with most everyone champed. These are pretty ok, but it didn’t feel scaled to my SCL on this day 1 block of stuff. But I think overall it’s a good supplement to the standard content.0
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Omegased said:MoosePrime said:Omegased said:SuperRecoome said:Neat feature. but the train three powers a day is a massive pain for anyone beyond early stages of the game. I mean I guess I could use a roster spot and recruit/sell a one star 3 times but I don't think that was the intent of It. an easy fix would be making adding a champion level count towards that.
It's funny how everyone has latched onto this one, but having thought about it it's probably not as hard as you'd expect for higher tier players, especially if it includes adding a champ level to characters. i get, probably 10 tokens a day that give me champ levels in my 2 and 3 star farms. if that counts? easy. Guess we'll find out tomorrow!
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And it looks like rostering a character doesn’t count as training a power (which I suppose makes sense, because we aren’t actually training up a level). So just rostering and repeatedly selling 1* covers won’t work. We’ll have to actually farm 3 actual powers.2
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Xception81 said:And it looks like rostering a character doesn’t count as training a power (which I suppose makes sense, because we aren’t actually training up a level). So just rostering and repeatedly selling 1* covers won’t work. We’ll have to actually farm 3 actual powers.
I ended up rostering a second dupe of a 3* with enough shards to train powers. Most my 2* farm was already at 13 covers with saved covers, so that didn't help.
For the rest, I basically wasted 3 heath packs on barely injured characters and a teamup I didn't actually need to use to win.
The 'main' daily prize is quite decent, so it was worth it. But I'm wondering if it will be every day.0 -
Dogface said
Agreed. Personally (playing SCL7) I don’t use health packs daily (only once in awhile if really needed). I also don’t tend to use team-ups, although I guess I can start using at least one a day in PvP and just request them more regularly from my alliance. And I’m not sure how much I want to spend 35HP each day, since that’s worth another roster spot every month. It’ll be interesting to see how this plays out with more time, but hitting 6 a day isn’t an obvious, easy thing to do without making some decisions to lose/spend other resources.It's actually harder than it looks. I must say I got R215 after I had done DDQ, so that made it slightly harder still.
I ended up rostering a second dupe of a 3* with enough shards to train powers. Most my 2* farm was already at 13 covers with saved covers, so that didn't help.
For the rest, I basically wasted 3 heath packs on barely injured characters and a teamup I didn't actually need to use to win.
The 'main' daily prize is quite decent, so it was worth it. But I'm wondering if it will be every day.0 -
Nice addition and kudos to devs, takes very little effort for rewards and aligns the game to many other mobile games.0
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I've had three roster spots for years that are set aside for 1* Spidey, Storm and Iron Man for DDQ so for me it's pretty easy to apply covers whenever one comes in. Also, I do like that you can just claim your rewards instead of having them pop up when you're grinding pve or in between pvp matches.1
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Omegased said:SuperRecoome said:Neat feature. but the train three powers a day is a massive pain for anyone beyond early stages of the game. I mean I guess I could use a roster spot and recruit/sell a one star 3 times but I don't think that was the intent of It. an easy fix would be making adding a champion level count towards that.
It's funny how everyone has latched onto this one, but having thought about it it's probably not as hard as you'd expect for higher tier players, especially if it includes adding a champ level to characters. i get, probably 10 tokens a day that give me champ levels in my 2 and 3 star farms. if that counts? easy. Guess we'll find out tomorrow!0 -
Doing the “train one power at the expense of another” on a maxed one-star does count for “Train A Power” at least, so I was able to do it with the one-stars I got from my first Hunt run standards.
But I think whoever designed that needs to ask themselves what they meant by that and if they really intended it to happen naturaly over the course of a day’s play. And maybe change it to “apply three covers to a character” or even “apply 5 covers” to make champs count.
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Bryan Lambert said:Doing the “train one power at the expense of another” on a maxed one-star does count for “Train A Power” at least, so I was able to do it with the one-stars I got from my first Hunt run standards.
But I think whoever designed that needs to ask themselves what they meant by that and if they really intended it to happen naturaly over the course of a day’s play. And maybe change it to “apply three covers to a character” or even “apply 5 covers” to make champs count.0 -
Loosie said:Omegased said:SuperRecoome said:Neat feature. but the train three powers a day is a massive pain for anyone beyond early stages of the game. I mean I guess I could use a roster spot and recruit/sell a one star 3 times but I don't think that was the intent of It. an easy fix would be making adding a champion level count towards that.
It's funny how everyone has latched onto this one, but having thought about it it's probably not as hard as you'd expect for higher tier players, especially if it includes adding a champ level to characters. i get, probably 10 tokens a day that give me champ levels in my 2 and 3 star farms. if that counts? easy. Guess we'll find out tomorrow!0 -
It'd be nice if they could be a bit more flexible and let adding champ levels also count, expecting players to repeatedly add a pointless 1* is not a compelling gameplay addition after all.1
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It seems like they have not rolled out Quests based on SR yet because it seems like everyone got the same type of quest. If quest based on SR is activated, logically, we will be pointing out the differences in our quests conditions.
Could it be due to it being a "ritual", where every players experience the same quest on the first run, and subsequently, quests based on SR will be rolled out.
I'm glad DDQ isn't replaced by this.1
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