grenadier said: I've been saying that for years. I'm on day 2273, and still don't have a champed 5*. I play every day, but not for 12 hours like it seems some must do to get the numbers I'm seeing. So I never place very high, and advance at a slower pace. I'm slowly champing my remaining 4*'s that are unchamped, but being held back by lack of ISO more than anything at this point.I suspect my level of play is closer to average. Why not aim the game at the average, and not JUST at the whales?
HoundofShadow said: The only way I see gaining 10 5* shards every day without any tradeoff is that they are shutting down MPQ or 6* is coming. What if the tradeoff is that they won't release feeders for 5* characters any more? Is it a better deal?
Michael1957 said: I’m on day 1373, and I play about 3 hours a day , mostly because I didn’t get my first and only champed 5* until day 1065. But the key is selective growth . If you play as a collectionist it will take figuratively forever. You have to cull the weak so the strong can prosper .
Daredevil217 said: HoundofShadow said: The only way I see gaining 10 5* shards every day without any tradeoff is that they are shutting down MPQ or 6* is coming. What if the tradeoff is that they won't release feeders for 5* characters any more? Is it a better deal? Since it seems we’re not getting feeders for 5* anymore, sure! I’ll take my 10 shards per day instead.
Vhailorx said: Michael1957 said: I’m on day 1373, and I play about 3 hours a day , mostly because I didn’t get my first and only champed 5* until day 1065. But the key is selective growth . If you play as a collectionist it will take figuratively forever. You have to cull the weak so the strong can prosper . This doesn't really make sense. Let's assume for the sake of argument that i am all in for ruthless, realpolitik roster strategies and just can't wait to cull the weak. Relatively few roster growth options in mpq are actually a zero sum game where resources taken from one character can be directly makes onto another (basically just direct cover purchases and latest 5*s, which is why hoarding works).In basically all cases, targeted roster growth (eg making pulls with 1 sharget, or grinding for placement in a particular event or even cracking a hoard to champ a new meta release) will inevitably result in the collection of collateral resources for other characters. For example, if you decided to grind the last two PvEs hard for okoye shards, as everyone should have done, then you will inevitably get some 3*, 4* covers, HP, and tokens. Those resources cannot really be turned 1:1 into more okoye shards.Consider the ghost rider covers and shards you will get with your 250 okoye shards. He is not a good character right now, but you are getting the covers anyway. The only option is to to use them or discard them.By using them, you can build a deeper roster (which makes essentials easier and lets you ready to leverage emergent synergies, a la th4nos' current Renaissance, and eventually gives you champ rewards).By discarding them you get nothing except the opportunity to discard them again later when you earn more covers for negasonic. You are just duplicating effort over and over again.So how exactly does culling 4GR make okoye stronger?
Bad said: I was five years behind most of the players. I champed kingpin using 720 cps per power for the same reasons: more power for reaching advanced levels and cutting playtime with a 5* champed.