New Feature in R215: Daily Quests
Comments
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Last comment - what difference does the device you own make to how much you can expect to get an update on a FTP game? I have never been credit checked to my knowledge.1
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If it serves for something, that update was on android the same day and barely at the same time that all updates until now.
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I don’t think this update was marginally late due to spending demographics, just saying that you’re far more likely going to be able to monetize on iOS as a developer. We can feel whatever kind of way we want to about it, but the metrics all show iOS users are more likely to spend.1
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PiMacleod said:Got it.
Haven't started it yet, but my quest list is... (and I'm at Rank 176, been playing SCL 10 since its release)
Complete 6 Daily Quests- 30 3* Shards, 20 4* Shards, 3 Spicy Taco Tokens, 5000 ISO
- 800 ISO
- 200 ISO
- 700 ISO
- 200 ISO
- 200 ISO
- 250 ISO
- 400 ISO
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At level 65, I only have 7 total, including the 'Do the other six, get all these nice things.' So to finish the dailies, I have to make a purchase from the resources store and train 3 powers, which most days (including today) would mean having to buy covers to manage that.
So basically, a 'daily mission' that consists of 'spend money daily.'
From my perspective, it should be renamed 'bonuses for whales....'0 -
Cestmoi said:At level 65, I only have 7 total, including the 'Do the other six, get all these nice things.' So to finish the dailies, I have to make a purchase from the resources store and train 3 powers, which most days (including today) would mean having to buy covers to manage that.
So basically, a 'daily mission' that consists of 'spend money daily.'
From my perspective, it should be renamed 'bonuses for whales....'
Are you sure you have only 6 quests apart from the 'complete 6 daily quests'? It clearly says on the first page there are 7 quests and the complete 6 quest. In that case you can always skip one quest.
I'm at a point where I rather spend 35 HP for some shards than use up healthpacks if my characters aren't really needing them. However, you might think differently and that's fine too.1 -
Dogface said:Cestmoi said:At level 65, I only have 7 total, including the 'Do the other six, get all these nice things.' So to finish the dailies, I have to make a purchase from the resources store and train 3 powers, which most days (including today) would mean having to buy covers to manage that.
So basically, a 'daily mission' that consists of 'spend money daily.'
From my perspective, it should be renamed 'bonuses for whales....'
Are you sure you have only 6 quests apart from the 'complete 6 daily quests'? It clearly says on the first page there are 7 quests and the complete 6 quest. In that case you can always skip one quest.
I'm at a point where I rather spend 35 HP for some shards than use up healthpacks if my characters aren't really needing them. However, you might think differently and that's fine too.0 -
So people who got the update on 2020/11/09 and did the tasks now have a new set of tasks on 2020/11/10, while those who did not get the update until today have the original set.
The tasks appear to be identical on "Day X of task list", but the day is set per-player, meaning a new player who starts some time in the future would be on the day 1 tasks when they become available. This also implies that the tasks will get more demanding as time goes on.
(EDIT: I went back and re-read the original post; a new player should only have to do 5000 damage on day 1 rather than the 25000 damage we vets got as a task, so how demanding a task is should be tied to something like shield rank rather than day count of the list. *Should*.)
I wonder what happens when a player does not log in and misses one or more days? Does the task list continue to advance each day while they're gone, or does it stop advancing days until they return?
I assume failure to complete a task list while logged in still advances the day count.
It would be nice to know these details.
Devs, care to provide more information?
Also, thanks for adding this feature!
(EDIT: Removed tag to the original poster; if the threshold for task requirements is tied to something other than day count of the task list, it doesn't matter if a player's task list advances days when they are not logged in)
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For the Story Mission quest, playing those nodes with green checks counts as well. So, it doesn't have to be a fresh node.0
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Cestmoi said:Dogface said:Cestmoi said:At level 65, I only have 7 total, including the 'Do the other six, get all these nice things.' So to finish the dailies, I have to make a purchase from the resources store and train 3 powers, which most days (including today) would mean having to buy covers to manage that.
So basically, a 'daily mission' that consists of 'spend money daily.'
From my perspective, it should be renamed 'bonuses for whales....'
Are you sure you have only 6 quests apart from the 'complete 6 daily quests'? It clearly says on the first page there are 7 quests and the complete 6 quest. In that case you can always skip one quest.
I'm at a point where I rather spend 35 HP for some shards than use up healthpacks if my characters aren't really needing them. However, you might think differently and that's fine too.0 -
I'm happy with this so far - at my reward level (146), a four star cover every 20 days for doing the stuff I normally do, plus 7,500 ISO or so a day is a nice bonus. Plus, if it's 3 spicy tokens every day, plus the one you get if you use 5* Deadpool, that means another 4-star cover and a support every ten days or so.2
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PuceMoose said:I'm happy with this so far - at my reward level (146), a four star cover every 20 days for doing the stuff I normally do, plus 7,500 ISO or so a day is a nice bonus. Plus, if it's 3 spicy tokens every day, plus the one you get if you use 5* Deadpool, that means another 4-star cover and a support every ten days or so.
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Feedback time!From a fun perspective it’s much less exciting. It seems we are all getting the same “quests” and rewards regardless of rank and they pretty much boil down to “consume resources” (healthpacks, teamups, boosts, HP, tokens) or “play a match” (story, versus, deal x amount of damage, etc.). I was honestly hoping for a bit more ingenuity with the quests like getting a certain number of protect tiles on the board, holding 30 AP of a color, etc. Basically trying to get stuff to happen within a given match. The way it is now, it’s easy enough to knock it out in 5 minutes, but I’ve never felt a sense of accomplishment completing anyone of these tasks. It’s mostly just doing things I would do anyways (play a story match or deal X damage) or going out of my way to equip/consume something I wouldn’t otherwise. My guess is most other vets feel the same way (good from a resource perspective, tedious/unfun from a gameplay perspective). I really hope that what was said in the OP about tasks/rewards changing with SR is coming soon!
From a resources perspective, I think it’s great. Minimal effort for decent enough rewards. It’s “free stuff” and there appears to be nothing taken away from the players. All that is spectacular.
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My SR 164 and I have the exact same quests and rewards as PiMacleod's.0
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Training skills should be changed to accept raising a champion level. There are many days where opening every cover I earn does not result in 3 covers that raise skills. Holding 1 star covers you don't need in the vine should not be a mechanic that you need to rely on.
That aside, cautiously optimistic. Right now I find either I am playing for an hour plus to stay on track for good rewards or I hit the DDQ and am out in under 10 minutes. This offers some flexibility, albeit with the need to look critically at the costs of certain objectives.5 -
While additional resources are always nice, especially for newer players, this just feels like a minimum engagement checklist to me. Nothing about it is "puzzly" or "questy" aside maybe from a resource management perspective, but I doubt that's why most folks play. Hopefully the later additions will be more engaging.
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Daredevil217 said:Feedback time!From a fun perspective it’s much less exciting. It seems we are all getting the same “quests” and rewards regardless of rank and they pretty much boil down to “consume resources” (healthpacks, teamups, boosts, HP, tokens) or “play a match” (story, versus, deal x amount of damage, etc.). I was honestly hoping for a bit more ingenuity with the quests like getting a certain number of protect tiles on the board, holding 30 AP of a color, etc. Basically trying to get stuff to happen within a given match. The way it is now, it’s easy enough to knock it out in 5 minutes, but I’ve never felt a sense of accomplishment completing anyone of these tasks. It’s mostly just doing things I would do anyways (play a story match or deal X damage) or going out of my way to equip/consume something I wouldn’t otherwise. My guess is most other vets feel the same way (good from a resource perspective, tedious/unfun from a gameplay perspective). I really hope that what was said in the OP about tasks/rewards changing with SR is coming soon!
From a resources perspective, I think it’s great. Minimal effort for decent enough rewards. It’s “free stuff” and there appears to be nothing taken away from the players. All that is spectacular.1 -
I love the extra free resources! Thank you!
I'm curious, though, if anyone else is feeling the need to hoard tokens to make sure they have enough to open packs and/or train powers? I know it's not a million resources, but I do love 3 daily Spicy tokens (I don't say 4 because I truly never know when I'm going to get the one by playing with D5edpool, sigh). And those shards are great!
I am also on Team Train Powers Should Include Champion Levels. I'm on that team.
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cooperbigdaddy said:I love the extra free resources! Thank you!
I'm curious, though, if anyone else is feeling the need to hoard tokens to make sure they have enough to open packs and/or train powers? I know it's not a million resources, but I do love 3 daily Spicy tokens (I don't say 4 because I truly never know when I'm going to get the one by playing with D5edpool, sigh). And those shards are great!
I am also on Team Train Powers Should Include Champion Levels. I'm on that team.2 -
cooperbigdaddy said:I love the extra free resources! Thank you!
I'm curious, though, if anyone else is feeling the need to hoard tokens to make sure they have enough to open packs and/or train powers? I know it's not a million resources, but I do love 3 daily Spicy tokens (I don't say 4 because I truly never know when I'm going to get the one by playing with D5edpool, sigh). And those shards are great!
I am also on Team Train Powers Should Include Champion Levels. I'm on that team.So since my vine is flush with Venom’s already this isn’t a huge deal. But...
1) I shouldn’t have to roster/assign/sell a 1* to make a two person team when that’s like 60% of the teams we field. Hopefully, they aren’t done tweaking the saved teams feature.2) Upgrading champed powers should absolutely work as written. We could argue it’s a bug that it doesn’t. Or the quest should be written differently and shouldn’t say “train 3 powers”. Because when I go to change champed Thanos’ purple from 3 to 5 it says “Thanos is at the power cap. To TRAIN Infinite Power, drop a level from another ability”. So I am in fact training a power.1
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