Marc_Spector said: BISHOP:An idea I had this morning: Rather than having Bishop be an irritating wall from the start of battle, why not have his blue AP-gen ramp up over time via damage received to just him or the team? The coding exists to track how much damage a character has done over time (see: Ghost Rider’s black.) Can that be modified to track how much total damage a whole team has done (and/or, taken) over time?Then we could have something like:“For every 1000 damage done by the enemy to your team, Bishop generates 1 blue AP”. This would prevent the problem of a first move triggering Bishop’s passive so heavily as it stands now, making him more of a ticking time bomb building up that absorbed energy over time. Start of battle matches? Not a problem. Attacking his team with a powerful 10,000 dmg move? Prepare to eat a major stun next round (unless able to stun the enemy Bishop first). This would add an element of strategy … and, dare I say, an element of PUZZLING?… to Bishop fights.5* MATCH DAMAGE:I’ve been trying to find this on the forum but can’t — Has it ever been officially explained why 5*s have such wildly divergent match damage ranges across the entire rank? It makes it hard and annoying to remember who-tanks-which-color among characters who are equal level. Was the point to shake that up and make it harder to plan for that exact thing? Before 5*s existed, I liked knowing that two characters of same level in same rank would do equal match damage on the 1st/2nd/3rd colors, and planning teams around that to be able to keep someone specific on the front line / someone else hidden away. If I had my druthers, 5* match damage would be equalized the same way across the entire rank — but if that’s too much to ask more, at least a boost to the match damage of older 5*s as others have asked for.UNDERPERFORMING 4*s:Emma Frost — Apropos character-design lore-wise (as she can’t use any mental powers while in diamond form) but the execution here doesn’t make for a fun character. Shifting to Diamond Skin usually leaves me trapped like that due to some random fortified strike tile the enemy will never be able to reach, while they then match away or destroy my yellow/purple repeaters that I can’t recast, leaving Emma as nothing but a high-match-damage punching bag for the rest of match. Maybe she should switch back to normal — or, have the OPTION to switch back (at zero, or low amount of black AP) once one of her repeaters is matched or destroyed? (Also, shouldn’t diamond skin reduce incoming damage as well?? Diamonds are tough, y’know!)Kraven — for how little his blue trap tile does, I’m aghast at its 10AP cost. 6-7 would seem more reasonable, as would allowing multiple traps on the board to steal 1AP each, instead of just 1AP total for however many traps are out. I would honestly vote this as the most pathetic active-power in the entire 4* tier.Flaptain — was already junky on launch when most countdowns were things you’d WANT to hasten/resolve, but becomes even worse with every countdown added which one would want to keep on the board for an added effect. It’s probably too much to ask for his passive to smartly differentiate between the two.UNDERPERFORMING 5*s:5*Kingpin — The phrase “too many notes” from the film Amadeus comes to mind. I covered him fairly quickly, and never use him unless required — as his (adequate-at-best) moves require too much thinking. XD Comparing AP amounts each turn is thematically fun via the Fisk-as-businessman theme you’re going for here, but is not conducive to fast play.5*Banner. Is. So. Boring. A fun meat-shield to play with when buffed, but I don’t think the “extra life” of his Hulk-form is enough of a trade-off for how little else he can do (let alone the no AP gen on his auto-matches, which feels even worse now that 5*Carnage’s auto-matches DO generate AP.). Not irredeemably terrible, but phenomenally less exciting than any Hulk deserves to be.5*Wasp on the other hand is a frustrating dumpster-fire of interesting ideas that just don’t work in practice — which was such a shame as I love her character in the films and love her artwork in MPQ. The community (correctly) labelled her dead-on-arrival upon release, and of course that meant fates would conspire to have her become my fastest-covered 5* ever. I levelled her merely for sh*ts&giggles to see if she could work as a fun troll-character in any capacity, and she can’t even do THAT well. The only notable thing going for her is a less-common color combination. She just has no synergy with anyone at all, and her 4* counterpart bests her in every conceivable way. Someone said it best earlier in the thread: There should not BE trash-tier 5*s, and Wa5p is the poster child.Thanks again for your attention to character-balance! I hope for a fun and dynamic year for MPQ devs and players alike.
A_Wise_Man said: Why is it that people like bishop and hammercap so much on these here forums? I've seen several people saying not to nerf them. I'm just curious---you think it's ok for characters not to allow a simple matching of 3 in a match 3 game? Build counters? They *are* counters built to counter a broken 4 star and are themselves more broken. Any further counter would be even more broken and OP. 4 stars shouldn't be able to compete with 5 stars, period. Pull off a win against them? Sure. But the 5s should be able to steamroll them back. If 4 star players want to keep the annoying factor there, that's fine. But then release a 3 star that beats 4 stars 50% of the time on defense and allows 3 star players to hit 4 star players as well. Make a 2 star that does the same to 3 stars. Punish everyone for moving up. Then see who wants to move up.
Jacklag said: Ok, so what I'm getting from this is that to make everybody happy they should nerf both Bishop and Gritty. All in favor?
TriSentinel said: Marc_Spector said: Emma Frost is close to useless right now and is just dead weight on any team.
Marc_Spector said:
KGB said: A_Wise_Man said: Why is it that people like bishop and hammercap so much on these here forums? I've seen several people saying not to nerf them. I'm just curious---you think it's ok for characters not to allow a simple matching of 3 in a match 3 game? Build counters? They *are* counters built to counter a broken 4 star and are themselves more broken. Any further counter would be even more broken and OP. 4 stars shouldn't be able to compete with 5 stars, period. Pull off a win against them? Sure. But the 5s should be able to steamroll them back. If 4 star players want to keep the annoying factor there, that's fine. But then release a 3 star that beats 4 stars 50% of the time on defense and allows 3 star players to hit 4 star players as well. Make a 2 star that does the same to 3 stars. Punish everyone for moving up. Then see who wants to move up. The thing is 4*s aren't competing with 5*. Are you really skipping or fearing HammerCap + 2 other 4*s or Bishop + 2 other 4*s if you have a pure 5* team? Your really only fearing hybrid 5* teams featuring Hawkeye/HammerCap and Bishop/Gritty (or Bishop/other 5* pair). So 4* aren't quite competing with 5*s.Further counters definitely do not have to be more broken or OP.1) Release another 5* that's immune to stun. That wouldn't be OP.2) Release a different 5* that inhibits passive AP gain (1 at 1 cover to 5 at 5 covers). Useful against not just Bishop/HammerCap but also Carol, Vulture, Medusa, Miles, Coulson etc. That wouldn't be OP.If those 5* were mid/upper tier like GED/Hela/ProfX that would go a long way to fixing the problem esp if the immune to stun character had opposite colors to Surfer so they could be played together. KGBP.S. As a 4* player I've never used Hammercap outside when he was boosted (my 5* Hawkeye is only 3/2/2). I only use Bishop in Shield Sim to take out Gritty or Rocket/Guardian teams that fill my queue once I pass about 1700 points.
tiomono said: To all the buffer fans. Suppose you buff all the 5*'s to work as well as kitty, thor, okoye, they still will be stunned for 4 turns after their second move. Just buffing is not the answer imo. [..]Making a match 3 vs bishop as a 5* player is actively losing the match for you. You gain 3 ap and do around 1k damage to him, he hits you for 2k damage and gains 5 blue then gets to take his own turn. His team is guaranteed to get 8 ap to your 3 every turn and do more damage. That is broken.
Tony_Foot said: Jacklag said: Ok, so what I'm getting from this is that to make everybody happy they should nerf both Bishop and Gritty. All in favor? Nope, nothing wrong with kitty and grocket. It’s a cupcake team, easy 75 points from all those that leave him out without bishop. There are plenty of counters to shut that down.If they remove that team from pve it will slow me down, so please also nerf thanos by making his court death a countdown.
DAZ0273 said: Despite all this talk about nerfs though I don't see any changes in leaderboards. I don't see 5* players not hitting 2000 in Sim. There is still collusion in PvP which makes Bishop etc irrelevant. Bishop isn't even an issue in pick 2 Pvp. I see 5* players who want 4* characters nerfed without their 5* characters touched or treated in equal fashion. I wonder at players talking about healthpacks when they have hundreds stockpiled. This whole thread/poll is a strange exercise which none of us will win I fear, especially when players continue to vote one way but their comments suggest they want to play both ends against the middle. Fun I guess?
Warbringa said: A_Wise_Man said: Why is it that people like bishop and hammercap so much on these here forums? I've seen several people saying not to nerf them. I'm just curious---you think it's ok for characters not to allow a simple matching of 3 in a match 3 game? Build counters? They *are* counters built to counter a broken 4 star and are themselves more broken. Any further counter would be even more broken and OP. 4 stars shouldn't be able to compete with 5 stars, period. Pull off a win against them? Sure. But the 5s should be able to steamroll them back. If 4 star players want to keep the annoying factor there, that's fine. But then release a 3 star that beats 4 stars 50% of the time on defense and allows 3 star players to hit 4 star players as well. Make a 2 star that does the same to 3 stars. Punish everyone for moving up. Then see who wants to move up. Indeed both need their powers altered as a 5* player but you are looking at them from your point of view only. 4* players don't care about your gripes about either of them because neither is really much of an issue for pure 4* players. They have problems of their own in the 4* tier. I imagine there are many 4* or early 5* players who lean on them to punch above their rosters normal weight who would defend them is my guess.I ask the same thing about people who defend Gritty as you do about Bishop and Hammercap btw.