Tony_Foot said: skittledaddy said: Don't nerf ANYONE. Not a single one.Buff up the plethora of weak/useless chars, instead. Some simply need match-damage or AP balance, others need a complete overhaul. Build the overhauled chars to serve as counters to the metas. There would be so many chars to choose from, you'll strike counter-gold somewhere (hopefully MANY somewheres). The forums have so many good ideas on how. Find those posts, or ask for help - no shame in that. Agree but then how do you then allow players to get these characters going forwards who don’t already have them all champed? In a game that’s already reduced resources and will have a latest 5* as well, how do you cater for that.Myself id like them to stop releasing, rework and make them a latest release again, but I know they are not suddenly listening, this has been on page of this forum for years. This is about increasing pressure and selling shards while reducing resources. All of a sudden “hey guys what do you feel about reworks”This has been discussed to death on here, on discord to the point I can’t read the place anymore because it’s like a broken record and now it’s being offered up as an idea.The question really is how do you do 5* in particular and feed them back into the game without having people having a mass of characters spread thin. Shards are too slow unless you spend a heap of cash.
skittledaddy said: Don't nerf ANYONE. Not a single one.Buff up the plethora of weak/useless chars, instead. Some simply need match-damage or AP balance, others need a complete overhaul. Build the overhauled chars to serve as counters to the metas. There would be so many chars to choose from, you'll strike counter-gold somewhere (hopefully MANY somewheres). The forums have so many good ideas on how. Find those posts, or ask for help - no shame in that.
ThaRoadWarrior said: tiomono said: Circuit breaker is a countdown not a repeater. Check again
tiomono said: Circuit breaker is a countdown not a repeater.
DyingLegend said: Buff under used characters and give them the ability to counter play some of the stronger characters.Also some characters abilities need more synergy in there own kit. For instance. Archangel causes damage when an enemy is airborne, yet only a handful of characters go airborne or can send enemies airborne. What gives? AA should be able to send enemies airborne. In fact he should do it passively after a certain condition is met.
starlord1982 said: Nerf bishop and hammercap. There is no reason for them to be overpowering for 5s but to be so weak against their own tier. For instance xfdp is very good in his tier, he can even slightly punch upward but he is not meta where most 5* rosters would skip over him. The saddest thing about bishop is in SIM every season, where people will float for 2 weeks without losing points. Is it kitty or r4g that people are skipping? Nope is the instant stun lock of bishop.
Warbringa said: DyingLegend said: Buff under used characters and give them the ability to counter play some of the stronger characters.Also some characters abilities need more synergy in there own kit. For instance. Archangel causes damage when an enemy is airborne, yet only a handful of characters go airborne or can send enemies airborne. What gives? AA should be able to send enemies airborne. In fact he should do it passively after a certain condition is met. Interesting tidbit, AA was originally released to be a counter to the original Gambit, by sending him airborne and taking him out of the fight for a few rounds. AA was pathetically too slow though to really do anything against old Gambit. By the time you had the AP to fire his airborne move, Gambit had already killed you. AA has an ok power set, he just needs all of AP costs reduced to fire his powers imo.
A_Wise_Man said: Why is it that people like bishop and hammercap so much on these here forums? I've seen several people saying not to nerf them. I'm just curious---you think it's ok for characters not to allow a simple matching of 3 in a match 3 game? Build counters? They *are* counters built to counter a broken 4 star and are themselves more broken. Any further counter would be even more broken and OP. 4 stars shouldn't be able to compete with 5 stars, period. Pull off a win against them? Sure. But the 5s should be able to steamroll them back. If 4 star players want to keep the annoying factor there, that's fine. But then release a 3 star that beats 4 stars 50% of the time on defense and allows 3 star players to hit 4 star players as well. Make a 2 star that does the same to 3 stars. Punish everyone for moving up. Then see who wants to move up.
MoosePrime said: Warbringa said: DyingLegend said: Buff under used characters and give them the ability to counter play some of the stronger characters.Also some characters abilities need more synergy in there own kit. For instance. Archangel causes damage when an enemy is airborne, yet only a handful of characters go airborne or can send enemies airborne. What gives? AA should be able to send enemies airborne. In fact he should do it passively after a certain condition is met. Interesting tidbit, AA was originally released to be a counter to the original Gambit, by sending him airborne and taking him out of the fight for a few rounds. AA was pathetically too slow though to really do anything against old Gambit. By the time you had the AP to fire his airborne move, Gambit had already killed you. AA has an ok power set, he just needs all of AP costs reduced to fire his powers imo. AA doesn't actually send enemies airborne. His counter was preventing AP gain in a chosen color. You're correct about it being too slow to effectively counter Gambit.
HoundofShadow said: Background info: 4* player with majority of 4* champed. Plays PvPs and PvEs competitively, but not competitive enough to join LINE.Nerf1. 5* Thor passive ap gain2. Gritty's purple that overwrite those 4 special tiles.3. BishopReason for choosing Thor is because he's the measuring stick (due to gaining 5 aps per turn) for future 5* characters. In order to replace Thor, someone need to be better than what Thor is doing.Reason for choosing Bishop is so that we have something new to talk about here. The only threat Hammercap presents is him taking forever for his CDs to finish. He's only good with C4rol/R4G and 5* Hawkeye. Generally speaking, I prefer buffs and hard counters more than nerfs because 1. meta comes and goes2. putting together teams to beat meta teams is like solving puzzles.If the dev decided to buff characters, especially 5* characters, make sure they fall into meta or good tier. If not, you are wasting your time. I think the reworked 5* Dr Ock is a good example. He still belongs to the bottom tier even with increased match damage and higher damage.