Feedback Wanted: Character Balance

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  • skittledaddy
    skittledaddy Posts: 973 Critical Contributor
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    Some characters could use super soldier serum
    Tony_Foot said:
    Don't nerf ANYONE. Not a single one.
    Buff up the plethora of weak/useless chars, instead. Some simply need match-damage or AP balance, others need a complete overhaul. Build the overhauled chars to serve as counters to the metas. There would be so many chars to choose from, you'll strike counter-gold somewhere (hopefully MANY somewheres).
    The forums have so many good ideas on how. Find those posts, or ask for help - no shame in that.

    Agree but then how do you then allow players to get these characters going forwards who don’t already have them all champed? In a game that’s already reduced resources and will have a latest 5* as well, how do you cater for that.

    Myself id like them to stop releasing, rework and make them a latest release again, but I know they are not suddenly listening, this has been on page of this forum for years. This is about increasing pressure and selling shards while reducing resources. 

    All of a sudden “hey guys what do you feel about reworks”

    This has been discussed to death on here, on discord to the point I can’t read the place anymore because it’s like a broken record and now it’s being offered up as an idea.

    The question really is how do you do 5* in particular and feed them back into the game without having people having a mass of characters spread thin. Shards are too slow unless you spend a heap of cash.
    Valid points. All of them.

    I'm talking both 4*s (ultra-diluted) and 5*s (diluted, hard to obtain); they both have barriers to easily obtain. If designed correctly (big IF, there) chars don't need to be champed to be effective. They should just be enhanced when they are. You could argue some metas could be countered by buffed chars that don't even have all three covers, but that might be pushing it.

    How do players obtain them? I don't profess to have this answer, but it starts with the devs acknowledging how difficult it truly is and being willing to do something about it.

    Overhaul that ridiculous shard store to be more viable/affordable? Add the (often requested) "Ancient" Legendary token at 15CP, perhaps with increased odds of pulling newly buffed chars? Add a 4* reward to our daily DDQ? Heck, even adding that rebalance event (can't remember what it was called; SHIELD something, no doubt) each time they are buffed is a start.

    If devs make chars people actually desire, players will find a way, with (preferred) or without the devs' help. If the devs give us new/easier ways to do so, it might actually increase engagement (and, dare I say, spending).
  • DyingLegend
    DyingLegend Posts: 1,192 Chairperson of the Boards
    edited January 2020
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    Some characters could use super soldier serum
    Buff under used characters and give them the ability to counter play some of the stronger characters.

    Also some characters abilities need more synergy in there own kit. For instance. Archangel causes damage when an enemy is airborne, yet only a handful of characters go airborne or can send enemies airborne. What gives? AA should be able to send enemies airborne. In fact he should do it passively after a certain condition is met.

    Wasp's kit is useless. She needs a major overhaul 

    Banner is trash. I thought the 2003 movie was the worst thing to happen to the Hulk, this game proves that statement inaccurate

    Gritty team needs to die. I'm tired of seeing that team. The easiest way to nerf that team without actually nerfing anyone, reduce the number of grockets strike tiles but keep them the same damage values. EASY ( and if you are worried that it will be easier to match them away, have him fortify them per guardian of the galaxy on the team or hero)

    Gladiator Thor - How about instead of a board shuffle and ap gain, he only has a board shuffle. 

    Worthy Cap : change his CD tiles to 2 turns or 3 turns - Give us the chance to get rid of them or him.

    Bishop : Why is he still running around as a 4 star with 5 star powers? Make it so he cannot gain AP on match damage only on ability cast. Give him more damage reduction on match damage when he jumps in front or instead of gaining 5 blue, he gains 2 blue, 2 yellow or something.


    Also can we buff the drop rates of 5 Stars?



  • Jexy
    Jexy Posts: 52 Match Maker
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    Some characters could use super soldier serum
    I agree with the "buff old 5*s" crowd. Especially Phoenix and Silver Surfer. I'm not sure that just upping their match damage is enough. My 456 GR hits hard on matches but is still not a very effective character.

    Cap Worthy is super boring to fight, please change that one. I don't mind Bishop as much because I can counter him with Bishop. And it goes quickly. Cap Worthy puts me & my phone to sleep. Bad character. And I have him champed, so it's not sour grapes.
  • tiomono
    tiomono Posts: 1,654 Chairperson of the Boards
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    Some characters could use a dusting of nerf powder
    tiomono said:
    Circuit breaker is a countdown not a repeater.

    Check again
    Te he he. My bad. I think I was confusing her red with purple. I'm gonna go hide now. Until I see another good opening to gripe about bishop.
  • The Viceroy Returns
    The Viceroy Returns Posts: 491 Mover and Shaker
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    Some characters could use super soldier serum
    Just standardizing 5-Star Match Damage and Hit Points in some way would go a long way to making older 5-Stars more usable.

    For example, by my tracking, out of the 39 some 5-Star characters that have been released, there are over 20 different Hit Point upgrade tracks., almost every single one has a different Match Damage progression, with the highest ones being the most recent releases.
    By comparison, the 4-Star tier only has about 13 Hit Point tracks, but realistically only about 4 or 5 as most haven't been used in last 2+ years of releases, and they all share the exact same Match Damage track.

    This would help with the power creep that has left more than half of them in the dust.
    This was especially noticeable with 5-Star banner Hulk being required for the current PVE.  Easily the worst 5-Star (for more reasons than this), and his terrible Hit Points and Match Damage certainly doesn't help his cause.
  • Warbringa
    Warbringa Posts: 1,290 Chairperson of the Boards
    edited January 2020
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    Some characters could use super soldier serum
    I will be honest, boost under powered characters.  The history of nerfs in this game is awful.  Everytime the devs have nerfed a character (the first Gambit "nerf" is the exception of course, while the second Gambit nerf is an example of the rule) you just kill the character, making them way below average. 

    Are there characters that need adjustments to change problematic skills?  Yes, Bishop and Worthy are examples because of the out sized impact they have on the 5* tier, they are completely fine in the 4* tier.  Simply raising their damage  is a 5* solution but then makes them completely useless in the 4* tier, thereby making the characters not able to function any longer.   

    Gritty is a ridiculous combo because it does so many things and is so fast. I actually put more blame on Grocket as I feel Kitty herself is good but not overpowered.  You have made so many characters to address Grocket and/or Gritty, that we got Bishop and Worthy.  So in a sense, perhaps Grocket is the real issue since he sped up the meta across the board so much, all characters you make are measured against that  in some way.  
  • Warbringa
    Warbringa Posts: 1,290 Chairperson of the Boards
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    Some characters could use super soldier serum
    Buff under used characters and give them the ability to counter play some of the stronger characters.

    Also some characters abilities need more synergy in there own kit. For instance. Archangel causes damage when an enemy is airborne, yet only a handful of characters go airborne or can send enemies airborne. What gives? AA should be able to send enemies airborne. In fact he should do it passively after a certain condition is met.



    Interesting tidbit, AA was originally released to be a counter to the original Gambit, by sending him airborne and taking him out of the fight for a few rounds.  AA was pathetically too slow though to really do anything against old Gambit.  By the time you had the AP to fire his airborne move, Gambit had already killed you.  AA has an ok power set, he just needs all of AP costs reduced to fire his powers imo.  
  • Warbringa
    Warbringa Posts: 1,290 Chairperson of the Boards
    edited January 2020
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    Some characters could use super soldier serum
    Nerf bishop and hammercap. There is no reason for them to be overpowering for 5s but to be so weak against their own tier. For instance xfdp is very good in his tier, he can even slightly punch upward but he is not meta where most 5* rosters would skip over him. 
    The saddest thing about bishop is in SIM every season, where people will float for 2 weeks without losing points. Is it kitty or r4g that people are skipping? Nope is the instant stun lock of bishop. 
    I generally skip Gritty teams but I fight Bishop teams because I generally take less damage from them.  It all depends on what your roster is like btw. I can hard counter Bishop with specific mixed 4* and 5* teams pretty easily.  I of course skip all Gritty + Bishop teams, but once again not because of Bishop. If I had a 5* BSS I would pound on Gritty teams....but I don't.  

    I would also say that most 4* players would say Gritty is a bigger problem than Bishop. As a 5* player,  I can beat Gritty teams with Okoye & XFDP but it isn't always a sure thing as I lose about 25% of those matches due to not having enough team up matches early in the game or unfortunate AI cascades.  I almost always need 1 to 2 health packs  even when I win due to the damage Okoye and other 5* I pair with them takes. ( I can mitigate Okoye damage with her healing if I am not in a hurry of course).  XFDP usually takes no damage unless I wipe completely.  The key is I rarely ever lose to Bishop only teams (w/o Gritty) and I usually one have to spend 1 health pack in most cases beating those teams. 
  • MoosePrime
    MoosePrime Posts: 950 Critical Contributor
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    Some characters could use a dusting of nerf powder
    Warbringa said:
    Buff under used characters and give them the ability to counter play some of the stronger characters.

    Also some characters abilities need more synergy in there own kit. For instance. Archangel causes damage when an enemy is airborne, yet only a handful of characters go airborne or can send enemies airborne. What gives? AA should be able to send enemies airborne. In fact he should do it passively after a certain condition is met.



    Interesting tidbit, AA was originally released to be a counter to the original Gambit, by sending him airborne and taking him out of the fight for a few rounds.  AA was pathetically too slow though to really do anything against old Gambit.  By the time you had the AP to fire his airborne move, Gambit had already killed you.  AA has an ok power set, he just needs all of AP costs reduced to fire his powers imo.  
    AA doesn't actually send enemies airborne.  His counter was preventing AP gain in a chosen color.  You're correct about it being too slow to effectively counter Gambit.
  • Jacklag
    Jacklag Posts: 316 Mover and Shaker
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    Some characters could use super soldier serum
    Ok, so what I'm getting from this is that to make everybody happy they should nerf both Bishop and Gritty. All in favor?
  • MegaBee
    MegaBee Posts: 982 Critical Contributor
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    Some characters could use super soldier serum
    Leave Bishop and HammerCap alone and focus on buffing some underpowered characters.
  • Godzillafan67
    Godzillafan67 Posts: 504 Critical Contributor
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    Some characters could use super soldier serum
    An important note: At 163 votes having been cast thus far, exactly zero of those are for "Balance is fine right now".

  • Warbringa
    Warbringa Posts: 1,290 Chairperson of the Boards
    edited January 2020
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    Some characters could use super soldier serum
    Why is it that people like bishop and hammercap so much on these here forums?  I've seen several people saying not to nerf them.  I'm just curious---you think it's ok for characters not to allow a simple matching of 3 in a match 3 game?  Build counters?  They *are* counters built to counter a broken 4 star and are themselves more broken.  Any further counter would be even more broken and OP.  

    4 stars shouldn't be able to compete with 5 stars, period.  Pull off a win against them? Sure.  But the 5s should be able to steamroll them back.  If 4 star players want to keep the annoying factor there, that's fine.  But then release a 3 star that beats 4 stars 50% of the time on defense and allows 3 star players to hit 4 star players as well.  Make a 2 star that does the same to 3 stars.  Punish everyone for moving up.  Then see who wants to move up.
    Indeed both need their powers altered as a 5* player but you are looking at them from your point of view only.  4* players don't care about your gripes about either of them because neither is really much of an issue for pure 4* players.  They have problems of their own in the 4* tier. I imagine there are many 4* or early 5* players who lean on them to punch above their rosters normal weight who would defend them is my guess.

    I ask the same thing about people who defend Gritty as you do about Bishop and Hammercap btw.
  • Warbringa
    Warbringa Posts: 1,290 Chairperson of the Boards
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    Some characters could use super soldier serum
    Warbringa said:
    Buff under used characters and give them the ability to counter play some of the stronger characters.

    Also some characters abilities need more synergy in there own kit. For instance. Archangel causes damage when an enemy is airborne, yet only a handful of characters go airborne or can send enemies airborne. What gives? AA should be able to send enemies airborne. In fact he should do it passively after a certain condition is met.



    Interesting tidbit, AA was originally released to be a counter to the original Gambit, by sending him airborne and taking him out of the fight for a few rounds.  AA was pathetically too slow though to really do anything against old Gambit.  By the time you had the AP to fire his airborne move, Gambit had already killed you.  AA has an ok power set, he just needs all of AP costs reduced to fire his powers imo.  
    AA doesn't actually send enemies airborne.  His counter was preventing AP gain in a chosen color.  You're correct about it being too slow to effectively counter Gambit.
    Good catch, I haven't used him in forever I forgot the how his powers actually worked, just remembered his initial purpose lol.
  • jackstar0
    jackstar0 Posts: 1,280 Chairperson of the Boards
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    Some characters could use super soldier serum
    Give us many buffs!

    After those have been absorbed into the game and we see what happens, then you can do a couple nerfs, as a treat.
  • Warbringa
    Warbringa Posts: 1,290 Chairperson of the Boards
    edited January 2020
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    Some characters could use super soldier serum
    Background info: 4* player with majority of 4* champed. Plays PvPs and PvEs competitively, but not competitive enough to join LINE.

    Nerf

    1. 5* Thor passive ap gain
    2. Gritty's purple that overwrite those 4 special tiles.
    3. Bishop

    Reason for choosing Thor is because he's the measuring stick (due to gaining 5 aps per turn) for future 5* characters. In order to replace Thor, someone need to be better than what Thor is doing.

    Reason for choosing Bishop is so that we have something new to talk about here.

    The only threat Hammercap presents is him taking forever for his CDs to finish. He's only good with C4rol/R4G and 5* Hawkeye. 

     
    Generally speaking, I prefer buffs and hard counters more than nerfs because

    1. meta comes and goes
    2. putting together teams to beat meta teams is like solving puzzles.

    If the dev decided to buff characters, especially 5* characters, make sure they fall into meta or good tier. If not, you are wasting your time. I think the reworked 5* Dr Ock is a good example. He still belongs to the bottom tier even with increased match damage and higher damage.
    Agree, in principle on everything but Thor. There will always be meta characters, ditching his AP gain removes him from meta and probably any play.   He speeds up the game, which is a plus for everyone who has him or anyone who wants to eventually get him. He is easy to beat on defense.  Bishop/Worthy/Gritty are generally more called for nerfs because they make it so you are generally attacked less which really hurts the way PvP works. Hence the complaint of why the Sim is all Gritty & Bishop beyond a certain level.   In fact I would argue that Bishop/Worthy/Gritty basically break the general principles of the game. Great offense and great defense.  

    Thor is clearly a meta character but without his AP gain he drops to being average character at best and is relegated to never being used. I argue that Okoye is actually better and the best meta character because she can significantly enhance a large number of normally useless characters with her passive, self-heal (true healing) and deal good damage with her red (and passive).  Hence why Thorkoye is so popular.  The key though is that they are easy to beat on defense, no one skips a Thorkoye team (unless it is paired with Bishop!).  
  • max5esq
    max5esq Posts: 56 Match Maker
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    Some characters could use super soldier serum
    The answer is a bit a both, however the nerfing should be as minimal as possible, for example, a Kraven fix could at the start of his turn Kraven removes half the strike tiles on the board, if you do something like that you don't have to nerf Gritty. Bishop might need to be fixed. This game is very weird in the fact that their is a disincentive to move to 5 star land, I have several 5 stars fully covered but not the meta ones so I would be in a really bad place if I champed them. There is too much Kitty, Bishop Cap and 4 star Groot but outside of Bishop I see easy solutions to all of them, builidng hard counters like AA was to vulture can let you nerf fewer charecters which should be the goal.

      For a while a a character was getting updated every month, that was a good thing, not all the updates were great but I think everyone agrees that was a good thing. I would change the release schedule and cut the number of new characters in half and i the mean time buff 2 weaker characters.  Lots of buffs maybe 1  or 2 nerfs but iff you do the buffs right you can nerf less.