***** Carnage (Prophet of Knull) *****
Comments
-
jamesh said:I guess the HP store means that there will be a delay before Carnage hits Latest Legends. I guess that's a good thing for those still chasing Storm.
Let's all hope Carnage isn't in the store for 20 weeks....RickOShay said:Guys, with this high match damage... there's just no way we gain AP from Carnage's free matches.
I sure hope to be wrong here but, there's just very little chance after seeing this.
A free match in Carnage colors is 1900 to 2500 damage on it's own.1 -
Does the Knull & Void auto-match happen at battle start against a 4ocket team? Or just player turn 1? I think that auto-match could be a quiet game changer if it gathers AP and starts working right away. Though it could also make him particularly susceptible to Bishop.0
-
"... start of his turn..."
"Start of battle" mechanics works differently, like MEHulk.
Really hard to see any silver lining with this guy. He looks utterly awful. Just randomly picking out Bolt's very free, very easy to achieve passive black power--it deals more damage than Carnage's 6 red ap power and doesn't damage your teammates. And he was released over 3 years ago?1 -
Wow, Carnage will have great color coverage with 5* Wasp aka Hope van Dyne! Wasp can use her blue to steal enemy AP to basically render them helpless, and her excellent yellow will make Carnage invisible, striking terror into the hearts of the enemy team. Carnage's red will steal allies' health, but Hope's black will help to offset that with useful burst healing. Carnage's passive matching will help collect AP that will eventually lead to the grand climax of the battle, when Hope CALLS THE SWARM.
Carnage's overall rating: 9.8/10
16 -
Here is a comparison of some of 5* carnage’s powers to 4* carnage’s powers. I am using my 4* carnage at level 340 compared to a level 450 5* carnage.
5* green 9 AP destroys 7 random tiles
4* green 8 AP destroys 16 tiles and does 1063 damage per special tile destroyed.
5* carnage red 6 AP 8371 damage potential team damage of 2511, health damage of 1116 (might be more as this is only listed at level 1.)
4* carnage red 7 AP Target damage of 7998 AOE of 2951 team damage of 2951 avoidable if you have 10 red.
5* black enemy attack tiles 2 at 195, if 4 enemy special tiles makes a match and generates a strike of 322. Passive green attack tile 224.
4* black 3 friendly attack at 265, 3 enemy attack at 118 if less than 10 friendly special tiles.My biggest problem with 5* carnage is his power levels are on par with a 4* character not a 5*. 4* carnage gives bigger friendly attack tiles and more of them, their reds are extremely similar in power strength, and the 4* can actually friendly team damage. The only benefit to the 5* is a beefier health and he gives a strike tile that is fairly weak compared to other 5*. His strike tile is lower strength than DD, OML, Phoenix, Hela, Cable and JJ. The only other character with weaker strike tiles is Captain Marvel.
When I saw his power set without the numbers my original thought was an attack tile around 400-450, a strike tile around 500, and his red doing 15K damage. I think he devs were really afraid to have him spitting out multiple friendly special tiles thinking he and Kitty would be too strong so they neutered Carnage upfront.8 -
Cactus_Jack_87 said:Wow, Carnage will have great color coverage with 5* Wasp aka Hope van Dyne! Wasp can use her blue to steal enemy AP to basically render them helpless, and her excellent yellow will make Carnage invisible, striking terror into the hearts of the enemy team. Carnage's red will steal allies' health, but Hope's black will help to offset that with useful burst healing. Carnage's passive matching will help collect AP that will eventually lead to the grand climax of the battle, when Hope CALLS THE SWARM.
Carnage's overall rating: 9.8/10
But, be sure to avoid green so that you don't transform to Hulk form, since Hulk would then no longer tank purple.
Now you have a near-perfect rainbow team for your new found PvP domination!7 -
RickOShay said:Cactus_Jack_87 said:Wow, Carnage will have great color coverage with 5* Wasp aka Hope van Dyne! Wasp can use her blue to steal enemy AP to basically render them helpless, and her excellent yellow will make Carnage invisible, striking terror into the hearts of the enemy team. Carnage's red will steal allies' health, but Hope's black will help to offset that with useful burst healing. Carnage's passive matching will help collect AP that will eventually lead to the grand climax of the battle, when Hope CALLS THE SWARM.
Carnage's overall rating: 9.8/10
But, be sure to avoid green so that you don't transform to Hulk form, since Hulk would then no longer tank purple.
Now you have a near-perfect rainbow team for your new found PvP domination!
BUT! If you let Hulk transform then you get his auto match, then Carnage's automatch (assuming 4 AI SAPs) then your power, then match, then attack tile animation......
On top of the locked tiles, it's a mess.
Your new troll team. Who wants to sit through all that? People will skip like crazy.6 -
bluewolf said:RickOShay said:Cactus_Jack_87 said:Wow, Carnage will have great color coverage with 5* Wasp aka Hope van Dyne! Wasp can use her blue to steal enemy AP to basically render them helpless, and her excellent yellow will make Carnage invisible, striking terror into the hearts of the enemy team. Carnage's red will steal allies' health, but Hope's black will help to offset that with useful burst healing. Carnage's passive matching will help collect AP that will eventually lead to the grand climax of the battle, when Hope CALLS THE SWARM.
Carnage's overall rating: 9.8/10
But, be sure to avoid green so that you don't transform to Hulk form, since Hulk would then no longer tank purple.
Now you have a near-perfect rainbow team for your new found PvP domination!
BUT! If you let Hulk transform then you get his auto match, then Carnage's automatch (assuming 4 AI SAPs) then your power, then match, then attack tile animation......
On top of the locked tiles, it's a mess.
Your new troll team. Who wants to sit through all that? People will skip like crazy.0 -
bluewolf said:RickOShay said:Cactus_Jack_87 said:
BUT! If you let Hulk transform then you get his auto match, then Carnage's automatch (assuming 4 AI SAPs) then your power, then match, then attack tile animation......
On top of the locked tiles, it's a mess.
Your new troll team. Who wants to sit through all that? People will skip like crazy.
I hope you realize I will actually do thiswymtime said:Here is a comparison of some of 5* carnage’s powers to 4* carnage’s powers. I am using my 4* carnage at level 340 compared to a level 450 5* carnage.....
Adding bit more to your fairly constructed comparison:
5* green 9 AP destroys 7 random tiles
- Averaging 2940 damage and potential for more Attack tiles (I believe this should cost 7 AP not 9), but if equipped at level 3 it's just around 2000 damage and lower attack(s)
4* green 8 AP destroys 16 tiles and does 1063 damage per special tile destroyed.
- If at Level 5. Many run at lvl 3 where it's just 10 tiles and less per destroyed special
5* carnage red 6 AP 8371 damage potential team damage of 2511, health damage of 1116 (might be more as this is only listed at level 1.)
- Therefore, Target damage of 10,882, 2511 to each other enemy (warning: could potentially be designed with no additional Target damage)
4* carnage red 7 AP Target damage of 7998 AOE of 2951 team damage of 2951 avoidable if you have 10 red.
- I prefer to avoid using the 'AOE' description here since the Target will not take the additional 2951, only the non-target enemies will
5* black enemy attack tiles 2 at 195, if 4 enemy special tiles makes a match and generates a strike of 322. Passive green attack tile 224.
4* black 3 friendly attack at 265, 3 enemy attack at 118 if less than 10 friendly special tiles.
Still, to your point - should a 5* Carnage simply be around 0% to 25% stronger than 4* Carnage?
Got to agree with many others.. nerfed due to the Kitty factor.
But since this is likely the case, why not simply design More of a direct damage element to his green or black then?
How can this guy take down a 5* Thor and hope to avoid his God mode? There's no realistic way unless you save up 18 red AP..
Keep in mind I'm usually the see-all-positives guy.4 -
It’s a small nitpick, but this Carnage doesn’t look very menacing either (perhaps because he isn’t). The artwork is nice and everything, no painted block of wood that is Cable, but he looks kind of feeble and cartoonish.I’m actually relieved to have a 5* release that I’m perfectly fine having just one cover on though, gives me some breathing room.1
-
So going on comments here and applying the Swedish he is Knull by name and Knull all use by nature?
5 -
Man, I was hoping to break open my hoard (almost 400 pulls currently) when the latest legends pack is Prof X, carnage, whoever comes after carnage but it looks like I'm gonna have to keep hoarding and hope the 3 after carnage are worth pulling for.0
-
“Combined, the two are an unstoppable force. Now they've been gifted the power of a god”
However Carnage is nothing if not courteous, so they have decided to give up those advantages in the spirit on fair play.3 -
IceIX said:
Unstoppable Carnage Cover Store
October 24, 2019, 07:00 – October 31, 2019, 12:00
1 in 250 chance to get a cover of Carnage (Prophet of Knull)
~1 in 13 chance to get a 4-Star
1 in 4 chance to get a 3-Star
Remainder chance to get a 2-Star
Saved you a calculator click: It‘s a 66% chance (or „2 in 3 chance“) to get a 2* in this store, so know what your hard earned/bought HP gets you. As usual I won‘t dip into it.2 -
BriMan2222 said:Man, I was hoping to break open my hoard (almost 400 pulls currently) when the latest legends pack is Prof X, carnage, whoever comes after carnage but it looks like I'm gonna have to keep hoarding and hope the 3 after carnage are worth pulling for.
3 -
BriMan2222 said:Man, I was hoping to break open my hoard (almost 400 pulls currently) when the latest legends pack is Prof X, carnage, whoever comes after carnage but it looks like I'm gonna have to keep hoarding and hope the 3 after carnage are worth pulling for.
Man, you have enough pulls to get the 3 x-men now, still have some CPs afterwards, start hoarding again, ignore Carnage and then get the 3 after him :P10 -
^^^^That’s what I would do!1
-
@IceIX I would love to hear about your experience play testing carnage. Most of the comments from this thread are down on carnage. When you play tested him how did you feel he worked well in he 5* tier.
also in general are the devs going to go back to some older 5* that are under performing and look to buff some of their stats. I say this because from a 1st impression of Carnage if if each of his powers were just a little stronger he would be a really solid to good 5*. I personally like his mechanics and concepts and feel with a slight buff he would find more use in the game.
any additional insight would be greatly appreciated.3 -
We should hopefully get one of those “character insight” blog posts. I think this will be the first we’ve gotten for a 5* if so.1
-
Polares said:BriMan2222 said:Man, I was hoping to break open my hoard (almost 400 pulls currently) when the latest legends pack is Prof X, carnage, whoever comes after carnage but it looks like I'm gonna have to keep hoarding and hope the 3 after carnage are worth pulling for.
Man, you have enough pulls to get the 3 x-men now, still have some CPs afterwards, start hoarding again, ignore Carnage and then get the 3 after him :P0
Categories
- All Categories
- 44.9K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.7K Magic: The Gathering - Puzzle Quest
- 508 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 424 MtGPQ Deck Strategy & Planeswalker Discussion
- 300 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.7K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements