***** Carnage (Prophet of Knull) *****

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Comments

  • ThanosThanos Posts: 588 Critical Contributor
    I guess seeing is believing. He actually slows Gritty down and Kitty's purple is counter-productive. If the other team isn't making their own special tiles it takes forever for Carnage to get his extra move going. He doesn't pair that well with DD cause if you use his purple you steal their specials and turn off Carnages extra move. Not much going on here with Thor/Okoye either.





    @RickOShay I'm still trying to find a 4* carnage team to play against.




  • KolenceKolence Posts: 684 Critical Contributor
    @Thanos
    Would you please try Carnage/Kitty + tile spammer, like Gamora or C&D or maybe even Blade? 
    Also curious how his passive works when matching/destroying fortified special tiles. Maybe Panther or Prowler?
    Third wish would be to see Carol's green fired with Carnage around and some friendly tiles... :) 
  • ThaRoadWarriorThaRoadWarrior Posts: 3,589 Chairperson of the Boards
    Seems like he wants a tile spammer, yeah. Match-4 line clears seem to be helping him out like they are everyone else these days too. 

    I was thinking Valkyrie or rescue, also Hela. Medusa is probably also good as a play-down-partner
  • Dancing_LassDancing_Lass Posts: 14 Just Dropped In
    Just boycott carnage.

    That's all it really matters.
  • jp1jp1 Posts: 536 Critical Contributor
    This Halloween we’ve delivered a new character who is all trick no treat!  
    Based on the universally feared 4* Carnage but even more terrifying, he will be a real nightmare. Matched with his new iron girdle support he will be unstoppable! 

    So.... who is testing these characters pre-release? This one is just trolling if any QA was done at all.

    ”What’s the bottom line?”

    ”We need him to be able to take on Wa5p. Get back to us with the numbers.”

    ”Done.”
  • jreddjredd Posts: 1,183 Chairperson of the Boards
    jp1 said:
    It’s a small nitpick, but this Carnage doesn’t look very menacing either (perhaps because he isn’t). The artwork is nice and everything, no painted block of wood that is Cable, but he looks kind of feeble and cartoonish. 

    I’m actually relieved to have a 5* release that I’m perfectly fine having just one cover on though, gives me some breathing room.
    looks like a 10year old kid (that's pretty good at drawing) designed him. he does look rather foolish. worst visually designed character since creepy ice boy?
  • wymtimewymtime Posts: 3,182 Chairperson of the Boards
    This is my theory on carnage and how he got play tested.  When first designed he game 2 friendly attack tiles and 2 friendly strike tiles.  If you look at how weak these friendly tiles are it would make sense they would total around 500 damage for 2 attack tiles and 700is damage for 2 strike tiles.  It would also be strong double dipping each turn.  When play tested this became OP with Kitty because you would get so many special tiles out so quickly and with Kitty buffing them when you double dipped it would be devastating. 

    So play testing gets back to the team saying spamming so many special tiles is broken because Kitty .  So the devs nerf him to only spitting out one special tile at a time instead of 2.  The problem is they didn’t buff his tiles to do the same damage as if they were 2 special tiles.  Now we just get 1 weak attack tile and 1 fairly weak strike tile and the consensus is he is bad.

    now if the devs actively rebalanced their game on a regular basis let’s say quarterly this would not be a big deal they could let him release realize he is too under powered and just buff his tiles.  The problem is they don’t regularly rebalance their game and just let characters release then die in the game.
  • DAZ0273DAZ0273 Posts: 3,566 Chairperson of the Boards
    What's up with the animation where it looks like he is riding an invisible tricycle slowly towards the screen?
  • RickOShayRickOShay Posts: 311 Mover and Shaker
    It's been stated dozens of times: The Dev's need a small panel of selected advisers from the player base to give input on character design from a high level of play. 
    They can be sworn to secrecy, and not given certain identifying details if that is a concern. 

    For character designs, the Dev's should look a the Jessica Jones model - as that should be the minimum design quality goal for all new characters.
  • ThaRoadWarriorThaRoadWarrior Posts: 3,589 Chairperson of the Boards
    With a power that costs 6AP and sips team health a little, maybe he's supposed to be the OML Buddy? If you put Carnage/OML/Kitty on a team, is it interesting?
  • RickOShayRickOShay Posts: 311 Mover and Shaker
    edited October 2019
    With a power that costs 6AP and sips team health a little, maybe he's supposed to be the OML Buddy? If you put Carnage/OML/Kitty on a team, is it interesting?
    I was thinking about that group as well. The drawback I see is what ability do you fire first to get OML strike tiles on the board? KItty Yellow? That's not bad of course but then you will probably never transform Logan at all since it would take so much yellow again. Similar drawback to playing OML black first off.
    You definitely won't be playing Kitty red to get things started since you will prefer Carnage's red. I usually do play hers first when she's paired with OML otherwise.
    So, Carnage green first? Maybe. Hopefully that destroys an enemy attack tile so that you get one of your own to go along with the OML strikes. It all sounds like you are stuck waiting on everything until you get enough green.
    Maybe bring along a 6 or 7 AP teamup to start things off easily. Yondu black can be great with Kitty teams. 

  • ThaRoadWarriorThaRoadWarrior Posts: 3,589 Chairperson of the Boards
    edited October 2019
    Do you even need OML to do anything besides be there vomiting strikes? I think you just fire off whatever is cheapest, get Logan to start hemorrhaging daggers passively, and let Kitty get to work on whatever's there while Carnage does all that match damage.

    For that matter, may as well replace carnage with Rescue and get the triple-tap red for the same value?
  • KolenceKolence Posts: 684 Critical Contributor
    I wonder if something like that is possible with current way the powers work... But what if his green just had an added part for boosting the strength of the newly added attack tiles based on the strength of the destroyed one? Like a percentage of it. That way, the more tiles his side destroys, the stronger overall they get. 
  • ThaRoadWarriorThaRoadWarrior Posts: 3,589 Chairperson of the Boards
    Rescue/Carnage/OML might even be a decent group, with Carnage at 5/3/5. Don't use his red at all, just Rescue. If you can get some defend tiles out, it should do that passive team heal that may just compensate for anything Carnage is doing team-damage wise. That's a pretty special-spam heavy team, so you could probably keep the board flooded pretty comfortably?
  • WarbringaWarbringa Posts: 1,057 Chairperson of the Boards
    So if his powers were modified to the following, would 5* Carnage be moderate or good?

    1.) His green power board shake also generates AP from destroyed tiles.
    2.) His red power would have an AP threshold (like 4*) where there is no team damage or steal.
    3.) He immediately places 4 enemy strike tiles at the start of the battle (ala Grocket) - (this of course would be a big weakness against Gritty teams)

    My question is if all 3 powers are changed not just one particular power btw.
  • JDFiendJDFiend Posts: 37 Just Dropped In
    Warbringa said:
    So if his powers were modified to the following, would 5* Carnage be moderate or good?

    1.) His green power board shake also generates AP from destroyed tiles.
    2.) His red power would have an AP threshold (like 4*) where there is no team damage or steal.
    3.) He immediately places 4 enemy strike tiles at the start of the battle (ala Grocket) - (this of course would be a big weakness against Gritty teams)

    My question is if all 3 powers are changed not just one particular power btw.
    I like that he steals health. It fits with him being a meat shield. That's what he is -  a tank that self heals. Run him with a cheap team healer and your going to have a team that stands up to a lot of damage. 

    I think removing the steal will lower his value. Not increase it. 
  • Daredevil217Daredevil217 Posts: 2,485 Chairperson of the Boards
    Warbringa said:
    So if his powers were modified to the following, would 5* Carnage be moderate or good?

    1.) His green power board shake also generates AP from destroyed tiles.
    2.) His red power would have an AP threshold (like 4*) where there is no team damage or steal.
    3.) He immediately places 4 enemy strike tiles at the start of the battle (ala Grocket) - (this of course would be a big weakness against Gritty teams)

    My question is if all 3 powers are changed not just one particular power btw.
    Not going to lie, these kinds of posts just anger me.  So many good ideas have been floated (including yours), but nothing will change.  And seeing what they COULD have done, and what we have (and will always have) because of their refusal to buff people who are trash out of the gate bothers me.
  • ThaRoadWarriorThaRoadWarrior Posts: 3,589 Chairperson of the Boards
    edited October 2019
    Juxtaposition for Contrast:

    5* Carnage:

    Red Eyed Monsters
     - 9 greentilepng AP
    Carnage spreads his symbiote sickness to all who approach, turning them into mindless agents of chaos. Carnage destroys 4 random tiles. Destroyed tiles do not generate AP.
    (PASSIVE) Whenever you match or destroy a Strike, Attack, or Protect tile, create 1 strength 31 friendly Attack tile. (Max 126)
    • Level 2: Create strength 34 friendly Attack tiles. (Max 139)
    • Level 3: Destroy 5 tiles and create strength 41 friendly Attack tiles. (Max 168)
    • Level 4: Create strength 45 friendly Attack tiles. (Max 182)
    • Level 5: Destroy 7 tiles and create strength 55 friendly Attack tiles. (Max 224)
    3* Storm (mohawk)
    Lightning Strike - Green 10 greentilepng AP
    Storm calls a blinding bolt of electricity from the heavens, shattering 8 tiles, doing damage and earning AP for each.
    Level Upgrades

    • Level 2: Shatters 9 tiles.
    • Level 3: Shatters 10 tiles.
    • Level 4: Shatters 12 tiles.
    • Level 5: Shatters 14 tiles.
  • PolaresPolares Posts: 2,422 Chairperson of the Boards
    Warbringa said:
    So if his powers were modified to the following, would 5* Carnage be moderate or good?

    1.) His green power board shake also generates AP from destroyed tiles.
    2.) His red power would have an AP threshold (like 4*) where there is no team damage or steal.
    3.) He immediately places 4 enemy strike tiles at the start of the battle (ala Grocket) - (this of course would be a big weakness against Gritty teams)

    My question is if all 3 powers are changed not just one particular power btw.
    Not going to lie, these kinds of posts just anger me.  So many good ideas have been floated (including yours), but nothing will change.  And seeing what they COULD have done, and what we have (and will always have) because of their refusal to buff people who are trash out of the gate bothers me.
    Yeah one thing that has really annoyed me about this game since forever, and that has pushed me to NEVER EVER spend a cent in it, is that Devs don't listen to us. There are so many chars that was super obvious pre release that they were pretty bad, but Devs ignored our complains and these chars were not buffed and just released to be forgotten immediately and just make things more diluted.

    Just small buffs would make this chars at least usable.If I want ProfX I will get this guy (I dont have the pulls today), as I got Carol because I wanted to get Hela and Doom, and it really annoys me to get these useless chars with them.
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