***** Carnage (Prophet of Knull) *****
Comments
-
Updated with character identity and numbers. Incoming Carnage!1
-
Well they listened to us.. Carnage won’t be required right away. Riots averted3
-
Here we go again! *Flameshield on*
It's still a 3/5/5 for me.
Strike tiles are more useful than Attack tiles for me. He's quite a straightforward character.
0 -
Thank you for not requiring him right away. Seriously, thank you. I'm all for trying different distribution methods, even if I personally don't think the HP route is ideal. It was the requiring of PX immediately last time that really rubbed me the wrong way.
On to Carnage. His match damage and health look good. That's about it.
I *think* the idea is to run him with Kitty so she can buff those somewhat weak tiles. But he doesn't spit enough out fast enough to be viable. Especially if you're playing *against* an enemy Kitty.
Someone else did a pretty good breakdown earlier in the thread, but basically enemy Kitty will gobble up your tiles before you get enough to start buffing and making them actually hit hard. It'll be further exacerbated if your tiles get matched away.
Seems like he's pretty meh. ☹😞4 -
10 points for Gryffindor for listening and not making him essential the very next event, that was literally the only complain about Chak release.
0 -
More 5* garbage. My lvl370 4* carnage makes stronger special tiles. Whoever's designing these **** 5*'s, please, try your hand at something else 'cause character design isn't your strong suit. So disappointed.....P.S. As an added bonus he'll be slow AF in pve.3
-
I I have to agree his special tiles are fairy week. For his black passive it is suppose to be 2 weak enemy attack tiles of 195 yet when he gives a friendly attack tile it is only 225. This means he gives 390 enemy attack tiles and only 225 friendly.
for his strike tile it is also weak considering it is only 322. In the 5* range you have Dare Devil giving 800 level strike tiles. For an active ability you have Hela giving 4 500+ level strike tiles, captain marvel giving 3 266 strike tiles every other turn, even OML gives 2 stronger strike tiles when you fire a power.
lastly with his red I am glad he does not steal much health, but his damage is also less than Pepper Potts red.
i feel like the whomever was creating this character was concerned they would be over powered so they severely nerfed his powers.
now if this was a game that was balanced regularly I would say wait and see and if he is weak the devs can always buff him. Unfortunately the devs have no been proactive in balancing the game and that means Carnage will sit on the sidelines and rot with all the other non meta 5*.Too bad too because conceptually I really like the powers and could see him as useful with some buffs to his stats6 -
@IceIX does Knull & Void gather AP on the auto-turn, or is it Banner-town?
0 -
I'm not a big fan of the sex god (fellow Swedes and Norwegians know what I mean). He's subpar as a third for Thorkye as well as Gritty.
Can he be good enough with Medusa and 5* Iceman or Medusa and 5* DD?
Medusa would do a lot of self heal and also gather a lot of purple, blue and green.
I just don't know if either of the teams would be fast enough to really matter.
0 -
Meh. Not chasing this one.0
-
I can't really see Carnage working without Kitty, and it looks like he's been pre-nerfed to not work too well with her.
But I will be interested to try Kitty+Carnage+Sabretooth vs Gritty, or Gritty+Carnage vs BSSM or other non-Gritty teams.
Would have been very interested to see the overall reaction if the Black power created more than 1 strike.0 -
I was waiting on the values for those strike and attack tiles... wow, that is just dissapointing. He makes specials about as strong as a bad 4*, this is just not good enough and he doesnt make enough of them to justify such low numbers.
"But but, Kitty will buff them!"... I dont care, he feels pre-nerfed indeed.3 -
Pre nerfed indeed.
It's like more than one person was looking for ways to rein in him with Kitty, and they didn't coordinate...
So, tiles are weaker 'cause Kitty will buff them...
But he can't make too many too quickly, or Kitty buffing may go through the roof!
And the AoE can't be big either because there'll be strikes... buffed by Kitty.
Trying to look for something positive, has it been answered (discord maybe?) if his passive will spit out 1 tile each for every tile matched or destroyed? If so, that should at least help with another tile spammer around. Friend or foe.
Also, would it trigger when matching a fortified special tile?
Still can't see how the supposedly buffing of his tiles would work if he's also supposed to be destroying all the tiles constantly. Maybe everyone is missing something and it turns out better in practice (tiny hope) but looks very disappointing...
2 -
So, is the general consensus that if one were deciding to bust a hoard including either Carnage or Storm, that Storm is a reasonable choice? I don’t even have Kitty, and she seems to be the character most mentioned as a good partner for him...0
-
Keep hoarding for me0
-
Guys, with this high match damage... there's just no way we gain AP from Carnage's free matches.
I sure hope to be wrong here but, there's just very little chance after seeing this.
A free match in Carnage colors is 1900 to 2500 damage on it's own.
EDIT: Well I'm hearing that the free-move Does earn AP and that is big positive here. We'll see how much of an actual impact this becomes.1 -
BuzzedLightbeer said:So, is the general consensus that if one were deciding to bust a hoard including either Carnage or Storm, that Storm is a reasonable choice? I don’t even have Kitty, and she seems to be the character most mentioned as a good partner for him...
Storm is all right, mid-tier, great board control, a bit lacking in the damage department because she needs charged tiles and also actively removes them all.
If you have the usual 5*'s everyone loves (Thor, Okoye, JJ, Kitty etc) then sure, go for Storm, she is leaps ahead of Carnage and she brings board control to the 5*, not many contenders in the tier.
If Storm would be one of your first few 5*'s, heeeehhhhh, I'd just hoard and skip both Storm and Carnage (who seems to be going for the title of worst 5* ever released).1 -
I guess the HP store means that there will be a delay before Carnage hits Latest Legends. I guess that's a good thing for those still chasing Storm.
0 -
IceIX said:(Abilities listed at level 255, followed by 450)
16660 Health / 66964 Health
25 | 186 | 23 | 27 | 209 | 163 | 104 | 3.5x
98 | 744 | 90 | 106 | 837 | 651 | 414 | 3.5x
Red Eyed Monsters - 9 AP
Carnage spreads his symbiote sickness to all who approach, turning them into mindless agents of chaos. Carnage destroys 4 random tiles. Destroyed tiles do not generate AP.
(PASSIVE) Whenever you match or destroy a Strike, Attack, or Protect tile, create 1 strength 31 friendly Attack tile. (Max 126)- Level 2: Create strength 34 friendly Attack tiles. (Max 139)
- Level 3: Destroy 5 tiles and create strength 41 friendly Attack tiles. (Max 168)
- Level 4: Create strength 45 friendly Attack tiles. (Max 182)
- Level 5: Destroy 7 tiles and create strength 55 friendly Attack tiles. (Max 224)
Blood Feud - 6 AP
Fueled by an ancient anger, Carnage unleashes his fury on his target. Carnage deals 1215 damage to the enemy and steals 278 health from allies. If Carnage's team has 5 or more special tiles, deal an additional 347 damage to the enemy team. (Max 4883 target, 1116 team steal, 1395 enemy team)- Level 2: Deal 1389 damage to the enemy. (Max 5581 target)
- Level 3: Deal 1562 damage to the enemy. (Max 6278 target)
- Level 4: Deal 1736 damage, and an additional 521 damage to the enemy team. (Max 6976 target, 2093 enemy team)
- Level 5: Deal 2083 damage, and an additional 625 damage to the enemy team if you have 4 or more special tiles. (Max 8371 target, 2511 enemy team)
Knull and Void - PASSIVE
(PASSIVE) Carnage draws on his godlike power to smite his enemies and spread Knull's influence. If there are 4 or more enemy special tiles at the start of his turn, make a match and create 1 strength 31 friendly Strike tile. Otherwise, create 2 strength 56 enemy Attack tiles. (Max 126 friendly strength, 223 enemy strength)- Level 2: Create strength 34 friendly Strike tiles and strength 53 enemy Attack tiles. (Max 140 friendly strength, 209 enemy strength)
- Level 3: Create strength 41 friendly Strike tiles. (Max 168 friendly strength)
- Level 4: Create strength 55 friendly Strike tiles. (Max 224 friendly strength)
- Level 5: Create strength 79 friendly Strike tiles and strength 49 enemy Attack tiles. (Max 322 friendly strength, 195 enemy strength)
1. Match strength. At basic Champion (450) level, he tanks red and green over Thor. In the middle of a Thorkoye team, he fixes the major issue: avoiding green and red matches to keep Thor for taking excess damage.
2. At level 450, Thor deals 1398 damage per AP modified somewhat if you have special tile, but 1398/AP is base. Carnage deals 1395, which is comparable, with an extra hit of 418 to enemy team with 4 specials. The team damage is irritating, but in a Thorkoye comp, the cheaper red is more of a clutch use if the enemy is about to hit with fatal ability damage. A plus/minus
3. So far, any free match character that doesn’t generate AP has explicitly stated so. I’m giving this a 90% positive that you’re gaining AP from the match.
As for the special tiles he makes, they’re free, but they’re weak, and he keeps making Attack tiles, which slows matches down.
If you want someone to tank for your Thor, he can. He just won’t make things ultra fast. Not unusable in a Kitty-free team, not the best choice without her, but not the absolute bottom. That’s still Wasp and Bannerhulk.5 - Level 2: Create strength 34 friendly Attack tiles. (Max 139)
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 508 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 424 MtGPQ Deck Strategy & Planeswalker Discussion
- 299 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.7K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements