***** Carnage (Prophet of Knull) *****
Comments
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I have to say, it’s an interesting point that Carnage with.....someone else, I’m not sure who yet.....could be effective enough vs Gritty to cause some health pack use on defense.
I don’t think it really makes a strong case for Carnage in any way since you still need to win to leave him out.
I do wonder, though, if he’s one of the first 5* characters who is better on defense than offense? Where he’s annoying enough where you might skip him but remains slow and unimpressive when trying to use him to win? (Sounds a bit like Bishop in that regard though.)
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More time for hoppers to hop if the snipers use carnage.0
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Dancing_Lass said:More time for hoppers to hop if the snipers use carnage.
Maybe he could break up some of the PVPs where so many people like using Grittys, though.1 -
I do sometimes wonder whether talk of healthpack use might be something of a red flag. If Carnage slows matches down I could see him being a problem/scarecrow, especially at certain times of PVP but I would imagine a large majority of 5* players have massive stocks of healthpacks (or the ability to obtain more from Taco's hoarded) so is it really that much of a consideration? Interested to hear.
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DAZ0273 said:I do sometimes wonder whether talk of healthpack use might be something of a red flag. If Carnage slows matches down I could see him being a problem/scarecrow, especially at certain times of PVP but I would imagine a large majority of 5* players have massive stocks of healthpacks (or the ability to obtain more from Taco's hoarded) so is it really that much of a consideration? Interested to hear.
Him and Banner can be the biggest scarecrow for the extra tile matches and the animations, etc. and if Banner transforms is 20k more life you need to deal with, so they will certainly be annoying. Even though they are pretty bad so it will be fun to win a match with them :P1 -
Animations can be turned off, and likely are turned off for the people you're worried about getting hit by. So animation length isn't really the scarecrow it used to be outside of the tile changes taking some length of time.
I never have any hoards of anything, but I also generally have enough hp around to get some emergency health for a final push occasionally if I need it. For Carnage it's probably just the additional turn, and banner also. But you can solve that Banner problem with just about anyone, but Hela/Kitty especially punish him (Hela chomps the team for saving up Green and Kitty just eats his tiles)1 -
ThaRoadWarrior said:Animations can be turned off, and likely are turned off for the people you're worried about getting hit by. So animation length isn't really the scarecrow it used to be outside of the tile changes taking some length of time.
I never have any hoards of anything, but I also generally have enough hp around to get some emergency health for a final push occasionally if I need it. For Carnage it's probably just the additional turn, and banner also. But you can solve that Banner problem with just about anyone, but Hela/Kitty especially punish him (Hela chomps the team for saving up Green and Kitty just eats his tiles)
Competitive players aren't firing powers that make Attacks in PVP (especially in hops or when nearing the end of their climb) and some might avoid Carnage in a hop to make sure they aren't stuck in a longer match. It depends who they are running, etc. but it creates a small use case for him, but I think anyone using Thorkoye will hit Carnage without much concern.4 -
himatako said:To be honest he looks like another failed attempt to counter a Grocket team. Another five stars that I'll probably get a few cover from Latest Legendary token so I at least have him for those nodes that require him in PvE.Ugh, this is like all of the Gambit counters they tried that relied on special tiles. When a character effectively punishes the opposing team for doing X, you can't really use X as a hard-counter mechanic. Gambit overwrote all specials, so he was immune (when well-played) to special tile-based powers that could otherwise slow him down.Kitty punishes teams that reularly produce small numbers of special tiles. Carnage does exactly that! He is an awful counter to her.Yet again this looks to be a "file-under-demi-apparently-still-doesn't-understand-their-own-elder-game."2
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Vhailorx said:himatako said:To be honest he looks like another failed attempt to counter a Grocket team. Another five stars that I'll probably get a few cover from Latest Legendary token so I at least have him for those nodes that require him in PvE.Ugh, this is like all of the Gambit counters they tried that relied on special tiles. When a character effectively punishes the opposing team for doing X, you can't really use X as a hard-counter mechanic. Gambit overwrote all specials, so he was immune (when well-played) to special tile-based powers that could otherwise slow him down.Kitty punishes teams that reularly produce small numbers of special tiles. Carnage does exactly that! He is an awful counter to her.Yet again this looks to be a "file-under-demi-apparently-still-doesn't-understand-their-own-elder-game."
In my experience the only place kitty is a "problem" is in the 4* tier. I'm in 5* land and have no issues with kitty. She can be dangerous with some partners, but on her own or without someone that produces specials quickly she is totally manageable.0 -
tiomono said:Vhailorx said:himatako said:To be honest he looks like another failed attempt to counter a Grocket team. Another five stars that I'll probably get a few cover from Latest Legendary token so I at least have him for those nodes that require him in PvE.Ugh, this is like all of the Gambit counters they tried that relied on special tiles. When a character effectively punishes the opposing team for doing X, you can't really use X as a hard-counter mechanic. Gambit overwrote all specials, so he was immune (when well-played) to special tile-based powers that could otherwise slow him down.Kitty punishes teams that reularly produce small numbers of special tiles. Carnage does exactly that! He is an awful counter to her.Yet again this looks to be a "file-under-demi-apparently-still-doesn't-understand-their-own-elder-game."
In my experience the only place kitty is a "problem" is in the 4* tier. I'm in 5* land and have no issues with kitty. She can be dangerous with some partners, but on her own or without someone that produces specials quickly she is totally manageable.They didn't say anything about their specific design goals. They rarely do.But kitty + bishop + grocket continues to be an issue in 4* and 5* lands (for team diversity if no other reason). Kitty is a problem for pure 4* players (because she has too much health + match/strike damage for them to compete), and bishop is a problem for 5* players (because 5* match damage is enough to proc him).So to the extent that carnage is designed to counter gritty + bishop by proc'ing off enemy specials, he will almost certainly be a failure (and I think that would hold true even if his numbers were a bit better).0 -
Time to move on to the next 5* and hope that it's better then carnage.
Let's see what's the next 4* that should of been a 5* character hahaha2 -
Spider-Man 2099. Going by release pattern he should have been the 5 and we’d have a second Carnage in the 4* tier. Maybe that’s what happened?
Designer 1: Hey I have this awesome idea for a a 4*. Carnage! He can work well with Prowler, Medusa, Venom and a slew of other 4s!
Designer 2: Umm... you realize we already have a Carnage in the 4* tier right??
Designer 1: Really!? Geez there’s 90 characters in that tier alone, you expect me to remember them ALL?Designer 2: Yeah kinda.Designer 1: *reads old Carnage’s power descriptions* I thought my ideas sounded familiar. I guess subconsciously I made a weaker version of a character we already had. Oh well, why not just pump up the match damage and call it a 5*!? We can make 2099 a 4 to go with all the other web tile makers.Designer 2: But 2099 was supposed to revive Parker in the 5* tier and he pairs really well with Okoye. Carnage doesn’t really have synergy with any-
Designer 1: Quiet you!! Write-up this blog, and make him sound AWESOME!15 -
I documented my 300+ pull results in a separate thread, but after receiving 46 of these latest legends, I had a fully covered Storm, a level 454 Iceman...and a 7/0/9 Prof X. That purple is awfully elusive...
Ugh.
--Khanwulf0 -
Daredevil217 said:Spider-Man 2099. Going by release pattern he should have been the 5 and we’d have a second Carnage in the 4* tier. Maybe that’s what happened?
Designer 1: Hey I have this awesome idea for a a 4*. Carnage! He can work well with Prowler, Medusa, Venom and a slew of other 4s!
Designer 2: Umm... you realize we already have a Carnage in the 4* tier right??
Designer 1: Really!? Geez there’s 90 characters in that tier alone, you expect me to remember them ALL?Designer 2: Yeah kinda.Designer 1: *reads old Carnage’s power descriptions* I thought my ideas sounded familiar. I guess subconsciously I made a weaker version of a character we already had. Oh well, why not just pump up the match damage and call it a 5*!? We can make 2099 a 4 to go with all the other web tile makers.Designer 2: But 2099 was supposed to revive Parker in the 5* tier and he pairs really well with Okoye. Carnage doesn’t really have synergy with any-
Designer 1: Quiet you!! Write-up this blog, and make him sound AWESOME!1 -
Khanwulf said:I documented my 300+ pull results in a separate thread, but after receiving 46 of these latest legends, I had a fully covered Storm, a level 454 Iceman...and a 7/0/9 Prof X. That purple is awfully elusive...
Ugh.
--Khanwulf
Sorry to hear it hid from you as well!0 -
Had a chance to fight a Carbage in slice 1 I don't think champed bc he wasn't past level 500. But he's gonna be a deterrent if only bc his passive makes matches go so much slower. Not Worthy/HE slow but it'll still make you wish instead for the fast 3turn death of a bad gritty fight.0
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Vins2 said:Had a chance to fight a Carbage in slice 1 I don't think champed bc he wasn't past level 500. But he's gonna be a deterrent if only bc his passive makes matches go so much slower. Not Worthy/HE slow but it'll still make you wish instead for the fast 3turn death of a bad gritty fight.One difference between Carnage and other troll teams (hairtrigger 4’s or Gritty) is you will still almost always win vs Carnage, at least once he’s not godboosted. At least, I think so.So he basically seems like a lesser annoyance that won’t have a huge impact on the game. Maybe you would climb with him and take less hits but all your matches will be slow and you’ll be taking more time to play this game.0
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I love 4* Carnage with Medusa and Kitty. Strong team.
But now there is 5* Carnage combined with Kitty and R&G. 😍
Insane strong passives while my Carnage has only 1 red / 1 green and 1 black cover. When
combined with Gritty in PVE, anything goes down quickly.Knul gives you one free move, starting the third turn. I use Kitty with 3 purple. Special tile matches generate extra attack tiles, Kitty keeps boosting. Especially with Green of Rocket (two free moves, and attack tiles) 20k damage or more easily. Nothing can stop this team in PVE.1 -
I just now noticed something curious with Carnage. The 'free' turn that he takes does not exhibit the same behavior of a typical AI match. During this free turn, he makes Any randomly available match on the board, but does Not favor his teams ability colors:
I had no blue user on my team, red and black matches were available, and on the free turn he matched blue. This same thing happened again in a different match with yellow.
The AI always prioritizes a match in colors that they have powers in (strongest match damage colors), even if the color is on a passive ability. Apparently Carnage doesn't play by those rules (guess I should't be surprised).1 -
Is 5Carnage useful for anything other than a cheap red AOE ?
I'm likely blowing my recent stash in LL to complete 5ProfX and not looking forward to 5Carnage at all. Which is sad as like many of you, I like 4Carnage quite a bit and had hoped a 5* wouldn't be such a letdown.
Doesn't seem like he produces enough special tiles or strong enough tiles to bother. There are so many decent red abilities in the game already. His red which is decent for being cheap has the drawback of damaging your team as well, not sure why I'd bother using it.
I had thought he may have some good times with Hela, but he seems a bit slow and tiles he contributes won't buff until an enemy is downed. With his green destroying tiles, you could be destroying your own more powerful tiles from other characters to be replaced with Carnages weaker versions.
I feel like I'd only use him with Thanos in PVE to eat some damage and keep more valuable characters healthy.0
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