Dancing_Lass said: More time for hoppers to hop if the snipers use carnage.
DAZ0273 said: I do sometimes wonder whether talk of healthpack use might be something of a red flag. If Carnage slows matches down I could see him being a problem/scarecrow, especially at certain times of PVP but I would imagine a large majority of 5* players have massive stocks of healthpacks (or the ability to obtain more from Taco's hoarded) so is it really that much of a consideration? Interested to hear.
ThaRoadWarrior said: Animations can be turned off, and likely are turned off for the people you're worried about getting hit by. So animation length isn't really the scarecrow it used to be outside of the tile changes taking some length of time. I never have any hoards of anything, but I also generally have enough hp around to get some emergency health for a final push occasionally if I need it. For Carnage it's probably just the additional turn, and banner also. But you can solve that Banner problem with just about anyone, but Hela/Kitty especially punish him (Hela chomps the team for saving up Green and Kitty just eats his tiles)
himatako said: To be honest he looks like another failed attempt to counter a Grocket team. Another five stars that I'll probably get a few cover from Latest Legendary token so I at least have him for those nodes that require him in PvE.
Vhailorx said: himatako said: To be honest he looks like another failed attempt to counter a Grocket team. Another five stars that I'll probably get a few cover from Latest Legendary token so I at least have him for those nodes that require him in PvE. Ugh, this is like all of the Gambit counters they tried that relied on special tiles. When a character effectively punishes the opposing team for doing X, you can't really use X as a hard-counter mechanic. Gambit overwrote all specials, so he was immune (when well-played) to special tile-based powers that could otherwise slow him down.Kitty punishes teams that reularly produce small numbers of special tiles. Carnage does exactly that! He is an awful counter to her.Yet again this looks to be a "file-under-demi-apparently-still-doesn't-understand-their-own-elder-game."
tiomono said: Vhailorx said: himatako said: To be honest he looks like another failed attempt to counter a Grocket team. Another five stars that I'll probably get a few cover from Latest Legendary token so I at least have him for those nodes that require him in PvE. Ugh, this is like all of the Gambit counters they tried that relied on special tiles. When a character effectively punishes the opposing team for doing X, you can't really use X as a hard-counter mechanic. Gambit overwrote all specials, so he was immune (when well-played) to special tile-based powers that could otherwise slow him down.Kitty punishes teams that reularly produce small numbers of special tiles. Carnage does exactly that! He is an awful counter to her.Yet again this looks to be a "file-under-demi-apparently-still-doesn't-understand-their-own-elder-game." Did they say this was an attempt to counter kitty? Do they even feel kitty is a problem in the 5* tier? In my experience the only place kitty is a "problem" is in the 4* tier. I'm in 5* land and have no issues with kitty. She can be dangerous with some partners, but on her own or without someone that produces specials quickly she is totally manageable.
BuzzedLightbeer said: I documented my 300+ pull results in a separate thread, but after receiving 46 of these latest legends, I had a fully covered Storm, a level 454 Iceman...and a 7/0/9 Prof X. That purple is awfully elusive...
Daredevil217 said: Spider-Man 2099. Going by release pattern he should have been the 5 and we’d have a second Carnage in the 4* tier. Maybe that’s what happened?Designer 1: Hey I have this awesome idea for a a 4*. Carnage! He can work well with Prowler, Medusa, Venom and a slew of other 4s!Designer 2: Umm... you realize we already have a Carnage in the 4* tier right??Designer 1: Really!? Geez there’s 90 characters in that tier alone, you expect me to remember them ALL? Designer 2: Yeah kinda. Designer 1: *reads old Carnage’s power descriptions* I thought my ideas sounded familiar. I guess subconsciously I made a weaker version of a character we already had. Oh well, why not just pump up the match damage and call it a 5*!? We can make 2099 a 4 to go with all the other web tile makers. Designer 2: But 2099 was supposed to revive Parker in the 5* tier and he pairs really well with Okoye. Carnage doesn’t really have synergy with any-Designer 1: Quiet you!! Write-up this blog, and make him sound AWESOME!
Khanwulf said: BuzzedLightbeer said: I documented my 300+ pull results in a separate thread, but after receiving 46 of these latest legends, I had a fully covered Storm, a level 454 Iceman...and a 7/0/9 Prof X. That purple is awfully elusive... Sadly I didn't do as well, but can agree that darn purple ProfX is super elusive!Ugh.--Khanwulf
Vins2 said: Had a chance to fight a Carbage in slice 1 I don't think champed bc he wasn't past level 500. But he's gonna be a deterrent if only bc his passive makes matches go so much slower. Not Worthy/HE slow but it'll still make you wish instead for the fast 3turn death of a bad gritty fight.