Please nerf 5* Gambit
Comments
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Tony Foot said:I have champed Gambit/DD/SMPP and have run loads of tests as my first champs in Slice 1. First with just Gambit due to the over whelming about of rubbish I had read about Gambit on his own took down my champed Panthos in 4 turns. I ran him to 600 multiple times and watched the hits come in.
I got absolutely booted back into the 200's twice as expected. I looked at the teams beating me and no one had any issues, even lost to a peggy nova team. So I then brought a second 5* to the party. I keep climbing past my float point and watch the hits come in.
I am using Gambit and DD. For all the talk of over power, very very few people are losing against me. 1 in 20. Yet there is a clear pattern of who doesn't hit me that often, Panthos. I am sure that is what have the crying it about, the current meta that people poured so much into has moved. I am losing 100% of the time to players with more than a champed Panthos. I'd be more than happy for the devs to look at my data and back that up. Against Panthos I have won 100% of the time, yet I'm still not seeing Panthos teams fail against my team because I imagine they can make sure Panther is in front for the Gambit hits.
Then I hear about the Health pack use when running against Gambit teams, well it's not like my gambit team is saving me a ton of packs. I still have to heal gambit and normally would the featured if I wasn't using a loaner. I'm not going to get away damage free against a bolt or strange either, I have been put on my knees multiple times by a Bolt team without then having Gambit. There's clearly multiple ways to bring a gambit team to it's knees, I see it in my hits but I do understand rostering those is a lot harder in 5* land, yet that's not a reason for a nerf. It didn't get bolt one or Thanos.
This game has power creep and always will, Peggy was insanely ahead of the game as was Carol when they were released. People cried blood trying to get those nerfed, but there was a bigger picture and I'm sure there is one here too.
5 black though, does get a skip from me.
You're missing the Bolt part of Gambolt, this is what makes him over the top OP.
Without Bolt he's slower and not outrageously OP, but still OP.
Also, you're working with your first set of 5* champs.
Those of us who have more experience in the 5* tier have learned to deal with anyone - I usually take out Panthos without taking any skill damage, let alone a cat scratch.
Gambit? You WILL take damage. Lots of damage.
You don't see teams losing to you because the only people who attack you are the ones who KNOW they can win, but you can be sure those teams are taking a lot of damage.6 -
As much as I like my GamBat, in terms of lore I would have preferred his black ability to be geared toward AP theft. I mean he was raised in Thieves Guild after all. But I guess since 5* Star Lord got the thieving ability with his "Something bad", the devs felt they needed to do something to make Gambit unique which to their credit falls in line with their design goals for the 5* tier and does make sense if you consider the ability has him charging his cards.
With that said, I think we need to look at the bigger picture here.
Now let me preface this by saying this purely speculation on my part but there are a number of factors that lead me to believe that Gambit was chosen to be OP for a reason:
1. The 5* buff: A change in PvP meta
2. The dominance of Panthos for most of 2017
3. The popularity of Gambit: Most requested character
4. The hoard
First and foremost, I am surprised that this meta-shift with the 5* buff hasn't become a more popular topic of discussion outside how it has affected PvE with 5* essential nodes. This is going to drastically change up the PvP meta (hopefully for the betta! Sorry couldn't help myself). From here on out, we are going to see 4 weeks of an uber-powered new 5* character.
If you are big whale or careful planner or waiting for that one character you love to get the 5* treatment, you might be able to splurge and get to enjoy those full 4 weeks, while those of us who are operating with more finite resources might be able to enjoy 2 weeks of god mode (pun intended). And of course, the vast majority of the player base will only see a trickle down effect of this new system (for ex: a player with a three star roster manages to get 4 covers and PvE CL 6 becomes a breeze for a couple of weeks and such).
But at the highest tier, you are basically going to see the haves and have-nots split become more pronounced. This is where the OP nature of Gambit comes into play. According to my pet theory, he exists as a bridge. A means for a player to survive this meta-change. Not everyone will be able to keep up with the new 5* release schedule, and in those situations they can rely on Gambit to help see them through this new meta-shift.
Why the change? If you have been playing at the highest levels of PvP, then you know that for the greater part of this year, PvP has been dominated by Panthos. Before that it was the blink and you almost missed it reign of BB and BW and before them the original 5* King and Queen, OML/PHX.
Now, we are looking at a meta-shift that basically guarantees every month you will be dealing with a new "meta" defining character (barring potential duds. Hey not everyone can be rock your socks awesome).
But as I mentioned, not everyone is going to be able to keep up. I know a lot of people were hoarding up for Thor and I am sure the devs were aware of this. And while he has failed to live up to many people's expectations (including yours truly, although he does seem pretty good, but I will stop myself here before I go off an fan boy rant on the injustice done to the god of thunder) , the devs did deliver a meta-changer: Gambit, the single most requested character in the game and gave him his current power set knowing while it is OP it will help those who are not able to keep up with new meta shift still compete.
Will he get a nerf? Perhaps, but probably not in the near future or at least until people have adapted to the new PvP meta and the devs determine whether he is affecting the new meta negatively. I think something we have to keep in mind is that not everyone is able to champ a new 5* off the bat. And it is my belief that Gambit is supposed to help mitigate that.
But again, these are just my thoughts on the issue.
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fight4thedream said:As much as I like my GamBat, in terms of lore I would have preferred his black ability to be geared toward AP theft. I mean he was raised in Thieves Guild after all. But I guess since 5* Star Lord got the thieving ability with his "Something bad", the devs felt they needed to do something to make Gambit unique which to their credit falls in line with their design goals for the 5* tier.
With that said, I think we need to look at the bigger picture here.
Now let me preface this by saying this purely speculation on my part but there are a number of factors that lead me to believe that Gambit was chosen to be OP for a reason:
1. The 5* buff: A change in PvP meta
2. The dominance of Panthos for most of 2017
3. The popularity of Gambit: Most requested character
4. The hoard
First and foremost, I am surprised that this meta-shift with the 5* buff hasn't become a more popular topic of discussion outside how it has affected PvE with 5* essential nodes. This is going to drastically change up the PvP meta (hopefully for the betta! Sorry couldn't help myself). From here on out, we are going to see 4 weeks of an uber-powered new 5* character.
If you are big whale or careful planner or waiting for that one character you love to get the 5* treatment, you might be able to splurge and get to enjoy those full 4 weeks, while those of us who are operating with more finite resources might be able to enjoy 2 weeks of god mode (pun intended). And of course, the vast majority of the player base will only see a trickle down effect of this new system (for ex: a player with a three star roster manages to get 4 covers and PvE CL 6 becomes a breeze for a couple of weeks and such).
But at the highest tier, you are basically going to see the haves and have-nots split become more pronounced. This is where the OP nature of Gambit comes into play. According to my pet theory, he exists as a bridge. A means for a player to survive this meta-change. Not everyone will be able to keep up with the new 5* release schedule, and in those situations they can rely on Gambit to help see them through this new meta-shift.
Why the change? If you have been playing at the highest levels of PvP, then you know that for the greater part of this year, PvP has been dominated by Panthos. Before that it was the blink and you almost missed it reign of BB and BW and before them the original 5* King and Queen, OML/PHX.
Now, we are looking at a meta-shift that basically guarantees every month you will be dealing with a new "meta" defining character (barring potential duds. Hey not everyone can be rock your socks awesome).
But as I mentioned, not everyone is going to be able to keep up. I know a lot of people were hoarding up for Thor and I am sure the devs were aware of this. And while he has failed to live up to many people's expectations (including yours truly, although he does seem pretty good, but I will stop myself here before I go off an fan boy rant on the injustice done to the god of thunder) , the devs did deliver a meta-changer: Gambit, the single most requested character in the game and gave him his current power set knowing while it is OP it will help those who are not able to keep up with new meta shift still compete.
Will he get a nerf? Perhaps, but probably not in the near future or at least until people have adapted to the new PvP meta and the devs determine whether he is affecting the new meta negatively. I think something we have to keep in mind is that not everyone is able to champ a new 5* off the bat. And it is my belief that Gambit is supposed to help mitigate that.
But again, these are just my thoughts on the issue.
You're assuming the devs have any clue about high level PVP play, outside of their metrics.
4 years of experience would suggest the opposite.0 -
I would assume that the nerfing folk would be also fine with minimal adjustments to the Panthos pair while the D3 whips around? Let's say Thanos black triggers only when somebody was killed with a power (not match damage) and BP would only kick back when he returns from his Invisibility (not Stun which doesn't make sense from flavor perspective anyway). Minor changes to both that would help balance the meta after your desired Gambit nerf.
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Magic said:I would assume that the nerfing folk would be also fine with minimal adjustments to the Panthos pair while the D3 whips around? Let's say Thanos black triggers only when somebody was killed with a power (not match damage) and BP would only kick back when he returns from his Invisibility (not Stun which doesn't make sense from flavor perspective anyway). Minor changes to both that would help balance the meta after your desired Gambit nerf.
I'm speaking as someone who has every 5, except gambit and thor champed and who uses all of them semi-regularly including Ock, Banner and a currently 11-cover Gambit, and only pulls out Panthos a couple of times a pvp, after I've run through the rest of my roster. Gambit is a completely different level.
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That's your experience with the top roster. My is different. I have 2 champed 5* (Strange and OML) and I have to skip Panthos if I don't want to use 2-3 health packs. Pretty similar to what I see with Gambit but the stun works on him better. Without Gambit Phantos is back to leading the pack. I would be happy if that pair gets tweaked a bit to bring them closer to the field of other 5* if the devs decide to nerf Gambit.0
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Magic said:That's your experience with the top roster. My is different. I have 2 champed 5* (Strange and OML) and I have to skip Panthos if I don't want to use 2-3 health packs. Pretty similar to what I see with Gambit but the stun works on him better. Without Gambit Phantos is back to leading the pack. I would be happy if that pair gets tweaked a bit to bring them closer to the field of other 5* if the devs decide to nerf Gambit.
Let OML tank, work on Thanos until you have enough blue, then keep Panther in perma-stun, easy win.
You shouldn't have trouble winning against Panthos on offense, with any 5s.
Panthos is only so widespread because a lot of people have them.
Fear the day you see more Bolts running around.
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Bowgentle said:Magic said:That's your experience with the top roster. My is different. I have 2 champed 5* (Strange and OML) and I have to skip Panthos if I don't want to use 2-3 health packs. Pretty similar to what I see with Gambit but the stun works on him better. Without Gambit Phantos is back to leading the pack. I would be happy if that pair gets tweaked a bit to bring them closer to the field of other 5* if the devs decide to nerf Gambit.
Let OML tank, work on Thanos until you have enough blue, then keep Panther in perma-stun, easy win.
You shouldn't have trouble winning against Panthos on offense, with any 5s.
Panthos is only so widespread because a lot of people have them.
Fear the day you see more Bolts running around.5 -
After sometime my opinion on gambit has changed a bit, unless there are some up and coming hard counters or we are just entering into a power creep.
One of 2 things needs to be looked at with him, either his damage on aces and eights or his AP generation on stacked deck.
being able to have a low cost nuke that you can self generate is a bit to much.
If none of those then he needs to have VERY squishy health lower than strange.
I don't think the core of the character needs to be changed just some numbers, he hits too hard to be self sustaining.
Maybe have him create one charge tile and one for ever downed character?
I could list off a ton of different ways to keep the spirit of the character that everyone seems to like while not having him totally OP to 95 percent of the cast.
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Also the fumble with the pull rates and then cp glitch didn't help when it comes to gambit, and on the fact for almost a month he was buffed.
Basically instead of people growing there characters together a pretty decent size of the player base (or so it appears) was able to get gambit champed while the rest left behind.
You'll also notice that 3 star gambit isn't really the topic of discussion like he was a few weeks ago...
and that's because his damage isn't insane and his utility isn't near as good.0 -
aesthetocyst said:PenniesForEveryone said:And that day will be November 28th because everyone and their brother has a high level Medusa post vaulting.
It beats the hell out of the 1440 cp investment I was eventually going to put into him......0 -
aesthetocyst said:PenniesForEveryone said:And that day will be November 28th because everyone and their brother has a high level Medusa post vaulting.0
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aesthetocyst said:PenniesForEveryone said:And that day will be November 28th because everyone and their brother has a high level Medusa post vaulting.0
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I haven't read every post here, so sorry if this has been suggested already. But isn't the easiest fix changing his power so it "blocks all other red and purple powers," and NOT "blocks Gambit's active colors?"
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SirHuggyBear said:I haven't read every post here, so sorry if this has been suggested already. But isn't the easiest fix changing his power so it "blocks all other red and purple powers," and NOT "blocks Gambit's active colors?"2
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Milk Jugz said:SirHuggyBear said:I haven't read every post here, so sorry if this has been suggested already. But isn't the easiest fix changing his power so it "blocks all other red and purple powers," and NOT "blocks Gambit's active colors?"
Also, they had no dupe 5* Gambit, so it may be they just got one from RNG.
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Beer40 said:Milk Jugz said:SirHuggyBear said:I haven't read every post here, so sorry if this has been suggested already. But isn't the easiest fix changing his power so it "blocks all other red and purple powers," and NOT "blocks Gambit's active colors?"
Also, they had no dupe 5* Gambit, so it may be they just got one from RNG.0 -
Milk Jugz said:Beer40 said:Milk Jugz said:SirHuggyBear said:I haven't read every post here, so sorry if this has been suggested already. But isn't the easiest fix changing his power so it "blocks all other red and purple powers," and NOT "blocks Gambit's active colors?"
Also, they had no dupe 5* Gambit, so it may be they just got one from RNG.
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Not a fan of nerfs but seriously he is off the scale OP. Its not often a character is released that can effectively make your roster instantly obsolete.
Until now all 5* releases you can still compete with other 5s against the new kid on the block. 180 ish characters rostered and I cannot fight him without ridiculous damage or a potential wipe. The game has for me become alot more unplayable recently without a completed gambit to mirror and a whole lot less fun as a consequence. Floating gambits are everywhere now.
This is going against base level Gambit with nearly 480 5s. His power level has kinda undermined the rpg base mechanic that was there from the very beginning of puzzle quest. You build characters and over time get stronger.
I like the idea of fixing Doc ock though and giving him also self ap generation if Gambit is left untouched . Currently Ock is completely broken also.
EDIT 80 slots should of been 180 slots5 -
I am aware of a soft-capper who has both a 5/5/2 Gambit at 360 (alongside several fully covered 5*s also at 360) and a 0/0/5 Gambit at 330.
This thread is about whether a fully covered 5* Gambit should be nerfed, but whatever is or is not done about 3* Gambattery, there's no doubt 5* Gambattery would be a major pain in the tinykitty.0
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