Sm0keyJ0e said: My opinion is his auto-AP generation is what’s broken about him. He’s a great and powerful toon without that component. Make his black do something else but as it is, generating 6ap every single turn is just lazy character design and completely unnecessary. With charged tiles out his red already generates 6ap plus deals 14k (at level 450) and only costs 7ap. That is a great power! But then throw in, Oh yeah, also passively generate 6 MORE ap... now it costs 7ap to deal 14k damage and generate 12ap. This is where he becomes broken.And to that poncho guy, whoever he is, please come back to s5 with your baby Gambit and let’s dance.
Honestly, I think it's just a matter of time before the nerf him. I just hope they don't nerf him too badly, because I feel fairly sure I'll be able to cover mine. Ideally I'll get to play with him a bit before they do.
Seriously, he's broken. With any other reasonable partner he's better than any team out there (including Panthos,) and with a partner with synergy he's disgusting. Sure, you can beat him, but when the odds are that much against you, you generally go for another team.
Compare that to Thanos - Thanos is powerful, but only really on offense. He has three things going for him - his huge health pool, his match damage, and his ability to make things domino once you fell one opponent character. His actives are actually rather meh - his purple is neat and strategically very useful in some circumstances, but frequently goes unused. His green has some tactical use again (stick him in front to save another character,) but often doesn't resolve unless you are careful. Sure, when you attack him and lose a character things get awful, but when you fight 5*s, things can go south very quickly (hi, Phoenix, how are you doing?) He's fast, which is why he's so popular, I never thought he was unbalanced.
Like many others here, I think it's the black that is the problem. If they change the black on both the 5* and the 3* versions they will stop Gambit from steamrolling the game and stop all the silly 3* Gambatteries at the same time.
Yes, I have a Gambattery. Yes, I'm using it with 5* Spider-Man and Spider-Gwen. It's gross, and I'm having fun with it, but I don't delude myself into thinking it's good for the game. If they give us an increased sell price when they nerf him, I'll be quite content with the use I got out of him.
Am I the only one that doesn't have a problem with Gambit? I don't even have one cover for the 5* and my 3* is champed, so no gambattery either. Sure, I lost several matches against him when he was boosted but unboosted, he's no harder than any other good 5* character to beat. I take just as much damage fighting him as BP or SS. And as far the gambattery teams go, if I see one, you will get attacked to no end. Thanos eats them for breakfast, lunch, and dinner. I say, keep the snacks coming.
dr tinykittylove said:Gambit is broken. It's such a tinykitty set of powers I cannot imagine how it got past the design stage into the live game.
Dayv said: I've wondered the same thing: "how did this even make it off the whiteboard, let alone into production?" Take away his black power completely and he'd still be a strong, usable character.
Dayv said: I've wondered the same thing: "how did this even make it off the whiteboard, let alone into production?" Take away his black power completely and he'd still be a strong, usable character.Gambit passive black: does nothing. Solidly mid-tier design, desirable in the right team build.
Justice Jacks said: Dayv said: I've wondered the same thing: "how did this even make it off the whiteboard, let alone into production?" Take away his black power completely and he'd still be a strong, usable character.Gambit passive black: does nothing. Solidly mid-tier design, desirable in the right team build. You can't be serious. Without black he has the overwrite purple for 11AP and if you can protect all 4 of them (at 5 covers), they do a collective 20k damage (roughly, at 450). His red, requires 14AP to do any damage (unless you limit yourself to partners that generate charged titles). And does about 15k damage. We already have a character like that and her name is Black Widow.Her purple is 12AP and does around 12k at 450, removes 3 enemy tiles, and the AP for this power potentially decreases to 7AP. Her red is 12AP and does about 16-28k if certain criteria are met. Her black costs 10AP and does 14-24k depending on health and other criteria.So if your argument that Gambit without black is solidly middle tier, I think that it's clear that isn't accurate as Black Widow has three high AP powers that actually hit harder than Gambit's does, and she has additional passive activity as well, and I don't think anyone would claim that she's a "strong, useable character."As another data point, even with the perfect partner in BB, Gambit would be generating about 14k damage per red firing for 7AP at 450. Spidey's red costs 7AP and does the same damage without the need to pair him with anyone.In short, just ditching black would make Gambit largely unplayable as he'd be overshadowed by practically every other 5.
aesthetocyst said: Jarvind said: Mine's at 4/4/4. Can we wait to nerf him until I've gotten to have some fun at least? Lucky you, a perfect distribution. Mine's at 251, likely another 5 in the lurch, another 5dupe, another 5 trapped in Classics, unfinished, after I draw another dozen reds in a row.
Jarvind said: Mine's at 4/4/4. Can we wait to nerf him until I've gotten to have some fun at least?
CharlieCroker said: Justice Jacks said: Dayv said: I've wondered the same thing: "how did this even make it off the whiteboard, let alone into production?" Take away his black power completely and he'd still be a strong, usable character.Gambit passive black: does nothing. Solidly mid-tier design, desirable in the right team build. You can't be serious. Without black he has the overwrite purple for 11AP and if you can protect all 4 of them (at 5 covers), they do a collective 20k damage (roughly, at 450). His red, requires 14AP to do any damage (unless you limit yourself to partners that generate charged titles). And does about 15k damage. We already have a character like that and her name is Black Widow.Her purple is 12AP and does around 12k at 450, removes 3 enemy tiles, and the AP for this power potentially decreases to 7AP. Her red is 12AP and does about 16-28k if certain criteria are met. Her black costs 10AP and does 14-24k depending on health and other criteria.So if your argument that Gambit without black is solidly middle tier, I think that it's clear that isn't accurate as Black Widow has three high AP powers that actually hit harder than Gambit's does, and she has additional passive activity as well, and I don't think anyone would claim that she's a "strong, useable character."As another data point, even with the perfect partner in BB, Gambit would be generating about 14k damage per red firing for 7AP at 450. Spidey's red costs 7AP and does the same damage without the need to pair him with anyone.In short, just ditching black would make Gambit largely unplayable as he'd be overshadowed by practically every other 5. The first argument I've seen against a nerf which isn't just saying I've got him and want to exploit him and destroy anyone who doesnt over and over again.But looking specifically at his black, as Dayv has pointed out it doesn't necessarily need to be taken away, just mitigated. But imagine how OP it would be if we gave an equivalent AP generating passive to other 5*s with two strong actives:Dr Strange - blue and yellow firing every 3/5 turns;Phoenix - anyone with Gambat knows how destructive this can be;Surfer - continuously spamming red/blue;Widow - pick any 2/3 of her powers every 4 turns;Doc Oc - ok maybe a step too far.Lots of solutions have been suggested, good and otherwise. But for me leaving him as he is is game breaking. And whilst the next 5* may counter him, it won't do much good if I'm unable to draw covers for him either.