Please nerf 5* Gambit
Comments
-
John Wayne74 said:alphabeta said:John Wayne74 said:Do you guys remember that game we use to play? I think it was called Marvel Puzzle Quest.
Also adding fuel to that would be that no other toon offered the float ability that he does. More people float now because they have him and he makes them take less unfriendly hits. No other single or set of toons ever got skipped like gambit does either.5 -
A_Wise_Man said:Honestly, I think part of the reason you're seeing this is because a lot of players that don't have a gambit aren't interested in wiping to him over and over again (especially since his buff earlier this week!), and are just not playing PvP. Because why would you play a game where you're losing 60-70% of the battles offered? If they're not playing, they'e not in queues any more.
At least the devs understand though. They did all that hard work to fix Gambit's broken mechanic by allowing him to keep it and introducing a second broken mechanic to complement it. Ingenious.8 -
The change was a nerf. Gambit went from practically unbeatable to just being super-annoying. Any Gambit fight is a nightmare of attrition. Health packs sales must be soaring. Maybe now they can afford to go back to win based progression even though it severely impacts their shield sales.0
-
It’s not a nerf. Compare every other nerf of recent memory - 3* gambit, OML, Thora. XFW; this was an “attempt” at a nerf with the added benefit of yet another unconditional passive. This is a buff, and has made it even worse in some ways since you can easily never collect enough AP to counter him. If you’re not running a mirror, it’s awful.1
-
So thankful I quit half a year ago. Lol1
-
* - The following is not me trying to claim that Gambit is not OP, or the current best 5 for PvP or whatever else you guys are saying. The change sure looked like a buff to me, yet I'm still hearing people say it's hurting them and they are having a harder time, so it's not just pure upside.
To those saying all they are seeing is Gambit everywhere, part of that is definitely a testament to his power level. Even those with much higher leveled 5s are resigned to using him either as a counter to others or simply because he is faster. However I think many people are overlooking the other factor, which is just that many more people have Gambit than have had nearly any other 5* in the past, except for maybe the original 3. "All I see are OML/PHX" was a common complaint for a long time. Yes they were a good team, but it had more to do with the fact that that's who people had access to rather than their power level over other 5s. So I think we're seeing the same thing happening now after people hoarded for months not wanting Star Lord and Doc Ock, and holding off until they left the latest legends pool. I know it's anecdotal, but I know dozens of players personally that have finally made the move to 5* land over just the past few weeks, and of course they did so with the 3 latest 5s (either PP/DD/Gambit or DD/Gambit/Thor).
Tl;dr - Yes Gambit was and probably still is OP, but don't discount the fact that there are many new 5* players now and they all have Gambit as an additional reason for why you see him so often.3 -
In the Shield Sim I've seen multiple players with 8+ Champ 5*s running a level 420 or 435 Gambit. In one case, their highest 5*s were in the 470s.
I have 10 Champ 5* - and I will sometimes run my 435 Gambit despite the fact that he's sub-optimal at 5/4/3.
So yes, this is a thing.
0 -
mohio said:* - The following is not me trying to claim that Gambit is not OP, or the current best 5 for PvP or whatever else you guys are saying. The change sure looked like a buff to me, yet I'm still hearing people say it's hurting them and they are having a harder time, so it's not just pure upside.
To those saying all they are seeing is Gambit everywhere, part of that is definitely a testament to his power level. Even those with much higher leveled 5s are resigned to using him either as a counter to others or simply because he is faster. However I think many people are overlooking the other factor, which is just that many more people have Gambit than have had nearly any other 5* in the past, except for maybe the original 3. "All I see are OML/PHX" was a common complaint for a long time. Yes they were a good team, but it had more to do with the fact that that's who people had access to rather than their power level over other 5s. So I think we're seeing the same thing happening now after people hoarded for months not wanting Star Lord and Doc Ock, and holding off until they left the latest legends pool. I know it's anecdotal, but I know dozens of players personally that have finally made the move to 5* land over just the past few weeks, and of course they did so with the 3 latest 5s (either PP/DD/Gambit or DD/Gambit/Thor).
Tl;dr - Yes Gambit was and probably still is OP, but don't discount the fact that there are many new 5* players now and they all have Gambit as an additional reason for why you see him so often.
Yeah your going to see alot of him, not only do people want him just because he's gambit, people want him because he's good.
And if you have a B.B you can jump into 5 land and compete.
All around Gambit is a highly sought after character. To legit nerf him would probably incite the rage of far more people than just the same sample that complain about everything on the forums anyway.
0 -
thedarkphoenix said:mohio said:* - The following is not me trying to claim that Gambit is not OP, or the current best 5 for PvP or whatever else you guys are saying. The change sure looked like a buff to me, yet I'm still hearing people say it's hurting them and they are having a harder time, so it's not just pure upside.
To those saying all they are seeing is Gambit everywhere, part of that is definitely a testament to his power level. Even those with much higher leveled 5s are resigned to using him either as a counter to others or simply because he is faster. However I think many people are overlooking the other factor, which is just that many more people have Gambit than have had nearly any other 5* in the past, except for maybe the original 3. "All I see are OML/PHX" was a common complaint for a long time. Yes they were a good team, but it had more to do with the fact that that's who people had access to rather than their power level over other 5s. So I think we're seeing the same thing happening now after people hoarded for months not wanting Star Lord and Doc Ock, and holding off until they left the latest legends pool. I know it's anecdotal, but I know dozens of players personally that have finally made the move to 5* land over just the past few weeks, and of course they did so with the 3 latest 5s (either PP/DD/Gambit or DD/Gambit/Thor).
Tl;dr - Yes Gambit was and probably still is OP, but don't discount the fact that there are many new 5* players now and they all have Gambit as an additional reason for why you see him so often.
Yeah your going to see alot of him, not only do people want him just because he's gambit, people want him because he's good.
And if you have a B.B you can jump into 5 land and compete.
All around Gambit is a highly sought after character. To legit nerf him would probably incite the rage of far more people than just the same sample that complain about everything on the forums anyway.
0 -
Just because people hoarded isn’t reason to not fix a broken character. Just because he’s the first Xman released in ages does not justify making him the most over-powered toon in the game by a mile. People being angry about him being nerfed isn’t a reason to not nerf. Everyone lost their proverbial minds over the Logan nerf. Guess what? It still happened, people got ragey, and the game moved on. And Logan was NOWHERE as OP or ubiquitous as Gambit is.
All these “arguments” have nothing to do with a toon that has unconditional ap generation and destruction. And as has been said over and over, these are game breaking mechanics. Goons no longer generate AP in the manner they used to because the devs saw the issues with unconditional AP gen.
Gambit black is still the most OP passive in the game.
His red is a very strong nuke without the fact that it generates a free 6ap.
His purple would still be strong just overwriting any kind of tiles, but gets damage on resolution as added bonus.
Every power on its own could be construed as OP, then you add them together and it’s game-breaking.8 -
mohio said:Tl;dr - Yes Gambit was and probably still is OP, but don't discount the fact that there are many new 5* players now and they all have Gambit as an additional reason for why you see him so often.
I see people pointing to OML/Phoenix and Thanos/Panther as signs that maybe Gambit is just fine. I didn't have multiple 5* through most of the time that OML/Phoenix ran amok. I managed to deal with them using 4* characters and eventually my own OML - always hitting 1200. I didn't have Thanos/Panther right out of the gate, either. I dealt with them with OML, Phoenix, Surfer, and 4's - always hitting 1200. There were learning curves and struggles, but I managed. Gambit is not the same as previous generations. I have 13 champed 5's and basically every boosted 4 weekly, go in with boosted AP and stuns ready, and it's still a coin flip against just Gambit. I don't even bother if he has Bolt at his side.
I'm one of those that's actually okay with a new character showing signs of power creep; of being a bit OP. What I am firmly against is a broken mechanic, which is what his free AP is and now so is his free AP destruction. The devs could keep his red and purple exactly as they are and fix (and I mean FIX) his black to tie it to the board/matching/AP usage and I would be totally fine with that. Bury the broken goon AP-feeding and never, ever bring it back for any other character.
12 -
LifeofAgony said:Just because people hoarded isn’t reason to not fix a broken character. Just because he’s the first Xman released in ages does not justify making him the most over-powered toon in the game by a mile. People being angry about him being nerfed isn’t a reason to not nerf. Everyone lost their proverbial minds over the Logan nerf. Guess what? It still happened, people got ragey, and the game moved on. And Logan was NOWHERE as OP or ubiquitous as Gambit is.
I'm going to make a point here - while Logan was not even remotely close to as powerful as Gambit, he was in fact more ubiquitous. OML was incredibly useful at pretty much every level of the game so long as you had covers in his yellow. I think the main reason for his nerf was to weed out all the 5 or 6 cover OMLs being used by 2* and 3* players. OML was on the cusp of a shift in philosophy that 5*s should be very usable at lower covers. They clearly got away from that, and OML was nerfed because of it. I agree that he was over-nerfed (I think he was upper middle tier before the nerf, lower middle tier after,) although his yellow actually got a really good buff at the lower cost. I think the situation is kind of apples and oranges, but regardless, otherwise I agree with you completely. People will lose their minds, but it will be far, far worse if they leave him alone. Nerfs and buffs are necessary for the long-term health of the game - the former much more so than the latter. You can always write off a character as not worth it, but an OP character will ruin the game - essentially anyone who can't cover them will quit.
LifeofAgony said:All these “arguments” have nothing to do with a toon that has unconditional ap generation and destruction. And as has been said over and over, these are game breaking mechanics. Goons no longer generate AP in the manner they used to because the devs saw the issues with unconditional AP gen.
Gambit black is still the most OP passive in the game.
His red is a very strong nuke without the fact that it generates a free 6ap.
His purple would still be strong just overwriting any kind of tiles, but gets damage on resolution as added bonus.
Every power on its own could be construed as OP, then you add them together and it’s game-breaking.I'm not sure they're all OP on their own - the red isn't bad by itself as it's a bit conditional. If you don't have any charged tiles on the board it does very little, basically some board shake, a tiny AP boost, and create two charged tiles. That's not a hard condition to create, sure, but unless you have a charged tile creator you need to cast it twice to get it's full effect. You may get full- or half- effect after that, but the charged tiles can be matched or destroyed. Similarly, I think the purple is also fine by itself - it's very effective to get rid of enemy tiles, but 3 turn CDs are frequently destroyed, so you're often ending up with just one or two by the end.
I really do think that it's his black that breaks the bank. I think if they changed the 5* black to be similar to the 3* black, he'd be relatively balanced but probably still be among the best, if not the best, 5*.
4 -
The bigger problem here that no one is mentioning has nothing to do with nerfing or buffing or getting up in arms over either: this toon should have never been released as he was. It was (and still is) about the dumbest move D3 has made in terms of letting a toon get past basic QA. The dude was broken at concept.
And now here we are in a situation which divides the playerbase: those who hoarded and/or paid for this broken toon, and those who cannot compete because (for whatever reasons) they don't have him.
We the playerbase should have never been put in a position to have to deal with this tinykitty.16 -
You’d be right about red except that he creates the charges when he fires red - and I can list all the charged tile creators but let’s be honest - paired with bolt he hits god-mode which is what the staggering majority of people are using (who to no ones surprise was one of the first of 5s to get a 4* feeder). Which all together wouldn’t be so terrible except, it generates even more ap. Remove ap gen from red and it’s strong, not OP. And casting this power twice isn’t very hard when he’s unconditionally gaining 2 red every turn and the power is cheap.
The purple usually doesn’t get all tiles to resolve, but it’s only 3 turn at 3 purple - it’s 2-turns at 4 or more which isn’t that much time. And at around 6k per tile at low levels, you’re talking about potentially 18k in damage if 3 go off. Which is on top of removing EVERY type of tile.
A low 450 gambit speced 445 does 14k when Red hits charges tiles and 18k if all 3 cd resolve - that’s 32k in damage every 3-4 turns.
Which leads to the biggest problem, he can do it all this without ever having to make an actual tile match. You match tu tiles aimlessly and these powers will still be ready to go for you in 3-4 turns no matter what happens. And this was all before he was dropping your ap by 2 every turn. And even the ap destruction is OP since it will only target a pool you have ap in, so it’s not like this will harmlessly hit a color with no ap.
Name any other character in the game that can do all these things - unconditional ap gen, unconditional ap destruction, board shake that generates AP and does over 10k damage at base champ level, can overwrite 3 special tiles of any kind at base champ level and deal over 10k damage.
It’s not power creep, it’s not the new meta, it’s a broken character, The devs have even said as much, they’re just not willing to do what’s needed yet.2 -
Sm0keyJ0e said:The bigger problem here that no one is mentioning has nothing to do with nerfing or buffing or getting up in arms over either: this toon should have never been released as he was. It was (and still is) about the dumbest move D3 has made in terms of letting a toon get past basic QA. The dude was broken at concept.
And now here we are in a situation which divides the playerbase: those who hoarded and/or paid for this broken toon, and those who cannot compete because (for whatever reasons) they don't have him.
We the playerbase should have never been put in a position to have to deal with this tinykitty.
It's not gambit its you.
Plenty of people I know have no gambit and are competing in pve and pvp events just find. Before I had a gambit leveled at the end of last week I was competing in events just fine. The only thing that has changed is it's a bit quicker which I've never complain against as the game really is to slow over all.
Its no different than any other strong character that becomes the meta.
Now if you want to say gambit sucks to fight against sure. But so does a lot of other characters.-1 -
I'm sorry but your comment is the biggest **** I've probably seen so far. Whilst people can still compete in shards 1,3 & 4 that is by struggling their way to the level you can Q grills and then eating (and for some grilling) their way from there. The initial climb is torturous, I've been stuck myself as low as 400 with nothing but Gambit's to try and hit.
Gambit doesn't just suck to fight against, assuming equal levels and a 266 3* essential you at best have a coin flip involving 2 or 3 healthpacks, on other occasions the Ai will match red or charge red (or purple, or a colour used by the other 5*) and you'll meet a quick and merciful end.
As far as PVE goes, he can make the tough nodes (I.e. the 5* essential in CL9) easier and quicker which is a benefit to those pushing for placement and who aren't tapping. But as far as I'm concerned it's only PvP where he has broken the game.
8 -
Any game like this should ideally be a rock-paper-scissors sort of thing. Any particular combo should always be weak against another sort of combo. Panthos, for example, is pretty easy to beat with a number of combos (I used to use Surfer/Bolt myself - the constant damage from BB was below Panther's threshold and Surfer ensured he got it a lot. Before Gambit it was one of the most sustainable combos, now it's just a big target.) Panthos itself crushes a number of others, like Phx/OML and ones that bring along a 3* or unboosted 4* for Synergy (Coulhawk is a great example of that.)
There are no good combos for Gambit that don't involve bringing your own. Gambolt will crush anything brought against it, and honestly Gambit and pretty much any other 5* gives you about an excellent chance of a wipe.
7 -
To not admit Gambit is OP is being naive, I've beaten him about as much as I wipe to him (I'm probably less than 50/50 but I'll go with that thinking to make me feel better). I typically run my 463 DD with either 451 BB or 451 Thanos. I've taken down a 540 Parker/548 Miles team, but I struggle against 450-470 Gambits. I don't know what else needs to be said, HE IS OP!!!!2
-
Milk Jugz said:To not admit Gambit is OP is being naive, I've beaten him about as much as I wipe to him (I'm probably less than 50/50 but I'll go with that thinking to make me feel better). I typically run my 463 DD with either 451 BB or 451 Thanos. I've taken down a 540 Parker/548 Miles team, but I struggle against 450-470 Gambits. I don't know what else needs to be said, HE IS OP!!!!0
-
madoctor said:Milk Jugz said:To not admit Gambit is OP is being naive, I've beaten him about as much as I wipe to him (I'm probably less than 50/50 but I'll go with that thinking to make me feel better). I typically run my 463 DD with either 451 BB or 451 Thanos. I've taken down a 540 Parker/548 Miles team, but I struggle against 450-470 Gambits. I don't know what else needs to be said, HE IS OP!!!!1
Categories
- All Categories
- 44.9K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.7K Magic: The Gathering - Puzzle Quest
- 508 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 424 MtGPQ Deck Strategy & Planeswalker Discussion
- 300 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.7K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements