Please nerf 5* Gambit
Comments
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Honestly I never had issue taking down gambit before using g4mora and DD. This may change things somewhat0
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Every fight against Gambit take a +2 all ap boost. Gives you 14 ap to start the match or 7 turns before Gambit starts destroying the ap you're collecting.0
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Milk Jugz said:Every fight against Gambit take a +2 all ap boost. Gives you 14 ap to start the match or 7 turns before Gambit starts destroying the ap you're collecting.2
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aesthetocyst said:Sandmaker said:No it's not.....
With She-Hulk's green, when she's a featured character, I've always been a fan of firing her green twice in a row (at five covers), completely draining four AP pools. Never saw it skip one unless the enemy started out with AP in less than four pools.
And I don't expect Gambit to be any different.This will definitely screw up plans based on using a cheap stun against Gambit as quickly as possible.New Gambit strategy: prioritize cascade moves*, multimatch moves, and match 4s over single primary colors to increase AP diversity as early and often as you can.Secondary option: bring a +1 boost to all AP in every match against Gambit. Those grow on trees, right?
* From comments in this thread, I'm thinking that lots of players need to improve their skills in noticing cascades and prioritizing moves likely to generate cascades rather than simply accepting a single match 3 as a normal occurrence.I think that this change to black is not as big as what was needed, but it is a nerf... except when things go badly for the opponent.- If the AP destruction can miss, then it's not so bad. But I don't believe in miracles.
- Unfortunately, they still haven't dealt with the other big problems in 5* Gambit's design:
- Unprecedented defensive intelligence by using only his two (top tier) actives only over all other R/P skills
- A cheap red active that does (usually) huge damage generates at least 2 AP but usually 6 and sometimes even more due to cascades
- The other 2/3 of his insane free AP.
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Piro_plock said:Milk Jugz said:Every fight against Gambit take a +2 all ap boost. Gives you 14 ap to start the match or 7 turns before Gambit starts destroying the ap you're collecting.0
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Milk Jugz said:Piro_plock said:Milk Jugz said:Every fight against Gambit take a +2 all ap boost. Gives you 14 ap to start the match or 7 turns before Gambit starts destroying the ap you're collecting.0
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LOL. Apocalypse used to be an interesting puzzle, but now he can be beaten single-handedly by Gambit, even post-nerf.
War - just do damage. Yeah, Gambit can do that for sure.
Pestilence - Get rid of some special tiles? No problem for Gambit.
Famine - Get AP in your strongest color? Gambit does it for free! Any matches you make are gravy.
So much for what used to be a fun boss fight.9 -
Having played with and against the changed 5* Gambit a few times now, he is unquestionably better than he was before the change. How long till the fix is fixed? Do we have to wait until he leaves Latest?12
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Rest in piece 3* Gambit. No more easy story wins for my Blade/Strange/Gambt team.
5* is another story.0 -
ViralCore said:
Yup, this widens the gap even further for us with champed Gambits. We now have a class system in MPQ: the Haves and Have-Nots6 -
I have suffer in the past, firstable, OML and Jean Grey, then Bolt and Strange and then Phantos and I have never complain. But now, after all this time that I have keeping a lot commad points and a bunch of legendary tokens I finally have my Daredevil my Gambit and a low level Bolt at least with 5 black covers and after more then 1100 days in this game I am in the top of the food chain.
So please those who hasn't have the Gambit don't complain and live with it.2 -
After seeing Archangel in game, does anyone still want to make the "power creep" argument to defend Gambit?
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ArchAngel is amazing character design and surely will supplant Gambit as the most OP toon in the 5* tier! Hear me out...
For a measly 11 blue ap not only do you deal damage, but you stun the target! if it's the last target on the board you then get ONE free move. This is huge! You can use this turn to collect more blue, possibly a cascade, and then stun the target again! Perma-stun, anyone?? And by the way, how many of Gambit's powers can stun? NONE!! Furthermore, and this is the best part, if you're fighting an enemy Vulture that dude can't go airborne! Arch stuns him, deals damage, and puts him right back on the ground for you to hit again! Think about it... let Vulture go airborne and he's stunned! Then use your active blue to stun another enemy! Two enemies are stunned! How many Vulture's can Gambit bring back to earth? NONE!! Advantage: Arch.
For a paltry 10 green ap Arch really goes to town, dealing massive damage to an enemy, most likely killing them outright, AND destroys 4 ap!! It takes Gambit TWO whole turns to do that! Arch does it in ONE turn! Advantage: Arch.
Here's where Arch really shines: boost +2 black/green ap, boost +2 all ap, and now you're ONE black match away from outright preventing the enemy from acquiring ap in a color! Turn two, no more red for Gambit! Of course, he'll overwrite these tiles with his purple, but here is where strategy comes in: go after MORE black before he can gather purple and fire it AGAIN, this time on purple! Of course, you'll have 4 cd tiles out that will likely get matched away but if they don't, combined with Arch's green, you have successfully denied the opponent all sorts of ap. Gambit doesn't stand a chance! Advantage: Arch.
In summary, Arch has improved on Gambit's design in every way and will surely be the new meta. Get him while you can!7 -
Do you guys remember that game we use to play? I think it was called Marvel Puzzle Quest. That was a fun game. Lately I’ve been playing a little Gambit Puzzle Quest. It’s so similar in nature. But it is solely playing against this Gambit fellow. Not near as much fun as it’s predecessor, which had many various opponents and a much broader selection of usable characters. But times, they do change I suppose. Be careful out there all you Gambitlenos. It’s a Gambit eat Gambit world we live in.4
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I don’t think they nerfed 5* Gambit enough, but I will say I fought a few Gambit teams in Earth’s Mightiest and found him easier. I used OML/Peggy/Carol, and Peggy slowed him down enough to make him beatable. That strategy won’t work so well when Peggy isn’t boosted, but it worked there.
I also think the arguments based on each player making a single match 3 per turn are silly. If you’re only making a single match 3 per turn you’re going to struggle against a lot of teams, not just Gambit. If you get a double, match 4, or small cascade you’re getting 6-8 AP per turn, and if you get a match 5 or big cascade you’re getting 10+.
That said, I do think he should be nerfed more. He’s still too much better than the rest of the 5’s.1 -
First step should have been to reduce AP gain to +2 +2.
Doing that while ALSO giving him AP destruction isn't a nerf.
Just stating the obvious here.
Clearly the point is making people chase him while he's still in Latest, then nerfing him to the ground once he moves into classics.1 -
John Wayne74 said:Do you guys remember that game we use to play? I think it was called Marvel Puzzle Quest.
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alphabeta said:John Wayne74 said:Do you guys remember that game we use to play? I think it was called Marvel Puzzle Quest.
Also adding fuel to that would be that no other toon offered the float ability that he does. More people float now because they have him and he makes them take less unfriendly hits. No other single or set of toons ever got skipped like gambit does either.5 -
The “nerf” is at best marginal improvement, and really made him stronger with AP destruction now. It’s all the same gambit teams over and over. As many have stated, d3 didn’t take any of this now 22 page thread into consideration when looking for feedback and instead made him even stronger to encourage more spend while he’s available in latest. Magically when he leaves latest, the “metrics” will reflect they need to make further change.6
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John Wayne74 said:alphabeta said:John Wayne74 said:Do you guys remember that game we use to play? I think it was called Marvel Puzzle Quest.
Also adding fuel to that would be that no other toon offered the float ability that he does. More people float now because they have him and he makes them take less unfriendly hits. No other single or set of toons ever got skipped like gambit does either.
Gambit is absolutely OP if my team can beat a 540 Parker/548 Miles but struggles against 45x Gambits.......3
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