Please nerf 5* Gambit
Comments
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You happy now?
oh wait.. Gambat dead as a dodo and minor nerf?0 -
I for one am delighted that Gambat, the only character that made my climb in 2k in Sim bearable has been fixed (although in all seriousness he did need fixing).
I'm with @Dayv on this although I'll be considering the season just finished as my victory lap and spending the holidays on other pursuits. And Dayv, maybe the retirement will stick this time!!
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Auto-generation of AP will always be overpowered... I really really hate they introduced this mechanic to playable characters.
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Dayv said:Let's wait for the changes to go live -- I suspect this change will help, but he'll still be overpowered.0
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They nerf Gambat to the ground. this is a really welcomed change!
But for 5* Gambit, the changes is arguably a buff. Yes they did make his ap gain less, but he destroy enemy ap too.0 -
Yeah, for whatever reason they just decided to buff the 5*. I'm hoping there's some typo in the announcement, but if not, the campaign continues.0
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Why did they make gambit even stronger? Is this a joke?
His red is still way too good, his health too high for his powerset and the changes to black are definitely a buff. Unbelievable0 -
For all of those who think it's a nerf. Consider that unless you get a cascade, you now only get 1 ap per turn, while the opposing Gambit team gets 7 ap (2 red, 2 purple, and match 3).3
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Gambit luke sky walking on you haters.0 -
Utter absurdity. Who in the world thought he needed an additional passive? The devs are so blind it’s comical. Continue to watch your engagement numbers dwindle as more people consider to stop playing over this unnecessarily OP toon.0
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People were upset over the wrong thing, 3 gambit is pretty trash now unless black does good AOE and doesn't hurt the team as badly.
Should have been fussing about gambits damage output and or his ability to Over right countdown tiles.
Granted this change slows him down a decent bit, and with angel incoming he has some what of counter on top of that.
Basically this nerfed him in pve and buffed him in pvp on defense0 -
People calling it a 5* buff are ridiculous... 2 ap I can use is way better than destroying 2 random AP the opponent might not use (or even have). It's like trying to claim She-hulk's Furious Charge is better than IM40's Recharge or Vulture's Circling Prey.
Yes, the overall nerf was small. But I'd rather they make incremental nerfs than smash him to the ground like previous nerfs. See how the changes pan out, if it's still OP then feel free to start rioting for more nerfs.1 -
So now it’s Gambit with a hood element. Add Peggy and you’ll never fire a power. Oh btw, red STILL creates 6ap per fire so it’s still absurd AP. This isn’t a nerf, and will make those without gambit still wanting to quit. Hot. Garbage.
#YouStillDidntNerfGambit0 -
Looks like I'll have to play Gambit to combat Gambit whenever I see Gambit.
But Gambit will be used to fight my Gambit.
So....I guess it will be Gambit everywhere to fight the metagame.
Hmmm, that doesn't seem right....
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Sandmaker said:People calling it a 5* buff are ridiculous... 2 ap I can use is way better than destroying 2 random AP the opponent might not use (or even have). It's like trying to claim She-hulk's Furious Charge is better than IM40's Recharge or Vulture's Circling Prey.
Yes, the overall nerf was small. But I'd rather they make incremental nerfs than smash him to the ground like previous nerfs. See how the changes pan out, if it's still OP then feel free to start rioting for more nerfs.6 -
Sandmaker said:People calling it a 5* buff are ridiculous... 2 ap I can use is way better than destroying 2 random AP the opponent might not use (or even have). It's like trying to claim She-hulk's Furious Charge is better than IM40's Recharge or Vulture's Circling Prey.
Yes, the overall nerf was small. But I'd rather they make incremental nerfs than smash him to the ground like previous nerfs. See how the changes pan out, if it's still OP then feel free to start rioting for more nerfs.1 -
robertbah said:Sandmaker said:People calling it a 5* buff are ridiculous... 2 ap I can use is way better than destroying 2 random AP the opponent might not use (or even have). It's like trying to claim She-hulk's Furious Charge is better than IM40's Recharge or Vulture's Circling Prey.
Yes, the overall nerf was small. But I'd rather they make incremental nerfs than smash him to the ground like previous nerfs. See how the changes pan out, if it's still OP then feel free to start rioting for more nerfs.0 -
Sandmaker said:robertbah said:Sandmaker said:People calling it a 5* buff are ridiculous... 2 ap I can use is way better than destroying 2 random AP the opponent might not use (or even have). It's like trying to claim She-hulk's Furious Charge is better than IM40's Recharge or Vulture's Circling Prey.
Yes, the overall nerf was small. But I'd rather they make incremental nerfs than smash him to the ground like previous nerfs. See how the changes pan out, if it's still OP then feel free to start rioting for more nerfs.
Do you really consider that a high probability?2 -
I just don't understand their thinking.
3ap in red and purple would be +2ap boosts, +1all. That would cost you 44 iso+33hp* to set for your team. And Gambit gets that EVERY SINGLE TURN.
*my math is probably off since I don't buy boosts, someone please check?
Post "nerf," it's still 44iso worth per turn.
Maybe they should just keep his powers as is and make him the first literally ptw character, who drains your iso and hp every turn to fuel his ap generation.2
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