Daiches said: Daiches said: So.. is CP back in progression? Because that was the major flaw of win based. Never mind. Discord answered it. God forbid we get a straight answer from the official communication on the official channel when we can get it from a dev in some podcast fan channel
Daiches said: So.. is CP back in progression? Because that was the major flaw of win based.
Felessa said: Well, I liked the win system, but thought 40 wins was very hight too... but comeback to the masochism of gain/loss progression points wasn't exactly what I expected... Last season I reached the 4* cover in Versus for the first time ever... and it was wonderful! And I did it in 4 events. Now? No more 4* covers from Versus like it used to be... less rewards overall... and no more variety of characters to fight/use too. I just really hope that a better solution is found next season.
sh81 said: So now MPQ is tailored completely to 5* players. Both PVP and PVE have been bent to their will.I wonder what the participation metrics will look like over the next season when the average player looks at either game mode and realises they have very little to play for?Of course, so long as the money keeps coming in MPQ wont care, will they?This move is clearly financially driven. They have reverted right back to what the spenders want.If it wasnt, they wouldnt have made this move.They would have adjusted the new system to be more accommodating, not thrown it out completely.Two things people said (of all levels), consistently, would help:1) CP back in progression2) Open up MMRIf this was a game design choice, these points would have been attempted.Instead, going right back to the PVP of old, its clear its all about the $$$.Welcome to MPQ, where 5* or whale players rule, and everyone else gets dumped on.I find this reversal to be the most distasteful thing the game has done in my 1013 days playing.At least there is no pretending any more, we know what they are about.I had reached a nice point with the game where I was very happy playing, and felt it was worth what time I put into it. Now, honestly, I have to give that some serious thought.
BlackBoltRocks said: Hmm. Good and bad for me.The good thing about wins-based progression: the flexibility. Ever since CP was introduced in PvP, I've only played to 575 points (16 wins in the wins-based system). Anything else is a bonus. With the wins-based system, I have 36 hours to get 16 wins, which is easily done. I don't have to worry about shields or anything, because I don't care about placement. And of course, no need to worry about any retaliations. No more rushing a match that would get me to 575 points without worrying in the back of my mind if I had been/was being attacked.The bad thing about wins-based progression: the slog. I note that I can usually hit 575 points with 12-14 wins. In the BoP event, I surpassed 575 points in 12 wins; my 16th win took me past 700. So I'm actually playing more matches for the same reward(s), albeit that reward is guaranteed and I don't have to worry about retals. Although, I usually only get retaliations once I cross the 600 mark.Likewise for SHIELD simulator: I didn't get the Rogue cover, simply because I couldn't be bothered to grind out 74 wins. I hit 20+ wins; that took me past 1200 points. In the points-based system, I would gladly go for the remaining 800 points, but I sure as hell am not going for another 50 wins in the wins-based system. 74 wins is ridiculous.So, on the whole, a points-based system would be more beneficial for me (especially in SHIELD simulator!). I'll just miss the freedom to play PvP throughout the day, slowly accumulating 16 wins as and when I want to.
acescracked said: sh81 said: So now MPQ is tailored completely to 5* players. Both PVP and PVE have been bent to their will.I wonder what the participation metrics will look like over the next season when the average player looks at either game mode and realises they have very little to play for?Of course, so long as the money keeps coming in MPQ wont care, will they?This move is clearly financially driven. They have reverted right back to what the spenders want.If it wasnt, they wouldnt have made this move.They would have adjusted the new system to be more accommodating, not thrown it out completely.Two things people said (of all levels), consistently, would help:1) CP back in progression2) Open up MMRIf this was a game design choice, these points would have been attempted.Instead, going right back to the PVP of old, its clear its all about the $$$.Welcome to MPQ, where 5* or whale players rule, and everyone else gets dumped on.I find this reversal to be the most distasteful thing the game has done in my 1013 days playing.At least there is no pretending any more, we know what they are about.I had reached a nice point with the game where I was very happy playing, and felt it was worth what time I put into it. Now, honestly, I have to give that some serious thought. You need to probably take a break from the game. It's stressing you out too much. You are addicted to it too, not healthy.
bOmbast said: Don't take this the wrong way, but I can't understand how this is bad for players with solid 4* rosters (like you, sh81)?To my dying day, I'll claim that getting the 4* cover at 900 is NOT hard for anyone with 1-2 boosted 4* champs. You don't need Line cooperation (that's mostly useful getting from 900 to 1200 an above), you just need a minimum of timing and know-how (which a lot of people here will be happy to share). I have 33, and have scoring above 900 in every event since I champed my first 4* exactly a year ago. Best of all, you can do it in half the amount of matches. If you're hell bent on never spending HP on a single shield ever, fair enough. But 1 or 2 should be more than enough.
sh81 said: In my experience it has always been hell to get to the 900, and ultimately not worth the effort.And its not because Im an idiot who cannot work out I need to hit high point nodes.Its because I cant find high point nodes. Its very rare to find the matches to make the progress.Which means swimming in 38 point nodes, getting hit, up - down - up - down, shield to preserve place, unshield to take a match later and get knocked back again...
The rockett said: sh81 said: In my experience it has always been hell to get to the 900, and ultimately not worth the effort.And its not because Im an idiot who cannot work out I need to hit high point nodes.Its because I cant find high point nodes. Its very rare to find the matches to make the progress.Which means swimming in 38 point nodes, getting hit, up - down - up - down, shield to preserve place, unshield to take a match later and get knocked back again... I wish you would have Line so I could have a good conversion with you and help you out. While I do disagree with some of the things you say, I think you are a good person and would like to help you out. Not saying use Line with rooms and stuff, but as guideance on what to do and what to look for. That's how a lot of us Vets learned, Not here on the forums. It is such a better avenue of communications.
bOmbast said: sh81 said: In my experience it has always been hell to get to the 900, and ultimately not worth the effort.And its not because Im an idiot who cannot work out I need to hit high point nodes.Its because I cant find high point nodes. Its very rare to find the matches to make the progress.Which means swimming in 38 point nodes, getting hit, up - down - up - down, shield to preserve place, unshield to take a match later and get knocked back again... Not my experience, but I've developed my "routine", of course: Climb casually to ~600, which is my floating point (yours should be similar), to regen health packs and line up a few good targets. Then climb as quickly as I can (use boosts), as high as I can, before I start taking many hits. Usually this is well above 800, sometimes even 900 can be reached. Trying to find targets well before my shield is about to expire. Hop (with boosts for speed). Don't be out for more than 6-7 minutes. Your team and the opponent should give you a hint how long it'll take. If you can do two in 7 minutes, do two and not three. I ususally do my climb to first shield somewhere between 20-36 hours into the event. Never towards the end, when the zombie horde is out. Not saying this will work for everyone, but it has for me as a 4* player.