Update to Versus Tournament Progression Rewards (11/15/17)
Comments
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Im vary sad now and gonna boycott this season1
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broll said:BOO! Seriously?! We go thru months of vaulting hurting players progression and that’s just fine. One season of a system better for 90-99% of players and you pull the breaks immediately?! Guess this one must have hurt more financially. Just when the devs we’re earning my trust back. I might boycott most of next season cause this is tinykitty!!2
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Based on Brigby stating that progression thresholds will be the same as they were prior to last season, that seems to imply CP will be back at 1200.
If not, at least we'll have a day to rest before our next uproar.1 -
I'm not a whale and I love the change back. While I don't have any 5*'s champed (or even fully covered), I was able to compete enough before to still earn 4* covers. I can't play the insane amount to reach 40 wins and missed out on so much last season.
Thank you for listening!4 -
fmftint said:broll said:BOO! Seriously?! We go thru months of vaulting hurting players progression and that’s just fine. One season of a system better for 90-99% of players and you pull the breaks immediately?! Guess this one must have hurt more financially. Just when the devs we’re earning my trust back. I might boycott most of next season cause this is tinykitty!!0
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I get that a lot of people are disappointed in the complete reversion to points progression. I sympathize with you, there was a time before champing, bonus heroes, SCLs, and all the newer toys that it was all but impossible to build a 4* roster.
But I'm willing to give the devs the benefit of the doubt. It was a good concept, but the progression milestones were way off, and it skewed placement scores completely out of proportion because they moved the final CP reward to placement only.
The worst possible decision would have been to ignore the feedback entirely and run a second season without any changes. The best possible decision would have been to find a happy medium. But I can understand not knowing exactly where that medium is. If it was still too high, people would have still been unhappy. If too low, the accountants would have been upset. So we revert to the last stable build.4 -
Very unfortunate news. It was nice for those of us with developing rosters to be able to reliably earn 4*s; it might have been time consuming but it was time spent on getting a guaranteed reward. Now we're back to risking our time and HP on the gamble that we can actually make some progress before the attacks come rolling in. I don't mind investing my time but I object to wasting it so that vets have some easy targets to pound on.
I appreciate that for those at the top this wasn't an ideal solution, particularly with the unnecessary move of the cp into placement, but let's not pretend that the change wasn't beneficial for a sizable group of players too.
Oh well, it was nice while it lasted. Let's hope they come up with a compromise solution quickly.11 -
Wasn't a fan of 40 wins, but after 1000 days playing and having my 1st top 10 finish, it felt great. I hit 40 several times to which wasn't possible in older format. There should be a medium between the two. I enjoyed the fact that my wins didn't go away, and most of the time I could win points back. Getting double and triple tapped didn't stress me out as much. The old way was mentally deflating as I could rarely get to 900, without constantly being beat down by sharks. I am definitely on board if they find a middle ground with what they reward people and the amount of time it takes to get there. Win format, with less wins required to reach decent rewards without taking people's CP away would be a happy middle.8
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Thank you.0
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I was happy with the win-based system because I hated that I could move backwards in progression by getting attacked. But I also felt that the threshold they set for rewards in the win-based system created a tedious slog.
@Brigby Wouldn't a simple solution (that would make everyone happy) be to use a points-based system, but separate the points earned for placement from the points earned for progression? The placement score can go up and down based on how many points you earn with a win and how many you lose from being attacked, but the progression score would never hemorrhage points and only move forwards. Is there any reason this wouldn't work?
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Joe_Smoke said:
Now we're back to risking our time and HP3 -
SangFroid said:Carnage_78 said:@Brigby Disappointed with the reversal.
Once again, the decisions are made to favor only one type of player that are very vocal, yes, but not representative of the entire player base.6 -
Great to hear.
I gave it a season out of fairness, and it was just not good. I generally hit 850-900 in PvP, depending on my mood, and 2000 in sim. The first few events, I passed those points and only hit the 850 level prize once. After that, I became pretty disillusioned and stopped after 20 wins. I hit my normal points range for the season, and wasn't even close to the 15 CP - my progress was stunted badly.
You can have my VIP Subscription back.
Edit: And I'm not a 5* player (I've invested zero iso in the tier) or whale, so those certainly aren't the only players who were unhappy.0 -
That was VERY unexpected.
IMO you only needed to retain the CP progression reward and suddenly you have a win/win system for all players (well many of them). I prefer the point system to the win system so I'll take it
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fmftint said:Joe_Smoke said:
Now we're back to risking our time and HP0 -
I'm shocked at this news, but happy.
I typically put up ~12k points a season: 1000 each PvP event + 2000 in Shield Sim. I did the same this season, and my rewards got nerfed into the ground.
Normally, I'd win 20 matches in each PvP event for the 4* reward. I found the new 40-win target absurd, so I put up 16-20 wins an event, got 900-1000 points, and didn't even get the 3* rewards. I felt absolutely cheated. Looking at the leaderboards, a lot of other players did the same -- scores seemed lower across the board, and a lot of players seemed to shield less (which I think played a part in this decision.)
In Shield Sim, I had 2000 points after 36 matches, and again felt cheated that I had to do double that work for the 4* reward. And it was a pretty annoying climb, as PvP MMR insists on my 90% of my matches being against champed Gambits. And for the first time in over a year, I didn't get the final 15CP season reward, finishing up around 300 wins. So I was ready to bail on PvP entirely this season, and who knows, it might have been the first step towards me quitting MPQ altogether.
So this is pretty good news. I'm not against win-based progression, but the targets were a joke. Set the 3* at 20 wins, and 4* at 30-32 wins, and Shield Sim at something more realistic, and I'm sure it'll be received far better.
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Is there any doubt that D3 thought this wouldn't affect shield usage because they ran the tests in the offseason where shield usage is always down? But when they ran it for a season they saw that shield usage was 1/2 to 1/3 of what it used to be the prior season.2
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Thank you demi. I would be very curious to see what the engagement numbers looked like for you to reverse course so quickly, but this is the right decision.
Wins-based progression wasnt a terrible idea. It has some merits and some problems. But the implementation was awful. Fewer wins, and keep cp in progression seem like the obvious moves to make. In a vacuum i would suggest trying some tests with different progression targets.
But now that you have burned the wins-based-prog bridge so badly i might just go back to the drawing board and loock for a different solution. In the meantime. Shaking up the existing points-based prog table is a good idea. Make the 3* cover achievable for 3* rosters. Maybe 575? And do the same with the 4* (maybe 725?). And then add in some iso to fill the gap between 825 and 1200.0 -
Man now I gotta try and maneuver the shield hop game, lose 100 points after a match at 875, and spend hp on shields, and spend hp on shields, and spend hp on shields, and spend hp on shields, and spend hp on shields.
I liked the 40 wins, was stress free to knock it out over a couple of days.13 -
I appreciate them trying to do something to make PVP better, but am glad that they quickly realized that this wasn't quite the right solution. I hope they consider some of the interesting ideas that have been contributed on the forums and make another attempt next off-season.4
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