Update to Versus Tournament Progression Rewards (11/15/17)

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Comments

  • Phumade
    Phumade Posts: 2,496 Chairperson of the Boards
    I didnt hate win-based but I didn't love it.. what I do hate is trying to reach 900 pts and getting beat down within seconds. That's the biggest issue in PvP, so why couldn't the system be that I lose placement pts but progression points are safe? Everyone wins
    Isn't that the same as wins based progression? Currently in divine champs, your placements points flucutuate based on wins, losses and shields. Your progression points are safe, they are just called "wins" and you need to collect 40 of them to get the 4* prize
  • brisashi
    brisashi Posts: 418 Mover and Shaker
    Phumade said:
    I didnt hate win-based but I didn't love it.. what I do hate is trying to reach 900 pts and getting beat down within seconds. That's the biggest issue in PvP, so why couldn't the system be that I lose placement pts but progression points are safe? Everyone wins
    Isn't that the same as wins based progression? Currently in divine champs, your placements points flucutuate based on wins, losses and shields. Your progression points are safe, they are just called "wins" and you need to collect 40 of them to get the 4* prize
    Except your wins can't be taken away no matter how many times you are hit.

    Under the points system you can get hit while trying to climb and end up going down in points even though you win your match.
  • Tiggida
    Tiggida Posts: 64 Match Maker
    This is unfortunate. Back to burning health packs and shields just to hit 900 and the begrudgingly impossible climb to 2000 in shield simulator. 
    Well this is a business after all, and those are sources of revenue even if they are only a small percentage of it. Why would they keep a design that encourages less spending????
  • BigBZ32
    BigBZ32 Posts: 150 Tile Toppler
    This is good news for me. I did see the value in wins pvp though. I hope we can come to a compromise and see something like 30 wins for the 4* progression and 15cp at 1200 points progression. The 15cp in placement was just awful and the 40 wins was a little much imo.
  • johnnycannon
    johnnycannon Posts: 2 Just Dropped In
    Will both systems side by side not work? Either hit x points or x wins for the reward, whichever comes first?
  • Pongie
    Pongie Posts: 1,412 Chairperson of the Boards
    Is there any doubt that D3 thought this wouldn't affect shield usage because they ran the tests in the offseason where shield usage is always down?  But when they ran it for a season they saw that shield usage was 1/2 to 1/3 of what it used to be the prior season.
    Shield spending may have been down but that doesn't mean players stopped spending HP. The xp changes now encourage players to farm. There may have been a large increase in purchase of roster slots. Also, just before tokens no longer awarding xp, there may have been some who decided to purchase 10-40 packs to get some final xp too.
  • Daiches
    Daiches Posts: 1,252 Chairperson of the Boards
    So.. is CP back in progression? Because that was the major flaw of win based.
  • General_Tojo
    General_Tojo Posts: 40 Just Dropped In
    Definitely upset with this...I guess no more covers from any PVP events
  • madoctor
    madoctor Posts: 292 Mover and Shaker
    It's great news that the devs are looking into the data and adjusting things as the game progresses.

    Any new PvP system introduced can only be tweaked after the season is over and thus this is the perfect time to adjust the system.

    I personally didn't like the Win-based system and hopefully with the 1200 point 15 CP back in progression, I will get back into PvP action and hop, spend HP on shields etc.

    I think most of the problems that the new system has, had been foreseen by players and if the devs were on the forum , they would have known what was going to happen :-
    1) Spending on shields was going to go down way less. Earlier even upto T50 players would shield and hop, now besides T10, I barely see players hopping. Shield=HP=Revenue for devs, and for the game to survive they need to make money.
    2) I still think the best possible way to solve this mess is a HYBRID system with both WIN based and points based system i.e. 900 points OR 40 wins. That way those ho can score easily, don't have to grind unnecessarily, and those who can't get to points threshold can still grind and get the reward. BUT the 1200 point 15 CP reward has to come back for it to work (no wins threshold for this reward)

    All in all happy with the reversion and hope they find a better solution.
  • TheVulture
    TheVulture Posts: 439 Mover and Shaker
    brisashi said:
    Darn. I guess it's good that the majority of forum goers are happy, but this goes back to a pvp system that simply does not fit my playstyle at all.
    Ditto - will miss my 10 CP, but at least it is one less call on my time.
  • Saintsfanuk
    Saintsfanuk Posts: 21 Just Dropped In
    Excellent news, thank you for changing it back! I had stopped playing and was about to give up the game completely but I will definitely play PvP again and far more than I did the last season!
  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards
    Unexpected.
    Thank you!
  • mega ghost
    mega ghost Posts: 1,156 Chairperson of the Boards
    Phumade said:
    I was happy with the win-based system because I hated that I could move backwards in progression by getting attacked. But I also felt that the threshold they set for rewards in the win-based system created a tedious slog.

    @Brigby Wouldn't a simple solution (that would make everyone happy) be to use a points-based system, but separate the points earned for placement from the points earned for progression? The placement score can go up and down based on how many points you earn with a win and how many you lose from being attacked, but the progression score would never hemorrhage points and only move forwards. Is there any reason this wouldn't work?


    How is that not different than the current wins based progression?

    In the wins based season,  placement results went up and down based on wins, losses, and shields.

    Progression scores never hemorrhaged points and only moved forward.  We called those points matches won.


    It's different in that we will still be moving towards our progression rewards and benchmarks on the point system — instead of having to achieve 40 wins to get a 4* cover and having the 15 CP removed as the final reward, we now can once again get the 4* cover with 900 points and the CP with 1200. Pick your battles well and aim for high points and you can get to those progression rewards in a much healthier number of wins. These were the two big complaints of the win-based system, were they not? The overinflated number of wins required combined with a lack of investment because now you were just picking the easiest, most boring battles you can find to get the win count up faster, plus the removal of the top CP prize?
  • PresidentDoom2020
    PresidentDoom2020 Posts: 180 Tile Toppler
    40 wins was too much but instead of trying to fix that you go back to the previous demoralizing system. hate it.
  • Lord_Mephisto
    Lord_Mephisto Posts: 38 Just Dropped In
    Simple math: the revenue from HP packs probably vanished since people there is no need to shield constantly to keep the progression.
  • Nick441234
    Nick441234 Posts: 1,496 Chairperson of the Boards
    This could have been fixed by simply lowering max progression to 30 wins. 
  • Daiches
    Daiches Posts: 1,252 Chairperson of the Boards
    Daiches said:
    So.. is CP back in progression? Because that was the major flaw of win based.
    Never mind. Discord answered it. God forbid we get a straight answer from the official communication on the official channel when we can get it from a dev in some podcast fan channel