Update to Versus Tournament Progression Rewards (11/15/17)
Comments
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Punisher5784 said:I didnt hate win-based but I didn't love it.. what I do hate is trying to reach 900 pts and getting beat down within seconds. That's the biggest issue in PvP, so why couldn't the system be that I lose placement pts but progression points are safe? Everyone wins1
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Phumade said:Punisher5784 said:I didnt hate win-based but I didn't love it.. what I do hate is trying to reach 900 pts and getting beat down within seconds. That's the biggest issue in PvP, so why couldn't the system be that I lose placement pts but progression points are safe? Everyone wins
Under the points system you can get hit while trying to climb and end up going down in points even though you win your match.0 -
Gronk Smash said:This is unfortunate. Back to burning health packs and shields just to hit 900 and the begrudgingly impossible climb to 2000 in shield simulator.0
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This is good news for me. I did see the value in wins pvp though. I hope we can come to a compromise and see something like 30 wins for the 4* progression and 15cp at 1200 points progression. The 15cp in placement was just awful and the 40 wins was a little much imo.0
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Will both systems side by side not work? Either hit x points or x wins for the reward, whichever comes first?0
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Justice Jacks said:Is there any doubt that D3 thought this wouldn't affect shield usage because they ran the tests in the offseason where shield usage is always down? But when they ran it for a season they saw that shield usage was 1/2 to 1/3 of what it used to be the prior season.0
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So.. is CP back in progression? Because that was the major flaw of win based.0
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Definitely upset with this...I guess no more covers from any PVP events1
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It's great news that the devs are looking into the data and adjusting things as the game progresses.
Any new PvP system introduced can only be tweaked after the season is over and thus this is the perfect time to adjust the system.
I personally didn't like the Win-based system and hopefully with the 1200 point 15 CP back in progression, I will get back into PvP action and hop, spend HP on shields etc.
I think most of the problems that the new system has, had been foreseen by players and if the devs were on the forum , they would have known what was going to happen :-
1) Spending on shields was going to go down way less. Earlier even upto T50 players would shield and hop, now besides T10, I barely see players hopping. Shield=HP=Revenue for devs, and for the game to survive they need to make money.
2) I still think the best possible way to solve this mess is a HYBRID system with both WIN based and points based system i.e. 900 points OR 40 wins. That way those ho can score easily, don't have to grind unnecessarily, and those who can't get to points threshold can still grind and get the reward. BUT the 1200 point 15 CP reward has to come back for it to work (no wins threshold for this reward)
All in all happy with the reversion and hope they find a better solution.0 -
brisashi said:Darn. I guess it's good that the majority of forum goers are happy, but this goes back to a pvp system that simply does not fit my playstyle at all.1
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Excellent news, thank you for changing it back! I had stopped playing and was about to give up the game completely but I will definitely play PvP again and far more than I did the last season!1
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Unexpected.
Thank you!1 -
Terrible news with wins system i could always get the 4* cover if i invested enough time/wanted it badly enough but now it is out of reach6
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Phumade said:mega ghost said:I was happy with the win-based system because I hated that I could move backwards in progression by getting attacked. But I also felt that the threshold they set for rewards in the win-based system created a tedious slog.
@Brigby Wouldn't a simple solution (that would make everyone happy) be to use a points-based system, but separate the points earned for placement from the points earned for progression? The placement score can go up and down based on how many points you earn with a win and how many you lose from being attacked, but the progression score would never hemorrhage points and only move forwards. Is there any reason this wouldn't work?
In the wins based season, placement results went up and down based on wins, losses, and shields.
Progression scores never hemorrhaged points and only moved forward. We called those points matches won.0 -
While 40 wins was way too much, the PVP based on wins was more fair to players, in my opinion.
The fact is that for the first time in a PVP event, my alliance hit the top100 spot, a clear sign that all 20 players have been more involved in playing PVP.
Now we will revert back to "grab the 10cp and run".
One step forward...two steps back...nothing new D39 -
40 wins was too much but instead of trying to fix that you go back to the previous demoralizing system. hate it.1
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Simple math: the revenue from HP packs probably vanished since people there is no need to shield constantly to keep the progression.
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This could have been fixed by simply lowering max progression to 30 wins.1
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Daiches said:So.. is CP back in progression? Because that was the major flaw of win based.1
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So now MPQ is tailored completely to 5* players. Both PVP and PVE have been bent to their will.
I wonder what the participation metrics will look like over the next season when the average player looks at either game mode and realises they have very little to play for?
Of course, so long as the money keeps coming in MPQ wont care, will they?
This move is clearly financially driven. They have reverted right back to what the spenders want.
If it wasnt, they wouldnt have made this move.
They would have adjusted the new system to be more accommodating, not thrown it out completely.
Two things people said (of all levels), consistently, would help:
1) CP back in progression
2) Open up MMR
If this was a game design choice, these points would have been attempted.
Instead, going right back to the PVP of old, its clear its all about the $$$.
Welcome to MPQ, where 5* or whale players rule, and everyone else gets dumped on.
I find this reversal to be the most distasteful thing the game has done in my 1013 days playing.
At least there is no pretending any more, we know what they are about.
I had reached a nice point with the game where I was very happy playing, and felt it was worth what time I put into it. Now, honestly, I have to give that some serious thought.10
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