Update to Versus Tournament Progression Rewards (11/15/17)
Comments
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This'll get buried but...
Thank you. Thank you for listening to your players.
I'm sorry that this change (back) doesn't work for everyone. I hope the next changes are done in MODERATION.
I think the biggest reason for the backlash to wins-based-progression is due to two major changes: wins-based, and moving CP to placement.0 -
tiomono said:Yay now we are back to the players that put in about 3 hours of effort and pretty minimal shielding in a 2 and a half day event taking all the rewards. Players that actually play the game from event start are back to being dumped on and not getting anything for their efforts.
I hope they try something else soon because purely point based is a stupid system that seems to only reward high end alliances that hold each other's hands to all get their rewards while smashing everyone else that "do not know how to play".
taking all the rewards? all the good awards are progression again now.
that was what was happening with wins-based. if you weren't in a top alliance, you weren't sniffing t10, where the precious cp was 5* players filled t10 in cl5. that would seriously restrict anyone hoping to advance their roster. Now, anyone willing to spend 225-300 hp can get a 4* and those last 15 cp.0 -
BoyWonder1914 said:Like clockwork, here we go again with the ignorant complaints that "higher level" rosters shouldn't have their voices heard at all.......as if having a higher level roster isn't your end game. You don't need to be a whale to have 5-star rosters, or a well developed 4-star roster. Your roster capability improves as you champ more characters, and thus your MMR gives you tougher matches. In the points-based system, you are rewarded for this by being given higher point value matches against tougher opponents, and thus can achieve progression goals quicker. In the wins-based system, you are punished for this by being forced to slog through matches of this same MMR for nothing more than a mere +1 to your win total. You gaming MMR by tanking points to stay at lower point levels and pick off 3-stars/unboosted 4s wasn't the way the system intended you to play through it. You want to be rewarded for picking on the kids playing in the sandbox, because a +1 would mean the same regardless of who you get it against. Fighting a tougher opponent should be worth more than beating up on someone who's not even close to your level, and there's no logic you can conjure up to deny that.
PVP represents the highest level that this game can be played at. It can be a proving ground, a training arena, or a testing site for roster combinations, but the one thing it was NEVER meant to be was charity. I will gladly admit that it is not intuitive whatsover, and not conducive to those who don't want to spend on shields, but at some point you must have realized that they weren't going to stay happy with the mass numbers of people who no longer cared about shielding. Shielding was literally the only aspect of PVP that generated any kind of revenue for them, and they designed a play system where an overwhelming majority of it's participants could completely ignore it. There was nothing that created a competitive desire to gain an edge over people when everyone could just casually play when they wanted over the 2 days and still get all the intended rewards minus the final CP.
Instead of whining every time you get hit, and giving up complaining that it's too hard because you actually have to use some strategy now, LEARN from the experience. Take note of what point levels you see certain teams, and what point levels you stop seeing certain teams. Take note of how long you can go unshielded at certain point levels before someone hits you, what kinds of characters you're using when you take the most hits, how frequently hits may come. On the other side, what kinds of teams are people largely avoiding when you use them? What level of points are you "safe" at when you're not using an A-team? When you ARE using an A-team? At what point do the 40+ point matches start to go away, how much time is left when you see the most high-point matches, etc......There is quite a wealth of knowledge to be gained if you take the time to account for it, and I assure you it will make you a better player. Knowing how to do a double-hop against boosted-4 star characters in 5 minutes or less comes in pretty handy when you're competing in PVE with rosters that can do their clears in 30-45 minutes. That's not your style, and you want to be able to just mindlessly charge through whoever you're capable of beating 40 times and get your rewards, fine, but PVP was never meant to reward people who throw strategy out the window. You got a taste of what it's like to be rewarded for it and now you feel the need to get on a soapbox.
I get that this gates off a lot of things from 3* star players and those that are getting into the 4* transition, but they were gated from all of us when we were at your level. You build your 4-star roster with PVE progression/placement rewards, CP/LT pulls, and heroics/event tokens. Not being able to get 1 4-star cover now from PVP isn't going to hamper your ability to do that. Keep champing your 4s, you'll start to have more boosted characters, and you will be able to be more competitive, score higher, and take less hits because less people are capable of messing with you. It's SUPPOSED to get easier as you level up, not harder.
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CNash said:
The problem is that this knowledge is, quite frankly, *tinykitty*. It's a catalogue of how not to play the game as it was intended, and instead obsess over precisely hitting the right targets at exactly the right moments for maximum gain. The fact that this kind of play style is necessary now to get the top PVP rewards just shows how broken the classic PVP progression reward system is. Your "knowledge" depends on the devs being happy to let this system remain broken for an extended time.
Also, patronizing other players is not likely to make them follow your advice. You come off as a smug, elitist jerk.
The way the game was intended, was attack targets and then shield to protect yourself. That's it. The system was working as intended. You are talking about placement. Anyone with some boosted 4s and 300hp can get the top reward.0 -
shartattack said:tiomono said:Yay now we are back to the players that put in about 3 hours of effort and pretty minimal shielding in a 2 and a half day event taking all the rewards. Players that actually play the game from event start are back to being dumped on and not getting anything for their efforts.
I hope they try something else soon because purely point based is a stupid system that seems to only reward high end alliances that hold each other's hands to all get their rewards while smashing everyone else that "do not know how to play".
taking all the rewards? all the good awards are progression again now.
that was what was happening with wins-based. if you weren't in a top alliance, you weren't sniffing t10, where the precious cp was 5* players filled t10 in cl5. that would seriously restrict anyone hoping to advance their roster. Now, anyone willing to spend 225-300 hp can get a 4* and those last 15 cp.
Fact is this system we are going back to for next season is broken in the devs eyes and in much of the player base as well. They would not have tried a "fix" if everything was great and working as intended. Purely point based progression as it currently is, is garbage.
The fact that the best way to play a 2 and a half day event is to only play for like 6 hours or whatever it takes is stupid.3 -
BoyWonder1914 said:shardwick said:
Oh if I had a dollar for every comment that I saw about 5* players bragging about going seal clubbing or begging and screaming for the MMR to be opened up so that they could attack 4* players and below. Also, you really shouldn't trash others for wanting to voice their opinion and being on a soapbox as you do the exact same thing. Just sayin'.1 -
Why did the 5* roster players feel like they absolutely had to go get that 40 win? Was it for season placement or something? Does it really matter to them to get that 1 extra 4* cover when they already get tons from placements and tokens? Isn't it all about the CP and LT at that point?
They could have played like they used to, hit high point targets and get good placement, if they do it in 25 matches forget that stupid 4* stop grinding for such a small reward.
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There was a brilliant post about whale spending huge amounts of money and another whale cheating .
Apparently they are upset and have all stopped spending.
Where did that post go?
Anyway this is my response to that.
Hmm, so this is why pvp has gone back to the old system.
The big spenders have stopped spending so they need the money back used to purchase gold coins to shield hop.1 -
Pinko McFly said:For everyone saying 'I could jump in and hit 40 wins, whenever I want to', how many of you actually did that for every event? The most I've seen mentioned here is 4 events.
Even factoring in people not on the forum, I'd guess the game had more of the 900+ scorers drop off than were replaced by people getting 40 wins EVERY event. As the season went on, this divide probably became more obvious.
I did every single event and never was a chore...neither was 74 wins for SIM either. In fact, it freed up my schedule even more because I wasn't limited to trying to time my PvP rise at just the right time or shield hop when the conditions were just right.
PVE is way more time consuming than 40 win pvp.
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Wonko33 said:Does it really matter to them to get that 1 extra 4* cover when they already get tons from placements and tokens? Isn't it all about the CP and LT at that point?5
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smkspy said:Pinko McFly said:For everyone saying 'I could jump in and hit 40 wins, whenever I want to', how many of you actually did that for every event? The most I've seen mentioned here is 4 events.
Even factoring in people not on the forum, I'd guess the game had more of the 900+ scorers drop off than were replaced by people getting 40 wins EVERY event. As the season went on, this divide probably became more obvious.
I did every single event and never was a chore...neither was 74 wins for SIM either. In fact, it freed up my schedule even more because I wasn't limited to trying to time my PvP rise at just the right time or shield hop when the conditions were just right.
PVE is way more time consuming than 40 win pvp.
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CNash said:BoyWonder1914 said:There is quite a wealth of knowledge to be gained if you take the time to account for it, and I assure you it will make you a better player.
The problem is that this knowledge is, quite frankly, *tinykitty*. It's a catalogue of how not to play the game as it was intended, and instead obsess over precisely hitting the right targets at exactly the right moments for maximum gain. The fact that this kind of play style is necessary now to get the top PVP rewards just shows how broken the classic PVP progression reward system is. Your "knowledge" depends on the devs being happy to let this system remain broken for an extended time.
Also, patronizing other players is not likely to make them follow your advice. You come off as a smug, elitist jerk.1 -
One thing I will say about the win system: if you start playing right as the PvP event opens, you can knock out ~10 wins in a heartbeat, as you'll be playing all seed teams. But if you can't time your play like that, which I could not do in all instances but one or two, you lose all of those seed teams and getting to 40 was like trudging through knee-deep mud.0
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smkspy said:Pinko McFly said:For everyone saying 'I could jump in and hit 40 wins, whenever I want to', how many of you actually did that for every event? The most I've seen mentioned here is 4 events.
Even factoring in people not on the forum, I'd guess the game had more of the 900+ scorers drop off than were replaced by people getting 40 wins EVERY event. As the season went on, this divide probably became more obvious.
I did every single event and never was a chore...neither was 74 wins for SIM either. In fact, it freed up my schedule even more because I wasn't limited to trying to time my PvP rise at just the right time or shield hop when the conditions were just right.
PVE is way more time consuming than 40 win pvp.0 -
shardwick said:BoyWonder1914 said:shardwick said:
Oh if I had a dollar for every comment that I saw about 5* players bragging about going seal clubbing or begging and screaming for the MMR to be opened up so that they could attack 4* players and below. Also, you really shouldn't trash others for wanting to voice their opinion and being on a soapbox as you do the exact same thing. Just sayin'.1 -
BoyWonder1914 said:smkspy said:Pinko McFly said:For everyone saying 'I could jump in and hit 40 wins, whenever I want to', how many of you actually did that for every event? The most I've seen mentioned here is 4 events.
Even factoring in people not on the forum, I'd guess the game had more of the 900+ scorers drop off than were replaced by people getting 40 wins EVERY event. As the season went on, this divide probably became more obvious.
I did every single event and never was a chore...neither was 74 wins for SIM either. In fact, it freed up my schedule even more because I wasn't limited to trying to time my PvP rise at just the right time or shield hop when the conditions were just right.
PVE is way more time consuming than 40 win pvp.
40 win PvP was 4 sessions of 5 matches throughout the day whenever I wanted. Then easy retals here or there. It was more fights, no doubt. One pvp I was at 830 after 29 wins. Another PvP I was at 730 after 40 wins. YMMV, but you've got your one approach/philosophy to PvP that you believe everyone must adhere to, learn from, and adapt to or else they are just whiners.
Maybe it was you who needed to adapt to the new system, just like pve players had to adapt after 5 star players whined until they got major advantages in that mode.10 -
Thanks to @The Rockett for starting the posts that led to this & @Brigby for bringing this info forward so our voices can be heard. Change is good sometimes but in this case, it was clear that it wasn't as well received as D3 hoped. Thanks for taking the time to hear us & hopefully whatever new changes occur will be better received & better for both the newer players & the vets.0
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tiomono said:....The fact that the best way to play a 2 and a half day event is to only play for like 6 hours or whatever it takes is stupid.
Not force you to play constantly every PvP for 2 days straight. Ever heard of burnout? Yuck! Two hours every 2 days fine by me.0 -
BoyWonder1914 said:smkspy said:Pinko McFly said:For everyone saying 'I could jump in and hit 40 wins, whenever I want to', how many of you actually did that for every event? The most I've seen mentioned here is 4 events.
Even factoring in people not on the forum, I'd guess the game had more of the 900+ scorers drop off than were replaced by people getting 40 wins EVERY event. As the season went on, this divide probably became more obvious.
I did every single event and never was a chore...neither was 74 wins for SIM either. In fact, it freed up my schedule even more because I wasn't limited to trying to time my PvP rise at just the right time or shield hop when the conditions were just right.
PVE is way more time consuming than 40 win pvp.
I also reached 40 wins in every PvP and it was less time consuming than PvE. It takes me about 45 minutes to an hour to do my PvE clears, maybe a bit longer if I have no champed 4*s. I do that twice a day for a total of 90 minutes to 2.5 hours, depending on the boosted characters.
I didn't track how long I played PvP each day, but I'm almost certain it was less than 90 minutes.
I entered at the start and got to 12 wins (ca 15-20 minutes). After that, I'd usually do 4 wins per session, which took 10-15 minutes per session for a total of 70-105 minutes in additional to the original 15-20. Spread over 2.5 days, that's about 40 to 50 minutes a day. In practice, I spent a bit more time than this playing PvP because I actually pushed past 40 wins (usually to 44-50 wins) for top 50 placement but even counting that, I'm still pretty sure it wasn't as much time as I spent on PvE.
Plus, I could spread my PvP time out over those 2.5 days, whereas in PvE, I had to do my initial clears in one lump - and if I was going for top 10, I had to do my initial AND final clears in one lump, which made it seem to take even longer.
Maybe my estimates are way off and I actually spent way more time on PvP than I thought, but I don't think so (for one thing, I often played PvP during lunch or on breaks, so there was a limit to how long it could have taken).
My math may also be off, in which case I could be totally wrong.
Of course, I was in SCL 7 (for both PvP and PvE) so that may have had something to do with it (as may my slice). And unlike other players, after my initial session, I almost never saw 5* opponents and was almost always able to find queues with 3* teams or unboosted 4* teams. And I only used one shield at the end (to preserve top 50 placement) and didn't skip thousands of times (like some apparently do).7
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